Dungeon Crawl Stone Soup version 0.33-a0-1319-g9e0ece63c4 (webtiles) character file. Game seed: 14380068211195920437 13 osoart the Apothecary (level 2, -3/17 HPs) Began as an Octopode Alchemist on Apr 8, 2025. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (529 turns). osoart the Apothecary (Octopode Alchemist) Turns: 529, Time: 00:01:13 Health: -3/17 AC: 1 Str: 7 XL: 2 Next: 37% Magic: 3/5 EV: 12 Int: 17 God: Gold: 5 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Scrolls d - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} Potions a - a potion of magic c - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 1.3 Conjurations + Level 3.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d2 10% 1 b - Mercury Arrow Conj/Alch 18% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Summon Ice Beast Ice/Summ 1% N/A 50% 3 Sticky Flame Fire/Alch 7% 2d4 67% 4 Summon Seismosaurus Egg Summ/Erth 1% N/A 88% 4 Summon Mana Viper Hex/Summ 1% N/A 99% 5 Monstrous Menagerie Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the frilled lizard! You see here a +0 club. There is a stone staircase leading down here. There is a stone staircase leading down here. A quokka and a gnoll come into view. There is a stone staircase leading down here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Found 13 gold pieces. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a clear potion. Poisonous fumes billow around the quokka! The quokka is poisoned. The quokka enters a dispersal trap! The gnoll blinks! You blink. The quokka blinks! The gnoll shouts! You hear a bark! x3; You hear an angry hiss. A jackal comes into view. x2 The gnoll hits you with a +0 whip! You open the door. The gnoll hits you with a +0 whip. The quokka looks more healthy. A ball python comes into view. There is an open door here. The gnoll attacks as it pursues you! The gnoll closely misses you. Poisonous fumes billow around the gnoll! The gnoll is poisoned. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (moderately wounded, poisoned) Poisonous fumes billow around the gnoll! The gnoll looks even sicker. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you with a +0 whip. You die... ....#.#.######........... ...............>........ .....^.!...####.######## ..#S.......# #.# #........# #)# #.S.h....# #.# #........# #.# ####'########.# #. #..Srhj@...# # ..#############.# # ...###########.# # #..........##.# # #..........##.# ###+#+#..........##†#### ##.....................# .#................)....# .............).........# You could see a gnoll (very poisoned), a quokka, a jackal and a ball python. Vanquished Creatures 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osoart the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 185 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 505 | D:1 | Learned a level 2 spell: Mercury Arrow 529 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.2 Spellcasting | | 2.1 Conjurations | | 1.3 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Dagger || 9 Constrict || 4 Tentacles || 1 Cast: Poisonous Vapours || 17 Armour: Skin || 10 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 527 | 527 | 0 | 21 | 385 | 1 | 527.0 | Dungeon | 527 | 527 | 0 | 21 | 385 | 1 | 527.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 527 daAuts