Dungeon Crawl Stone Soup version 0.32-a0-975-g85d4e5bfdb (webtiles) character file. Game seed: 13134858685752441874 69 osoart the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Apr 18, 2024. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:04:10 (1833 turns). osoart the Conjurer (Octopode Conjurer) Turns: 1833, Time: 00:04:10 Health: 0/27 AC: 1 Str: 8 XL: 4 Next: 20% Magic: 0/7 EV: 12 Int: 22 God: Gold: 57 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . d - +0 club rCold . . . (no shield) rNeg . . . h - +0 hat "Mololl" {rCorr Str+2 Slay+3} rPois . i - amulet of guardian spirit rElec . (no ring) rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: guardian spirit @: lethally poisoned (0 -> -35) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour h - the +0 hat "Mololl" (worn) {rCorr Str+2 Slay+3} (You acquired it on level 2 of the Dungeon) Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rCorr: It protects you from acid and corrosion. Jewellery i - an amulet of guardian spirit (around mantle) Scrolls b - 3 scrolls of identify c - a scroll of noise {unknown} k - a scroll of amnesia {unknown} Potions a - a potion of magic e - a potion of resistance {unknown} j - a potion of curing Skills: + Level 2.7 Dodging + Level 3.8 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 13% 1 Vampiric Draining Necr 2% 2d6 36% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Martyr's Knell Necr/Summ 2% N/A 78% 4 Curse of Agony Necr 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the jackal! Things that are here: a jackal corpse; a rat corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The jackal barks! The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. The jackal barks! The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is almost dead. You feel very sick. The scorpion barely misses you. Without enough magic to sustain it, your searing ray dissipates. You feel very sick. The scorpion stings you but does no damage. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion stings you. You are more poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the scorpion. The jackal barks! Your grab misses the scorpion. You squeeze the scorpion. The scorpion is almost dead. You die... #. .####.# ....... .h..... ...$.h. ..h>...## ?.s...hh# +##.#+#s# #@# #†# #.# #.# #.# #.# #.# #.. ### You could see a scorpion and 3 jackals. Vanquished Creatures 4 adders (D:2) A dart slug (D:2) 2 ribbon worms (D:2) A giant cockroach (D:1) 4 goblins 2 hobgoblins 2 jackals 3 ball pythons (D:1) 2 bats 4 frilled lizards 4 kobolds (D:1) A rat (D:3) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osoart the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 371 | D:1 | Reached XP level 2. HP: 4/17 MP: 3/5 965 | D:2 | Reached XP level 3. HP: 15/21 MP: 4/6 1055 | D:2 | Identified a scroll of acquirement 1055 | D:2 | Acquired the +0 hat "Mololl" {rCorr Str+2 Slay+3} 1313 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1497 | D:2 | Learned a level 2 spell: Searing Ray 1816 | D:3 | Noticed a scorpion 1833 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic, st_stairs_6 D:2: minmay_evil_eye, layout_basic D:3: layout_basic, item_on_display_a Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.8 Dodging | | 2.7 Spellcasting | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 16 | 4 || 20 Constrict | 5 | 1 || 6 Tentacles | 4 | 2 || 6 Cast: Magic Dart | 32 | 16 || 48 Searing Ray | | 1 || 1 Use: Scroll | 1 | 5 || 6 Armour: Skin | 8 | 5 || 13 Dodge: Dodged | 14 | 2 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1837 | 1806 | 31 | 103 | 1493 | 3 | 612.3 | Dungeon | 1837 | 1806 | 31 | 103 | 1493 | 3 | 612.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 930 daAuts D:2: 890 daAuts D:3: 17 daAuts