Dungeon Crawl Stone Soup version 0.32-a0-868-g153ae1a8d6 (webtiles) character file. Game seed: 16006914377675978467 35 osoart the Conjurer (level 3, -7/21 HPs) Began as an Octopode Conjurer on Mar 28, 2024. Mangled by Terence ... wielding a +0 flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (1070 turns). osoart the Conjurer (Octopode Conjurer) Turns: 1070, Time: 00:02:11 Health: -7/21 AC: 1 Str: 6 XL: 3 Next: 33% Magic: 0/6 EV: 12 Int: 22 God: Gold: 71 SH: 0 Dex: 10 Spells: 1/6 levels left rFire . . . f - +0 spear rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) Scrolls c - a scroll of revelation {unknown} d - a scroll of fog {unknown} g - 2 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} Potions a - a potion of magic b - a potion of curing {unknown} e - a potion of lignification {unknown} Skills: + Level 2.4 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations * Level 0.8 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Call Imp Summ 12% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 21% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a scroll labelled GONA JEWIFF and 4 stones. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Terence bares his teeth. Terence is nearby! The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Your cerulean imp closely misses Terence. You reach to attack! You hit Terence but do no damage. Your cerulean imp barely misses Terence. You closely miss Terence. Your grab misses Terence. You squeeze Terence, but do no damage. Terence closely misses you. You hit Terence but do no damage. Your grab misses Terence. Terence hits you with a +0 flail! Your cerulean imp hits Terence from afar with a -4 spear. You hit Terence but do no damage. Your grab misses Terence. Your squeeze misses Terence. Terence is lightly wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses Terence. You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +1 chain mail of poison resistance (lightly wounded, ally target, 84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Rest in peace." .# .# ## .# ( .# #?##5# #.#.. ##### #..@#...... #@..# ##.## .# .# .# ## You could see Terence (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 dart slugs (D:1) 4 bats (D:1) 5 endoplasms (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) A ball python (D:1) 3 frilled lizards (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osoart the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 78 | D:1 | Reached XP level 2. HP: 16/17 MP: 0/5 500 | D:1 | Learned a level 2 spell: Searing Ray 503 | D:1 | Learned a level 2 spell: Call Imp 618 | D:1 | Reached XP level 3. HP: 15/21 MP: 6/6 694 | D:1 | Found a faded altar of an unknown god. 1062 | D:2 | Noticed Terence 1070 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, basic_ecumenical_altar, minmay_small_reverse_x D:2: layout_loops_ring, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 4.2 Summonings | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 3 Tentacles || 8 Constrict || 5 Spear || 35 Cast: Magic Dart || 30 Call Imp || 1 Searing Ray || 1 Stab: Sleeping || 8 Armour: Skin || 18 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1072 | 1048 | 24 | 0 | 882 | 2 | 536.0 | Dungeon | 1072 | 1048 | 24 | 0 | 882 | 2 | 536.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1064 daAuts D:2: 8 daAuts