Dungeon Crawl Stone Soup version 0.32-a0-768-g0f6f1dd4b9 (webtiles) character file. Game seed: 13079003316307988083 417 osoart the Conjurer (level 6, -10/32 HPs) Began as a Tengu Conjurer on Mar 18, 2024. Mangled by a two-headed ogre ... wielding a +0 dire flail (13 damage) ... on level 5 of the Dungeon. The game lasted 00:08:48 (4045 turns). osoart the Conjurer (Tengu Conjurer) Turns: 4045, Time: 00:08:49 Health: -10/32 AC: 5 Str: 8 XL: 6 Next: 93% Magic: 1/12 EV: 26 Int: 20 God: Gold: 195 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . e - +0 trident rCold + . . (no shield) rNeg + . . q - +1 leather armour "Ykhleang" {rC+ rN+ Will+} rPois . (helmet restricted) rElec . (no cloak) rCorr + v - +0 pair of gloves SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ p - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 195 gold pieces. Inventory: Hand Weapons d - a +0 whip e - a +0 trident (weapon) s - a +2 hand axe of flaming Armour a - a +0 robe q - the +1 leather armour "Ykhleang" (worn) {rC+ rN+ Will+} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. v - a +0 pair of gloves (worn) Jewellery p - a ring of resist corrosion (left hand) r - a +6 ring of strength Scrolls f - 2 scrolls of identify h - 2 scrolls of vulnerability k - a scroll of fog {unknown} l - a scroll of brand weapon {unknown} m - 2 scrolls of noise {unknown} o - a scroll of teleportation {unknown} Potions b - a potion of magic c - 3 potions of attraction {unknown} g - 2 potions of might {unknown} i - 3 potions of curing {unknown} j - 2 potions of cancellation n - a potion of haste {unknown} t - 3 potions of lignification {unknown} u - a potion of enlightenment {unknown} w - a potion of heal wounds {unknown} Skills: * Level 2.1 Armour + Level 4.0 Dodging - Level 3.4 Stealth + Level 3.4 Spellcasting + Level 6.7 Conjurations + Level 1.6 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 12% N/A 22% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 28% 2 Mercury Vapours Alch/Air 6% N/A 28% 2 Fulminant Prism Conj/Alch 8% 3d7 43% 4 Passwall Erth 3% N/A 50% 3 Sigil of Binding Hex 3% N/A 50% 3 Swiftness Air 3% N/A 50% 3 Freezing Cloud Conj/Ice/Air 6% 6-21 91% 5 Death Channel Necr 1% N/A 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Zin Annotations: D:5 Eustachio Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The two-headed ogre is lightly wounded. The two-headed ogre shouts in stereo! You hear a shout! The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (lightly wounded, 90% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 dire flail!! Ouch! That really hurt! The two-headed ogre misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (heavily wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) The searing ray misses the two-headed ogre. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 dire flail! You die... +......# #..#......... #....).' ###..###+#..... ##+#......#. #........'..... #........<#'# #........#..... +.............# ##...#####....† #....<..r.....######...#......... #.......r..........#...#......... ..[............O...'...#......... ..........?[....@..#+###......... .##+###+##....................... #..............####..... #..............# #..... ##'#######.....# #..... .. .....# ..... . .....# .... .....# You could see a two-headed ogre. Vanquished Creatures A black bear (D:4) A bombardier beetle (D:5) A hound (D:4) An orc priest (D:4) An orc wizard (D:3) 7 adders 4 gnolls (D:4) A shadow imp (D:3) 2 ufetubi (D:5) 4 dart slugs 3 ribbon worms 6 orcs 4 bats 6 endoplasms 3 giant cockroaches A goblin (D:3) 8 hobgoblins 2 jackals (D:1) 8 ball pythons A frilled lizard (D:1) 8 kobolds 5 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osoart the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 190 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 904 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/7 907 | D:1 | Learned a level 2 spell: Searing Ray 1598 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/8 1609 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2063 | D:3 | Found a glowing silver altar of Zin. 2183 | D:3 | Reached skill level 6 in Conjurations 2337 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/10 2789 | D:4 | Reached skill level 1 in Translocations 2940 | D:4 | Found a snail-covered altar of Cheibriados. 3115 | D:4 | Identified the +1 leather armour "Ykhleang" {rC+ rN+ Will+} 3218 | D:4 | Reached XP level 6. HP: 32/32 MP: 8/11 3432 | D:4 | Reached skill level 1 in Armour 3569 | D:5 | Entered Level 5 of the Dungeon 3569 | D:5 | Noticed Eustachio 3569 | D:5 | Noticed a black bear 3578 | D:4 | Killed a black bear 4035 | D:5 | Noticed a two-headed ogre 4045 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, minivault_27, kennysheep_another_room D:2: layout_loops_ring D:3: layout_basic, zin_academy D:4: layout_rooms, cheibriados_altar_1, minivault_24 D:5: layout_gridville, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.0 Conjurations | 6 | 6.7 Stealth | 3 | 3.4 Spellcasting | 3 | 3.4 Translocations | 1 | 1.6 Armour | 2 | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 15 | 49 || 64 Kick | 3 | 14 || 17 Peck | 1 | 4 || 5 Cast: Magic Dart | 55 | 68 || 123 Searing Ray | 1 | 14 || 15 Use: Scroll | 4 | || 4 Stab: Sleeping | | 2 || 2 Armour: Robe | 17 | 36 || 53 Leather armour | | 15 || 15 Dodge: Dodged | 24 | 56 || 80 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4066 | 3929 | 137 | 390 | 2835 | 5 | 813.2 | Dungeon | 4066 | 3929 | 137 | 390 | 2835 | 5 | 813.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 968 daAuts D:3: 960 daAuts D:2: 886 daAuts D:4: 867 daAuts D:5: 384 daAuts