Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 15822303706574494858 60 otct the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Nov 30, 2022. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (1676 turns). otct the Magician (Djinni Conjurer) Turns: 1676, Time: 00:04:04 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 25% Gold: 94 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . g - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} c - a scroll of brand weapon {unknown} f - a scroll of fear {unknown} i - a scroll of identify {unknown} Potions d - a potion of curing {unknown} e - a potion of heal wounds {unknown} h - a potion of flight {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Dazzling Flash Conj/Hex 46% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 f - Shock Conj/Air 92% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is heavily wounded. The zap misses the gnoll. The zap hits the gnoll. The gnoll is lightly wounded. Your magical contamination has completely faded away. The gnoll attacks as you move away! The gnoll hits you with a +2 whip of flaming. The gnoll burns you. The gnoll attacks as you move away! The gnoll barely misses you. You are too injured to fight recklessly! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of flaming (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +2 whip of flaming! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of flaming (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ##....... .# #........ .. +........ ### .# #........ #.. .. #....... #.# g# #)##.....# #.# .# #.###...## #.###)# #.# ##'## #@)gg.# #.# #.## #..#### #.# #..## ####..### #.####.#.# #.......####.#...###. #.##............## ## #[###.....[.##.#.###. #.# ###.######.##.#.. #.# #.# #.##.†## #.#####.# #.##.### You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A worm (D:2) 6 ball pythons 3 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:2) 2 kobolds 2 quokkas 3 bats 3 frilled lizards 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | otct the Djinni Conjurer began the quest for the Orb. 0 | D:1 | otct set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 286 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1182 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1182 | D:2 | Learned a level 1 spell: Shock 1275 | D:2 | Reached skill level 4 in Spellcasting 1667 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1676 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, minmay_misc_feat_five, minmay_misc_feat_more_columns D:2: minmay_chambers_of_ones, layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 37 | 3 || 40 Searing Ray | 1 | || 1 Shock | 22 | 4 || 26 Armor: Robe | 1 | || 1 Dodge: Dodged | 7 | 2 || 9