Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 14049230415490202854 0 pablusdiablus the Vexing (level 1, 16/16 HPs) Began as a Formicid Wanderer on Apr 30, 2021. Got out of the dungeon alive. The game lasted 00:00:45 (1 turns). pablusdiablus the Vexing (Formicid Wanderer) Turns: 1, Time: 00:00:46 Health: 16/16 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) e - a +0 dagger Armour d - a +0 robe (worn) Potions c - a potion of lignification Skills: + Level 2.1 Fighting + Level 1.0 Short Blades + Level 1.0 Dodging + Level 2.4 Stealth + Level 1.2 Shields + Level 1.1 Spellcasting + Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 7% 11% 1 Your spell library contained the following spells: Spells Type Power Failure Level Ensorcelled Hibernation Hex/Ice 6% 26% 2 Confusing Touch Hex 7% 30% 3 Tukima's Dance Hex 7% 30% 3 Dazzling Flash Conj/Hex 6% 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, pablusdiablus the Formicid Wanderer. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, a potion of lignification, a +0 robe, a +0 dagger; and the following spell memorised: Corona; and the following spells available to memorise: Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Dazzling Flash. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #P.P# #P.P# #P.P# #P.P# #P.P# #P.P# #P.P# #P@P# #P.P# #P.P# #P.P# #P.P# #P.P# #P.P# #P.P# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pablusdiablus the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | pablusdiablus set off with the following items: a +0 short | sword, a potion of lignification, a +0 robe, a +0 dagger; | and the following spell memorised: Corona; and the | following spells available to memorise: Ensorcelled | Hibernation, Confusing Touch, Tukima's Dance, Dazzling | Flash 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_rooms, minmay_misc_feat_iff, minmay_misc_feat_encased