Dungeon Crawl Stone Soup version 0.33-a0-998-ged98ad6427 (webtiles) character file. Game seed: 1225097248850964363 68 osuadh the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Feb 24, 2025. Slain by Ijyb ... wielding a +4 dagger (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:02 (1684 turns). osuadh the Conjurer (Deep Elf Conjurer) Turns: 1684, Time: 00:02:03 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 1% Magic: 8/12 EV: 11 Int: 25 God: Gold: 120 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . m - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ k - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons m - a +0 dagger (weapon) Missiles c - 6 poisoned darts q - 3 atropa-tipped darts Armour a - a +0 robe (worn) Magical Staves d - a staff of fire Jewellery h - a ring of ice k - a ring of willpower (worn) Scrolls e - a scroll of fear {unknown} f - a scroll of silence {unknown} i - a scroll of brand weapon {unknown} j - a scroll of summoning {unknown} l - a scroll of poison {unknown} n - a scroll of teleportation {unknown} r - a scroll of identify {unknown} Potions b - a potion of magic g - 2 potions of curing {unknown} o - 2 potions of haste {unknown} p - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Unknown command. You see here a +0 club. Things that are here: a +0 dagger; a goblin skeleton There is a stone staircase leading down here. Things that are here: a +2 spectral club; a +0 animal skin; a +0 helmet You climb downwards. There is a stone staircase leading up here. The helpless Ijyb fails to defend herself. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +4 dagger! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +4 dagger, wearing a +3 ring mail of cold resistance and carrying a wand of mindburst (lightly wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb hits you with a +4 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +4 dagger, wearing a +3 ring mail of cold resistance and carrying a wand of mindburst (lightly wounded, 78% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb hits you with a +4 dagger! * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb! Ijyb is heavily wounded. Ijyb barely misses you. The searing ray hits Ijyb. Ijyb is severely wounded. Ijyb hits you with a +4 dagger! You die... Ijyb moans, "Good help so hard to find!" ######### #.....g@# #.####### You could see Ijyb. Vanquished Creatures Robin (D:2) 2 adders (D:2) 5 endoplasms 8 goblins 5 hobgoblins 5 quokkas 2 bats (D:2) 4 frilled lizards A kobold (D:2) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osuadh the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 298 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 998 | D:2 | Noticed Robin 1024 | D:2 | Killed Robin 1025 | D:2 | Reached skill level 5 in Conjurations 1025 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1470 | D:2 | Learned a level 2 spell: Searing Ray 1628 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1679 | D:3 | Noticed Ijyb 1684 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, nicolae_figureground_sparkle D:2: cheibrodos_old_hovel, layout_loops_ring, uniq_robin D:3: corexii_shack_village, layout_basic, mainiacjoe_overflow_paths, small_statue_intersection, uniq_grinder, uniq_terence, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 3 | || 3 Dagger | | 1 || 1 Cast: Magic Dart | 81 | 1 || 82 Searing Ray | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 8 | 4 || 12 Dodge: Dodged | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1685 | 1633 | 52 | 72 | 1297 | 3 | 561.7 | Dungeon | 1685 | 1633 | 52 | 72 | 1297 | 3 | 561.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 884 daAuts D:1: 796 daAuts D:3: 4 daAuts