Dungeon Crawl Stone Soup version 0.33-a0-1035-g6494ea8a0c (webtiles) character file. Game seed: 11006948135051849893 29 opc the Conjurer (level 3, -4/17 HPs) Began as a Felid Conjurer on Mar 3, 2025. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1041 turns). opc the Conjurer (Felid Conjurer) Turns: 1041, Time: 00:02:34 Health: -4/17 AC: 1 Str: 3 XL: 3 Next: 1% Magic: 1/7 EV: 16 Int: 23 God: Gold: 35 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Scrolls c - a scroll of enchant armour Skills: * Level 0.3 Fighting * Level 2.8 Dodging * Level 3.1 Stealth * Level 0.3 Unarmed Combat * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Okay, then. It was a potion of curing. You feel better. You stop channelling your searing ray. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" ##.....## #.......# #.# ......... #.# #.......# #.# ........# #.# .#......# #)# ........# #.# #....###.#### #..@@..†....# ##..#######.### #.. #.....# #.. ###.....###### ... ..............# ##.. ####.....####.# #.. #.....# #.# #.. ###.### #.# #.# #.# You could see Terence. Vanquished Creatures An adder (D:2) An endoplasm (D:2) A giant cockroach (D:1) 2 hobgoblins A ball python (D:1) 3 bats (D:1) A frilled lizard (D:2) 3 goblins 6 kobolds 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | opc the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 235 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 257 | D:1 | Reached skill level 4 in Conjurations 909 | D:2 | Slain by a ribbon worm 909 | D:2 | Lost a life (0 lives remaining) 926 | D:2 | Learned a level 2 spell: Searing Ray 1031 | D:2 | Noticed Terence 1034 | D:2 | Reached XP level 3. HP: 17/17 MP: 2/7 1041 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_totnotflames, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Conjurations | 4 | 4.1 Fighting | | 0.3 Dodging | | 2.8 Unarmed Combat | | 0.3 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 22 Bite || 2 Cast: Magic Dart || 25 Searing Ray || 9 Use: Scroll || 3 Potion || 3 Stab: Sleeping || 1 Armour: Skin || 16 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1040 | 1033 | 7 | 0 | 869 | 2 | 520.0 | Dungeon | 1040 | 1033 | 7 | 0 | 869 | 2 | 520.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 826 daAuts D:2: 214 daAuts