Dungeon Crawl Stone Soup version 0.33-a0-636-g92776e1539 (webtiles) character file. Game seed: 3024712542081875728 33 ooooo the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Jan 3, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:37 (977 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 977, Time: 00:01:37 Health: 0/21 AC: 1 Str: 5 (6) XL: 3 Next: 29% Magic: 1/6 EV: 12 Int: 21 (22) God: Gold: 46 SH: 0 Dex: 7 (10) Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . g - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: wizardry (x1) @: mighty, brilliant, lethally poisoned (0 -> -4) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour c - a +0 hat (worn) Jewellery g - a ring of wizardry (left tentacle) Scrolls f - a scroll of enchant weapon {unknown} i - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Potions a - a potion of magic Skills: + Level 0.1 Fighting + Level 2.4 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 0.1 Translocations + Level 0.1 Alchemy + Level 0.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 60% 2d6 1% 2 b - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 22% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11024 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the adder. You grab the adder. The adder is heavily wounded. You constrict the adder. You feel sick. The adder closely misses you. The adder escapes! Unknown command. You hit the ball python. You grab the ball python. The ball python is heavily wounded. You constrict the ball python. You kill the ball python! You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Unknown command. You hit the adder but do no damage. You grab the adder. The adder is almost dead. You constrict the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You die... ##........(## #...........# #...........# #...........# #.........# #.......# ###.##### ### ###.# ###... #..@###########<..# #.........##....### #"........#..#### #...........## #.........### ##.........# #..........# #.#........# ...#.######..# There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 ball pythons 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 4 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 135 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 138 | D:1 | Learned a level 2 spell: Searing Ray 974 | D:2 | Reached XP level 3. HP: 5/21 MP: 1/6 976 | D:2 | HP: 1/21 [poisoned by an adder] 977 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, minivault_23 D:2: layout_rooms, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Fighting | | 0.1 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 4.2 Translocations | | 0.1 Alchemy | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 11 Tentacles || 2 Dagger || 19 Cast: Magic Dart || 11 Searing Ray || 3 Use: Potion || 3 Stab: Sleeping || 5 Armour: Skin || 11 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 975 | 975 | 0 | 0 | 823 | 2 | 487.5 | Dungeon | 975 | 975 | 0 | 0 | 823 | 2 | 487.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 930 daAuts D:2: 45 daAuts