Dungeon Crawl Stone Soup version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 9793441202620090094 978 osoart the Magician (level 8, -1/55 HPs) Began as a Djinni Conjurer on May 12, 2025. Slain by a wight ... wielding a +4 spear of freezing (2 damage) ... on level 4 of the Dungeon. The game lasted 00:13:34 (4528 turns). osoart the Magician (Djinni Conjurer) Turns: 4528, Time: 00:13:34 Health: -1/55 AC: 5 Str: 6 XL: 8 Next: 40% Gold: 269 EV: 9 Int: 23 God: SH: 0 Dex: 14 rFire + + . t - +2 scythe (flame) rCold . . . [offhand occupied] rNeg + . . s - +0 ring mail "Ypeol" {rN+ Dex+3} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - ring of protection from cold Stlth + (no ring) HPRegen 0.29/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 269 gold pieces. Inventory: Hand Weapons d - a +1 dagger e - a +1 whip of venom t - a +2 scythe of flaming (weapon) v - a +3 halberd Armour a - a +0 robe s - the +0 ring mail "Ypeol" (worn) {rN+ Dex+3} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Magical Staves g - a staff of alchemy Jewellery b - a ring of protection from cold (worn) Wands k - a wand of flame (11) Scrolls j - 3 scrolls of identify o - a scroll of vulnerability {unknown} q - a scroll of silence u - a scroll of revelation {unknown} Potions c - 4 potions of lignification {unknown} f - a potion of moonshine {unknown} h - 2 potions of might i - 3 potions of curing {unknown} l - a potion of brilliance {unknown} m - 2 potions of heal wounds {unknown} n - 2 potions of attraction {unknown} p - a potion of magic {unknown} r - a potion of resistance {unknown} Skills: + Level 2.3 Fighting * Level 1.6 Armour + Level 4.0 Dodging - Level 1.6 Stealth - Level 6.8 Spellcasting - Level 6.8 Conjurations - Level 6.8 Hexes - Level 6.8 Summonings - Level 6.8 Necromancy - Level 6.8 Translocations - Level 6.8 Forgecraft - Level 6.8 Fire Magic - Level 6.8 Ice Magic - Level 6.8 Air Magic - Level 6.8 Earth Magic - Level 6.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 2% 2 c - Fulminant Prism Conj/Alch 19% 3d10 19% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 19% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Static Discharge Conj/Air 78% 3-7/arc 2% 2 g - Frozen Ramparts Ice 78% 1d12 5% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (visited) Temple: D:4-7 Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 falchion and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is lightly damaged. The searing ray hits the wight! The wight is heavily damaged. The searing ray misses the wight. (Press . to maintain the ray.) The wight hits you with a +3 falchion! The searing ray misses the wight. The searing ray hits the wight. The wight is severely damaged. The searing ray hits the wight. The wight is moderately damaged. The wight hits you with a +3 falchion! The searing ray hits the wight! The wight is heavily damaged. The searing ray hits the wight! You destroy the wight! The searing ray hits the wight. The wight is heavily damaged. The wight hits you with a +3 falchion! * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 4! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 falchion and wearing a +0 robe (heavily damaged, 81% to hit) You focus your ray upon the wight. The searing ray hits the wight! You destroy the wight! The searing ray hits the wight but does no damage. The wight is heavily damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The wight hits you from afar with a +4 spear of freezing. * * * LOW HITPOINT WARNING * * * The wight freezes you. You die... #######.# #...z...# #.# #z# #)# ######### #@# #.......###[# #...........##.# #..............# #...[)....###...... #######'#.....#...... #....##)#..#..# ..... #....