Dungeon Crawl Stone Soup version 0.34-a0-36-g019d2f6b9b (webtiles) character file. Game seed: 17992862290440571384 53 osoart the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on May 5, 2025. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 2 of the Dungeon. The game lasted 00:04:52 (1260 turns). osoart the Conjurer (Deep Elf Conjurer) Turns: 1260, Time: 00:04:53 Health: -4/20 AC: 2 Str: 6 XL: 3 Next: 62% Magic: 2/10 EV: 12 Int: 22 God: Gold: 72 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . g - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... f - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: no status effects A: magic regeneration a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of protection from cold f - an amulet of the acrobat (worn) i - a ring of resist corrosion Scrolls c - 2 scrolls of enchant armour {unknown} d - 4 scrolls of identify {unknown} j - a scroll of poison {unknown} Potions b - 3 potions of magic h - a potion of heal wounds {unknown} k - a potion of mutation {unknown} l - a potion of moonshine {unknown} Skills: + Level 1.0 Fighting + Level 3.2 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations + Level 0.2 Translocations + Level 0.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the orc priest but does no damage. The magic dart hits the orc priest but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (85% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. An endoplasm comes into view. The orc priest hits you but does no damage. The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. The orc priest misses you. The searing ray hits the orc priest. The orc priest is almost dead. You finish channelling your searing ray. The orc priest hits you with a +0 dagger. The endoplasm freezes you. You are frozen. The orc priest misses you. The endoplasm attacks as it pursues you! The endoplasm completely misses you. The orc priest casts a cantrip, but nothing happens. The endoplasm attacks as it pursues you! The endoplasm completely misses you. You hit the endoplasm but do no damage. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #........#.######## #..........# #........### #........# #........# ##.#.###.# #.#.# .# #.#.# # #@#.# ##J#.# #$o#.# #......... #.######.. .. ##. #. #. You could see an orc priest and an endoplasm. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) An orc (D:2) 6 endoplasms 8 hobgoblins 2 quokkas (D:1) 3 ball pythons 6 frilled lizards 4 goblins 3 kobolds 4 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osoart the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 193 | D:1 | Learned a level 2 spell: Searing Ray 695 | D:1 | Reached XP level 3. HP: 20/20 MP: 8/10 895 | D:2 | Reached skill level 1 in Fighting 1260 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, corner_web_ring D:2: layout_loops_ring, chequers_serial_rivers_micro_b, st_stairs_6, serial_park_tiny_pond Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.2 Fighting | 1 | 1.0 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Translocations | | 0.2 Alchemy | | 0.3 Action || total ---------------------------++------- Melee: Short sword || 3 Cast: Magic Dart || 62 Searing Ray || 7 Armour: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1258 | 1214 | 44 | 68 | 907 | 2 | 629.0 | Dungeon | 1258 | 1214 | 44 | 68 | 907 | 2 | 629.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 861 daAuts D:2: 396 daAuts