Dungeon Crawl Stone Soup version 0.33-a0-221-g6c17059a10 (webtiles) character file. Game seed: 13383950760043556261 73 ooooo the Conjurer (level 4, -5/29 HPs) Began as an Octopode Conjurer on Oct 9, 2024. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:15 (2132 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 2132, Time: 00:03:16 Health: -5/29 AC: 1 Str: 6 XL: 4 Next: 27% Magic: 2/7 EV: 12 Int: 22 God: Gold: 117 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-5 -> -11), weak-willed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles g - 4 poisoned darts Jewellery d - a ring of resist corrosion Talismans i - a granite talisman Potions a - a potion of magic Skills: - Level 1.6 Fighting - Level 2.7 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.8 Conjurations + Level 0.1 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 46% 2d6 2% 2 b - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15867 Altars: Shops: D:2 ! Annotations: D:3 exclusion: black bear Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History It was a potion of curing. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel better. The water moccasin barely misses you. The water moccasin bites you. You feel better. The water moccasin bites you. You closely miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin misses you. The water moccasin bites you but does no damage. Unknown command. You miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (inner flame, weak-willed, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! Unknown command. The searing ray misses the water moccasin. The water moccasin barely misses you. The water moccasin closely misses you. Unknown command. The searing ray hits the water moccasin. Flame seeps out of the water moccasin. The water moccasin is lightly wounded. The water moccasin is engulfed in blazing flames. Flame seeps out of the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! Flame seeps out of the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin is engulfed in blazing flames. Flame seeps out of the water moccasin. The water moccasin bites you! You die... ... #○☼ #○° #### ☼☼ #.○ #§ #○##.# #☼##.##.## #.§§.....# #§S#.##..# #§@#.##..# #○☼#..#..# #○.##.#..# #.§##.#.<# #§.○.....# ###§#.##.# #°#.##(# #°#..#.# #.##.#.# You could see a water moccasin (inner flame, weak-willed). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A dart slug (D:2) An orc (D:3) 3 ball pythons 5 endoplasms (D:1) 4 giant cockroaches 5 hobgoblins 2 jackals (D:1) 5 kobolds A quokka (D:2) 5 bats (D:2) 5 frilled lizards 8 goblins 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 149 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 540 | D:1 | Learned a level 2 spell: Searing Ray 589 | D:1 | Reached skill level 1 in Fighting 679 | D:1 | Reached XP level 3. HP: 22/23 MP: 6/6 1064 | D:2 | Found Plog's Distillery. 1402 | D:2 | Reached XP level 4. HP: 28/28 MP: 7/7 1595 | D:2 | Found Plog's Distillery. 2107 | D:3 | Noticed a black bear 2117 | D:3 | Noticed a water moccasin 2132 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic D:2: wad_river_or_something, layout_rooms, serial_shops, shop, minmay_tree_intersection D:3: layout_loops_cross, lightli_temple_of_fire Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.8 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 59 | 11 || 70 Constrict | 16 | 4 || 20 Tentacles | 12 | 2 || 14 Cast: Magic Dart | 16 | || 16 Searing Ray | 3 | 2 || 5 Use: Scroll | | 3 || 3 Potion | | 3 || 3 Stab: Sleeping | 9 | 2 || 11 Armour: Skin | 34 | 12 || 46 Dodge: Dodged | 29 | 10 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2131 | 1980 | 151 | 62 | 1570 | 3 | 710.3 | Dungeon | 2131 | 1980 | 151 | 62 | 1570 | 3 | 710.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1302 daAuts D:1: 798 daAuts D:3: 29 daAuts