Dungeon Crawl Stone Soup version 0.29-a0-1065-g47a6bb87d6 (webtiles) character file. Game seed: 18289816960015969635 155 osoart the Conjurer (level 5, -7/24 HPs) Began as a Spriggan Conjurer on Aug 18, 2022. Mangled by Lance11888's ghost (12 damage) ... on level 3 of the Dungeon. The game lasted 00:13:57 (2803 turns). osoart the Conjurer (Spriggan Conjurer) Turns: 2803, Time: 00:13:57 Health: -7/24 AC: 2 Str: 9 XL: 5 Next: 14% Magic: 0/11 EV: 17 Int: 20 God: Gold: 108 SH: 5 Dex: 15 Spells: 5/11 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect + (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... h - amulet of reflection HPRegen 0.08/turn m - +6 ring of strength MPRegen 0.12/turn (no ring) @: very slightly contaminated, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) r - the +4 mace of the Lame Duck {freeze, Drain Fly Will+} (You found it on level 3 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. Missiles f - 2 throwing nets Armour a - a +0 robe (worn) Jewellery h - an amulet of reflection (around neck) m - a +6 ring of strength (left hand) Scrolls g - a scroll of fear {unknown} k - a scroll of identify l - a scroll of butterflies {unknown} n - a scroll of brand weapon {unknown} o - a scroll of summoning {unknown} q - a scroll of teleportation {unknown} s - a scroll of enchant weapon {unknown} t - a scroll of silence {unknown} Potions b - 2 potions of magic c - 2 potions of brilliance d - a potion of attraction {unknown} i - a potion of degeneration {unknown} j - a potion of heal wounds {unknown} p - 2 potions of might {unknown} Skills: + Level 0.4 Maces & Flails + Level 3.1 Dodging + Level 3.9 Stealth + Level 3.8 Spellcasting + Level 4.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 24% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Spider Form Tmut/Pois 3% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Anguish Hex/Necr 1% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Annotations: D:3 1 transporter, Lance11888's ghost, weakling DgGl Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History The endoplasm freezes you. You are frozen. You block Lance11888's ghost's attack. You feel sick. You feel sick. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Lance11888's ghost Aim: Lance11888's ghost (severely damaged, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - Lance11888's ghost Aim: an endoplasm (moderately wounded, 98% to hit) The searing ray hits the adder! You kill the adder! The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You feel sick. You are no longer poisoned. The searing ray hits Lance11888's ghost. Lance11888's ghost is severely damaged. Lance11888's ghost barely misses you. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Lance11888's ghost Aim: Lance11888's ghost (severely damaged, 72% to hit) The searing ray hits Lance11888's ghost. Lance11888's ghost is almost destroyed. (Press . to maintain the ray.) Lance11888's ghost misses you. Lance11888's ghost hits you! Ouch! That really hurt! You die... #...####.###.# #########...###### ##.............## #...............# # #...#########...##.# #..##.......##.....# ######..#8.#...#.8#..#### ........#...#.#...#..# ####.#..#...?...@[#..### #...©#....©.W.!#©...# ###..#........$#..#.# #..#...#.#...#..#.###### #..#8.#...#.8#.........# #..##©......##..######.# #...#########...# #.# #...............# #.# ..................## #.# You could see Lance11888's ghost. Vanquished Creatures Natasha (twice) (D:2) 5 adders 2 worms (D:2) A dart slug (D:2) 2 orcs (D:3) 2 ball pythons (D:1) 9 bats 4 endoplasms 6 giant cockroaches 8 hobgoblins 2 quokkas 2 kobolds 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osoart the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 17 | D:1 | Reached skill level 3 in Conjurations 193 | D:1 | Found Inan's General Store. 222 | D:1 | Reached XP level 2. HP: 13/13 MP: 2/6 908 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/8 960 | D:2 | Learned a level 2 spell: Searing Ray 964 | D:2 | Learned a level 3 spell: Dazzling Flash 1278 | D:2 | Noticed Natasha 1283 | D:2 | Killed Natasha 1284 | D:2 | Reached XP level 4. HP: 9/21 MP: 2/10 1864 | D:2 | Noticed Natasha 1884 | D:2 | Killed Natasha 1885 | D:2 | Reached skill level 4 in Conjurations 2537 | D:3 | Reached XP level 5. HP: 24/24 MP: 6/11 2591 | D:3 | Identified the +4 mace of the Lame Duck {freeze, Drain Fly | Will+} 2725 | D:3 | Noticed Lance11888's ghost (weakling DgGl) 2752 | D:3 | Found a transporter. 2755 | D:3 | Found a transporter. 2803 | D:3 | Mangled by Lance11888's ghost Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms, serial_shops, nicolae_shop_window_shopping D:2: layout_basic, palyth_stone_intersect, minmay_hedge_maze, uniq_natasha D:3: layout_loops_ring, gammafunk_ghost_arena Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 3 4 | 4.1 Spellcasting | 3 | 3.8 Dodging | 3 | 3.1 Maces & Flails | | 0.4 Stealth | | 3.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 10 | 5 || 15 Cast: Magic Dart | 66 | 21 || 87 Searing Ray | 1 | 9 || 10 Use: Scroll | 1 | || 1 Armor: Robe | | 1 || 1 Dodge: Dodged | 3 | 11 || 14 Block: Other | 1 | 3 || 4 Reflection | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2154 | 2070 | 84 | 898 | 340 | 3 | 718.0 | Dungeon | 2154 | 2070 | 84 | 898 | 340 | 3 | 718.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1192 daAuts D:1: 644 daAuts D:3: 317 daAuts