Dungeon Crawl Stone Soup version 0.34-a0-5-gdfa2712768 (webtiles) character file. Game seed: 13998240251263842169 26 ooooo the Conjurer (level 3, -3/22 HPs) Began as an Octopode Conjurer on Apr 29, 2025. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:58 (1419 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1419, Time: 00:01:59 Health: -3/22 AC: 1 Str: 6 XL: 3 Next: 8% Magic: 1/6 EV: 12 Int: 22 God: Gold: 79 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour b - a +0 buckler Wands f - a wand of flame (18) Scrolls d - a scroll of revelation {unknown} g - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} Potions a - a potion of magic e - 2 potions of curing {unknown} Skills: + Level 0.4 Fighting + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations + Level 0.7 Translocations + Level 0.6 Alchemy + Level 0.4 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 40% 2d5 3% 2 b - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10580 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. Terence and a bat come into view. The bat barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray misses the bat. The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) The bat closely misses you. The bat hits you. Unknown command. The searing ray hits the bat! You kill the bat! The searing ray hits Terence. Terence is moderately wounded. Unknown command. The searing ray hits Terence. Terence is moderately wounded. Unknown command. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 flail! Unknown command. You barely miss Terence. You grab Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence closely misses you. You hit Terence. Terence is moderately wounded. You constrict Terence. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You squeeze Terence. Terence is almost dead. You constrict Terence. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" #...# ###.# # #.# # #.# #####.[ #.# ....[.. #.# ......# #.# ######. ########.# ## .....†@@.# .###.# ########## .....# .######.# ........# ######### # # You could see Terence. Vanquished Creatures A giant cockroach (D:2) 5 hobgoblins 4 jackals (D:1) A quokka (D:1) 4 ball pythons 5 bats A goblin (D:1) A kobold (D:2) 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 255 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 258 | D:1 | Learned a level 2 spell: Searing Ray 1271 | D:2 | Reached XP level 3. HP: 21/22 MP: 6/6 1411 | D:2 | Noticed Terence 1419 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, minmay_misc_feat_square D:2: layout_loops_ring, minmay_close_crescents, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.4 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 4.1 Translocations | | 0.7 Alchemy | | 0.6 Shapeshifting | | 0.4 Action || total ---------------------------++------- Melee: Unarmed || 8 Dagger || 29 Tentacles || 8 Constrict || 11 Cast: Magic Dart || 4 Searing Ray || 4 Stab: Sleeping || 2 Armour: Skin || 29 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1418 | 1405 | 13 | 31 | 1175 | 2 | 709.0 | Dungeon | 1418 | 1405 | 13 | 31 | 1175 | 2 | 709.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 945 daAuts D:2: 472 daAuts