Dungeon Crawl Stone Soup version 0.34-a0-30-g971400571d (webtiles) character file. Game seed: 8363772111548605733 147 ooooo the Conjurer (level 5, -7/33 HPs) Began as an Octopode Conjurer on May 3, 2025. Mangled by a hell rat (19 damage) ... in a sewer. The game lasted 00:03:52 (1970 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1970, Time: 00:03:53 Health: -7/33 AC: 1 Str: 7 XL: 5 Next: 29% Magic: 4/8 EV: 12 Int: 22 God: Gold: 186 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 186 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Jewellery j - a ring of wizardry Wands o - a wand of warping (4) Scrolls c - a scroll of amnesia {unknown} d - 3 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} i - a scroll of vulnerability {unknown} k - a scroll of revelation {unknown} n - a scroll of immolation {unknown} Potions a - a potion of magic f - a potion of might {unknown} g - a potion of heal wounds {unknown} h - a potion of mutation {unknown} l - a potion of ambrosia {unknown} m - a potion of moonshine {unknown} Skills: + Level 1.4 Fighting + Level 2.6 Dodging + Level 3.7 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations + Level 1.5 Translocations + Level 1.5 Alchemy + Level 1.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 42% 2d6 3% 2 b - Magic Dart Conj 84% 1d7 2% 1 c - Fulminant Prism Conj/Alch 7% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 13% 1 Grave Claw Necr 4% 2d7 21% 2 Vampiric Draining Necr 2% 2d6 36% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16140 Sewer (1/1) Zot: 5890 Altars: Xom Shops: D:1 ! D:2 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. You enter the shallow water. You completely miss the hell rat. Your grab misses the hell rat. You squeeze the hell rat. The hell rat is moderately wounded. The hell rat bites you! You hit the hell rat. Your grab misses the hell rat. Your squeeze misses the hell rat. The hell rat is heavily wounded. The hell rat barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (heavily wounded, 78% to hit) You focus your ray upon the hell rat. The searing ray hits the hell rat. The hell rat is heavily wounded. (Press . to maintain the ray.) The hell rat splashes around in the water. Unknown command. You hit the hell rat but do no damage. Your grab misses the hell rat. Your squeeze misses the hell rat. The hell rat is heavily wounded. You stop channelling your searing ray. The hell rat bites you! You hit the hell rat but do no damage. Your grab misses the hell rat. Your squeeze misses the hell rat. The hell rat is heavily wounded. The hell rat closely misses you. The hell rat splashes around in the water. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (heavily wounded, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The hell rat bites you!! Ouch! That really hurt! You die... ###~~~### #~..~.~~# ##.~...~†## #.~†###.†~# ##..##~##~~## #..~#..~#.~~# #~.##~~!##~.# #..#.~~?!#.~# #~~'@r~!∩#∩∩# #.†#.~~!?#~~# #~.##~.!##~~# #~..#~.~#.~.# ##.~##~##~~## #~..###††.# ##....~.~## #~....~~# ###.~.### You could see a hell rat. Vanquished Creatures Ijyb (D:3) An orc wizard (D:3) An adder (D:3) 3 river rats (Sewer) 2 dart slugs (D:2) 3 ribbon worms 5 orcs (D:3) 3 endoplasms 2 giant cockroaches 3 hobgoblins (D:1) A quokka (D:2) 7 ball pythons 3 bats 3 frilled lizards 9 goblins 6 kobolds 12 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 157 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 160 | D:1 | Learned a level 2 spell: Searing Ray 373 | D:1 | Found Virghu's Distillery. 601 | D:2 | Found a transporter. 605 | D:2 | Reached XP level 3. HP: 12/22 MP: 6/6 729 | D:2 | Found Ejahijei's Distillery. 788 | D:2 | Found a transporter. 1624 | D:3 | Noticed Ijyb 1630 | D:3 | Killed Ijyb 1631 | D:3 | Reached skill level 1 in Fighting 1631 | D:3 | Reached skill level 1 in Translocations 1631 | D:3 | Reached skill level 1 in Alchemy 1631 | D:3 | Reached XP level 4. HP: 25/28 MP: 3/7 1639 | D:3 | Learned a level 4 spell: Fulminant Prism 1761 | D:3 | Found a shimmering altar of Xom. 1802 | D:3 | Reached skill level 1 in Shapeshifting 1833 | D:3 | Found a glowing drain. 1858 | D:3 | Reached XP level 5. HP: 24/33 MP: 6/8 1861 | Sewer | Entered a sewer 1970 | Sewer | Mangled by a hell rat Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_ring, serial_shops, shop D:2: layout_loops_corners, serial_shops, nicolae_shop_drivethru, nicolae_the_louvre D:3: layout_basic, mainiacjoe_overflow_tiny_flanked, cheibrodos_sewer_entry_bend, serial_aquarium, aquarium_bridge_long_joined [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_balcony, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_fake, aquarium_window_corner, aquarium_view_2d, aquarium_balcony_double_1, uniq_ijyb Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.7 Fighting | 1 | 1.4 Translocations | 1 | 1.5 Alchemy | 1 | 1.5 Shapeshifting | 1 | 1.1 Dodging | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 57 | 38 || 95 Constrict | 19 | 11 || 30 Tentacles | 11 | 10 || 21 Cast: Magic Dart | 3 | || 3 Searing Ray | 4 | 4 || 8 Stab: Sleeping | 11 | 4 || 15 Armour: Skin | 21 | 14 || 35 Dodge: Dodged | 32 | 17 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1968 | 1890 | 78 | 49 | 1399 | 4 | 492.0 | Dungeon | 1860 | 1782 | 78 | 23 | 1380 | 3 | 620.0 | Sewer | 108 | 108 | 0 | 26 | 19 | 1 | 108.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1030 daAuts D:1: 592 daAuts D:3: 236 daAuts Sewer: 108 daAuts