Dungeon Crawl Stone Soup version 0.34-a0-38-g30d31c9650 (webtiles) character file. Game seed: 10497925291720593977 133 ooooo the Conjurer (level 5, -2/33 HPs) Began as an Octopode Conjurer on May 7, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:03:42 (1854 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1854, Time: 00:03:43 Health: -2/33 AC: 1 Str: 10 XL: 5 Next: 16% Magic: 6/8 EV: 12 Int: 21 God: Gold: 130 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . k - +2 dagger (holy) rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois . e - amulet of magic regeneration rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.51/turn (no ring) (no ring) %: clarity @: lethally poisoned (-2 -> -20), quill-form, hasted, very quick A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity, strong 1 a: Begin Untransformation You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons c - a +0 short sword k - a +2 dagger of holy wrath (weapon) Magical Staves q - a staff of death Jewellery e - an amulet of magic regeneration (worn) Scrolls d - 2 scrolls of vulnerability {unknown} f - a scroll of enchant armour {unknown} h - a scroll of silence {unknown} m - a scroll of teleportation {unknown} p - a scroll of poison {unknown} Potions a - 2 potions of magic b - a potion of curing {unknown} g - a potion of haste i - a potion of attraction {unknown} j - a potion of ambrosia {unknown} l - a potion of mutation o - a potion of heal wounds {unknown} Talismans n - a quill talisman (active) Skills: + Level 1.3 Fighting + Level 2.5 Dodging + Level 3.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations + Level 1.3 Translocations + Level 1.5 Alchemy + Level 1.3 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 40% 2d5 3% 2 b - Magic Dart Conj 80% 1d7 2% 1 c - Fulminant Prism Conj/Alch 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 38% 3 Ozocubu's Armour Ice 2% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Detonation Catalyst Fire/Alch 5% 1d1 96% 5 Manifold Assault Tloc 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16146 Altars: Shops: D:1 ? D:2 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. You are strong. (Str +4, Int/Dex -1) Message History The scorpion stings you. You are poisoned. The scorpion poisons you! You closely miss the scorpion. You grab the scorpion. The scorpion is lightly wounded. You constrict the scorpion. You feel very sick. The scorpion barely misses you. You hit the scorpion. The scorpion is heavily wounded. You constrict the scorpion. You feel sick. The scorpion closely misses you. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You hit the scorpion but do no damage. The scorpion is heavily wounded. You constrict the scorpion. You feel very sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, constricted by you, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. You have reached level 5! You feel agile. It was a potion of haste. You feel yourself speed up. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of mutation. You feel extremely strange. Your thoughts seem clearer. You feel stronger. You die... ####### .## #..[..# ♣ ♣ .. #..@#.♣♣~♣~♣ .# ###.~~~~~P~P .##### #♣♣~~~~~~~P .#...# ####~♣~~~PP♣~≈ .#.>.# #..~♣~~~~♣~≈≈≈ .#...# #.♣P~~~P~P~≈≈≈ .#...#######.♣♣~~P~~~~≈≈≈ .........##..♣♣PP~~♣~≈~≈≈ .#.⌠...>.###.#P♣♣~~~~~~≈≈ There were no monsters in sight! Vanquished Creatures A scorpion (D:3) 2 adders 4 dart slugs 2 orcs (D:3) A ribbon worm (D:2) 4 endoplasms 3 giant cockroaches 9 hobgoblins 2 jackals (D:2) A quokka (D:2) 4 ball pythons 4 bats 2 frilled lizards 6 goblins 3 kobolds (D:1) 4 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 234 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 263 | D:1 | Learned a level 2 spell: Searing Ray 597 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 644 | D:1 | Found The Oracle's Delphic Readings. 898 | D:2 | Reached skill level 1 in Alchemy 963 | D:2 | Noticed Terence 1075 | D:2 | Found Faukaceq's Assorted Antiques. 1569 | D:3 | Reached skill level 1 in Translocations 1626 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/7 1630 | D:3 | Reached skill level 1 in Fighting 1637 | D:3 | Reached skill level 1 in Shapeshifting 1654 | D:3 | Learned a level 4 spell: Fulminant Prism 1853 | D:3 | Reached XP level 5. HP: 6/33 MP: 5/8 1853 | D:3 | HP: 1/33 [poisoned by a scorpion] 1854 | D:3 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1854 | D:3 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 1854 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring, nicolae_nh_oracle_at_delphi D:2: layout_loops_cross, serial_shops, nicolae_shop_crystal, uniq_terence D:3: layout_basic, slow_altar_2, serial_bayou, serial_bayou_pond_d, serial_bayou_lake_a, serial_bayou_shore_b, serial_bayou_crossing, serial_bayou_pond_e, nicolae_elevator_lobby_plus Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Alchemy | 1 | 1.5 Translocations | 1 | 1.3 Fighting | 1 | 1.3 Shapeshifting | 1 | 1.3 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 45 | || 45 Constrict | 19 | 4 || 23 Unarmed | 4 | || 4 Tentacles | 7 | 3 || 10 Dagger | 8 | 14 || 22 Cast: Magic Dart | 5 | || 5 Searing Ray | 3 | 2 || 5 Use: Potion | | 2 || 2 Stab: Sleeping | 15 | 1 || 16 Armour: Skin | 25 | 8 || 33 Dodge: Dodged | 27 | 11 || 38 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1853 | 1806 | 47 | 0 | 1407 | 3 | 617.7 | Dungeon | 1853 | 1806 | 47 | 0 | 1407 | 3 | 617.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 847 daAuts D:2: 717 daAuts D:3: 288 daAuts