Dungeon Crawl Stone Soup version 0.32-a0-643-ga006e7742e (webtiles) character file. Game seed: 2072105737171262042 17 osoart the Apothecary (level 2, -1/19 HPs) Began as a Coglin Alchemist on Mar 7, 2024. Slain by a rat (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:28 (333 turns). osoart the Apothecary (Coglin Alchemist) Turns: 333, Time: 00:03:29 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 62% Magic: 2/5 EV: 12 Int: 14 God: Gold: 21 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . e - +0 dagger {Ernst} rCold . . . g - +0 club {Gabriela} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) {Ernst} g - a +0 club (offhand) {Gabriela} Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of brand weapon {unknown} Potions b - a potion of magic d - a potion of haste {unknown} Skills: + Level 0.5 Throwing + Level 2.0 Dodging - Level 1.6 Stealth + Level 2.0 Spellcasting + Level 1.2 Conjurations + Level 3.5 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 b - Searing Ray Conj 8% 2d4 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 16% 1d3 14% 1 Mercury Vapours Alch/Air 12% N/A 17% 2 Ensorcelled Hibernation Hex/Ice 2% N/A 34% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Passwall Erth 1% N/A 56% 3 Swiftness Air 1% N/A 56% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You completely miss the jackal with your +0 dagger. The jackal bites you. x3 You closely miss the jackal with your +0 club. You barely miss the jackal with your +0 dagger. The jackal barely misses you. x3 You barely miss the jackal with your +0 club. You barely miss the jackal with your +0 dagger. The jackal bites you but does no damage. x2 The jackal barely misses you. You hit the jackal with your +0 club. The jackal is severely wounded. You hit the jackal with your +0 dagger. You kill the jackal! The jackal closely misses you. x2 You closely miss the jackal with your +0 dagger. You hit the jackal but do no damage. The jackal bites you. The jackal closely misses you. You closely miss the jackal with your +0 dagger. You barely miss the jackal with your +0 club. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal with your +0 dagger. The jackal is lightly wounded. You barely miss the jackal with your +0 club. The jackal misses you. The jackal closely misses you. Your magical contamination has completely faded away. You hit the jackal with your +0 dagger. The jackal is heavily wounded. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal with your +0 club. The jackal is almost dead. You closely miss the jackal with your +0 dagger. The jackal misses you. The jackal barely misses you. You barely miss the jackal with your +0 dagger. The jackal is almost dead. You hit the jackal with your +0 club. You kill the jackal! The rat bites you. You die... .............# ## #. ...#...#.#.. #.. . ... ...'........ ..##. #.# ...##..#.#....#.#.. ... ....#..#.#...##...##.### ....'....#...##.#.#.... ....#...........#...##. .......###....#.#r# #.. .....#†#......#.@.#... ##...........##.#.#.# #...........#..#... #.....#.##.###.#.#... #.....=....# #...##.## #....##.##†###.#...... ###+###.##.##..##.###.# ..........#......... #######...##.###.## You could see a rat. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osoart the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 85 | D:1 | Reached skill level 1 in Conjurations 172 | D:1 | Reached XP level 2. HP: 18/19 MP: 4/4 234 | D:1 | Learned a level 2 spell: Searing Ray 333 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, nicolae_concentric_dashed_squares_mild, hangedman_decor_growths, minivault_25 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.2 Dodging | 2 | 2.0 Spellcasting | 2 | 2.0 Throwing | | 0.5 Stealth | | 1.6 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Dagger || 27 Club || 12 Throw: Dart || 12 Cast: Sting || 10 Searing Ray || 1 Armour: Robe || 21 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 335 | 335 | 0 | 0 | 143 | 1 | 335.0 | Dungeon | 335 | 335 | 0 | 0 | 143 | 1 | 335.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 335 daAuts