##+#....:# .#..> #.........##..# #... You could see a wight. Vanquished Creatures Sigmund (D:4) An ogre (D:3) A phantom (D:2) A weeping skull (Ossuary) 3 wights (D:4) A marrowcuda (Ossuary) 2 burial acolytes (Ossuary) A human zombie (Ossuary) A bombardier beetle (D:3) 2 iguanas (D:4) An orc wizard (D:4) A centaur zombie (Ossuary) 3 mummies 8 adders 4 hound zombies (Ossuary) A dart slug (D:2) 2 gnoll zombies (Ossuary) 3 orcs 8 endoplasms 2 giant cockroaches (D:1) 5 hobgoblins 2 jackals (D:3) A quokka (D:4) 4 ball pythons 4 frilled lizards 2 goblins (D:1) 4 kobolds 5 orc zombies (Ossuary) 9 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osoart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | osoart set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 272 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 878 | D:2 | Found Iwkeeqon's Book Shoppe. 934 | D:2 | Reached XP level 3. HP: 3/25 MP: 0/0 934 | D:2 | Learned a level 1 spell: Shock 1187 | D:2 | Noticed a phantom 1245 | D:2 | Killed a phantom 1246 | D:2 | Reached XP level 4. HP: 8/31 MP: 0/0 1246 | D:2 | Reached XP level 5. HP: 9/35 MP: 0/0 1246 | D:2 | Learned a level 2 spell: Static Discharge 2145 | D:3 | Noticed an ogre 2238 | D:3 | Reached skill level 5 in Spellcasting 2238 | D:3 | Reached skill level 5 in Conjurations 2238 | D:3 | Reached skill level 5 in Hexes 2238 | D:3 | Reached skill level 5 in Summonings 2238 | D:3 | Reached skill level 5 in Necromancy 2238 | D:3 | Reached skill level 5 in Translocations 2238 | D:3 | Reached skill level 5 in Forgecraft 2238 | D:3 | Reached skill level 5 in Fire Magic 2238 | D:3 | Reached skill level 5 in Ice Magic 2238 | D:3 | Reached skill level 5 in Air Magic 2238 | D:3 | Reached skill level 5 in Earth Magic 2238 | D:3 | Reached skill level 5 in Alchemy 2584 | D:3 | Killed an ogre 2585 | D:3 | Reached XP level 6. HP: 35/40 MP: 0/0 2936 | D:4 | Found a sand-covered staircase. 3086 | Ossuary | Entered an ossuary 3183 | Ossuary | Reached XP level 7. HP: 15/45 MP: 0/0 3183 | Ossuary | Learned a level 3 spell: Frozen Ramparts 4139 | D:4 | Noticed Sigmund 4147 | D:4 | Killed Sigmund 4148 | D:4 | Reached skill level 1 in Fighting 4148 | D:4 | Reached XP level 8. HP: 24/54 MP: 0/0 4262 | D:4 | Identified the +0 ring mail "Ypeol" {rN+ Dex+3} 4426 | D:4 | Reached skill level 1 in Armour 4528 | D:4 | HP: 1/55 [wight/+4 spear of freezing (5)] 4528 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_crystal, serial_glass, glass_columns_a, glass_columns_a D:3: layout_rooms, kennysheep_cluttered_room D:4: layout_basic, gup_ossuary_entry_pyramid, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 | 6.8 Conjurations | 4 5 6 | 6.8 Hexes | 4 5 6 | 6.8 Summonings | 4 5 6 | 6.8 Necromancy | 4 5 6 | 6.8 Translocations | 4 5 6 | 6.8 Forgecraft | 4 5 6 | 6.8 Fire Magic | 4 5 6 | 6.8 Ice Magic | 4 5 6 | 6.8 Air Magic | 4 5 6 | 6.8 Earth Magic | 4 5 6 | 6.8 Alchemy | 4 5 6 | 6.8 Fighting | 1 2 | 2.3 Dodging | 3 4 | 4.0 Armour | 1 | 1.6 Stealth | | 1.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 2 | | || 2 Whip | | 22 | 16 || 38 Halberd | | | 6 || 6 Cast: Magic Dart | 48 | 34 | 14 || 96 Searing Ray | 3 | 17 | 17 || 37 Fulminant Prism | | | 2 || 2 Iskenderun's Myst | | | 1 || 1 Use: Scroll | 1 | 4 | 1 || 6 Stab: Sleeping | | 2 | || 2 Armour: Robe | 12 | 34 | 24 || 70 Ring mail | | | 17 || 17 Dodge: Dodged | 6 | 22 | 20 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4538 | 4334 | 204 | 1152 | 2003 | 5 | 907.6 | Dungeon | 3605 | 3401 | 204 | 785 | 1842 | 4 | 901.2 | Ossuary | 933 | 933 | 0 | 367 | 161 | 1 | 933.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1250 daAuts Ossuary: 933 daAuts D:1: 908 daAuts D:4: 764 daAuts D:3: 682 daAuts