Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 6101058790625167712 28 p00ps00p the Ducker (level 3, -3/24 HPs) Began as a Merfolk Fire Elementalist on Nov 11, 2023. Succumbed to a kobold's poison ... on level 2 of the Dungeon. The game lasted 00:04:51 (799 turns). p00ps00p the Ducker (Merfolk Fire Elementalist) Turns: 799, Time: 00:04:51 Health: -3/24 AC: 2 Str: 8 XL: 3 Next: 12% Magic: 0/6 EV: 13 Int: 16 God: Gold: 15 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . e - +0 short sword rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-3 -> -18) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of protection from cold (left hand) Potions b - a potion of magic c - a potion of curing {unknown} Skills: + Level 3.1 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 1.2 Conjurations + Level 2.3 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 28% 2x1d5 10% 1 b - Scorch Fire 18% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 36% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 36% 3 Flame Wave Conj/Fire 7% 2d5 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. The kobold is severely wounded. Your foxfire dissipates! Your magical contamination has completely faded away. Casting: Foxfire (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold closely misses you. The kobold hits you with a +0 whip of venom. You are poisoned. Casting: Foxfire (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! You feel very sick. The kobold hits you but does no damage. You are lethally poisoned! Your foxfire dissipates! You feel very sick. The kobold attacks as it pursues you! The kobold closely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. Casting: Foxfire (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * You feel very sick. The kobold hits you but does no damage. You are more poisoned. Your magical contamination has completely faded away. Your foxfire dissipates! * * * LOW HITPOINT WARNING * * * You feel very sick. Casting: Foxfire (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! You die... #.# #..#. #.# ##... #.# ##.# #.# #.# #.# #.# #.# ######### #.# #.# #.......# #.# #.#####v#####.# #.# #....K@....##.#######.# #######v##....>.......# #.#####.######### #.......# ######### You could see a kobold (ally target). Vanquished Creatures A dart slug (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 22 creatures vanquished. Vanquished Creatures (others) 54 foxfires (D:1) 54 creatures vanquished. Grand Total: 76 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | p00ps00p the Merfolk Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 135 | D:1 | Reached skill level 1 in Conjurations 135 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 217 | D:1 | Reached skill level 3 in Dodging 511 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 683 | D:1 | Learned a level 2 spell: Scorch 798 | D:2 | HP: 1/24 [poisoned by a kobold] 799 | D:2 | Succumbed to a kobold's poison Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms D:2: minmay_spotlight, layout_loops_cross, cheibrodos_gnoll_hut Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.2 Dodging | 3 | 3.1 Stealth | | 2.7 Spellcasting | | 2.2 Fire Magic | | 2.3 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 37 Use: Scroll || 3 Armour: Robe || 19 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 797 | 758 | 39 | 0 | 388 | 2 | 398.5 | Dungeon | 797 | 758 | 39 | 0 | 388 | 2 | 398.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 733 daAuts D:2: 64 daAuts