Dungeon Crawl Stone Soup version 0.29.0-11-gd7f09526c8 (webtiles) character file. Game seed: 15551639199963984433 39 pacmanke6689 the Shield-Bearer (level 3, 0/30 HPs) Began as a Formicid Fighter on Sept 6, 2022. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:03:48 (1494 turns). pacmanke6689 the Shield-Bearer (Formicid Fighter) Turns: 1494, Time: 00:03:49 Health: 0/30 AC: 8 Str: 20 XL: 3 Next: 70% Magic: 3/3 EV: 9 Int: 13 God: Gold: 99 SH: 5 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . m - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn j - +6 ring of intelligence MPRegen 0.08/turn (no ring) @: mighty, lethally poisoned (0 -> -21) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) m - a +0 cloak (worn) Jewellery j - a +6 ring of intelligence (left hand) Scrolls e - 3 scrolls of amnesia {unknown} f - 3 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} k - a scroll of vulnerability {unknown} n - 2 scrolls of teleportation {unknown} o - a scroll of immolation {unknown} Potions d - a potion of might i - a potion of curing {unknown} l - 2 potions of haste {unknown} p - a potion of lignification {unknown} q - a potion of mutation {unknown} Skills: + Level 3.7 Fighting + Level 2.5 Axes + Level 3.7 Armour + Level 0.1 Dodging + Level 4.3 Shields You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 0% 1d3 71% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 71% 1 Conjure Flame Conj/Fire 0% 6-21 97% 3 Frozen Ramparts Ice 0% 1d1 97% 3 Inner Flame Hex/Fire 0% N/A 97% 3 Flame Wave Conj/Fire 0% 2d4 100% 4 Hailstorm Conj/Ice 0% 3d3 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History A water moccasin comes into view. Found 14 gold pieces and a scroll labelled HOBARY NEENTA. A water moccasin is nearby! Okay, then. You feel very mighty all of a sudden. You barely miss the water moccasin. You block the water moccasin's attack. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin barely misses you. The water moccasin bites you! You miss the water moccasin. You block the water moccasin's attack. The water moccasin closely misses you. You block the water moccasin's attack. You barely miss the water moccasin. The water moccasin bites you but does no damage. x2 You barely miss the water moccasin. The water moccasin bites you. You slash the water moccasin! The water moccasin is heavily wounded. The water moccasin misses you. You block the water moccasin's attack. You closely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. x2 You miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of berserk rage. Your stasis prevents you from going berserk. You die... #### # ....## # #? ### .....### # $~##.. #.~.~.### # ###..~. #~~.~.### #......## ##~.~~... #~~~~~### ###.~...### #.S@..####~~.~.### # ###..~.~...~.### # ###.~..~.### # ######## You could see a water moccasin. Vanquished Creatures A worm (D:3) A dart slug (D:1) 5 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins A jackal (Sewer) 2 quokkas (D:1) 4 ball pythons 4 bats 5 frilled lizards 2 goblins 2 kobolds 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pacmanke6689 the Formicid Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 183 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 202 | D:1 | Learned a level 1 spell: Freeze 548 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1063 | D:2 | Found a faded altar of an unknown god. 1350 | D:3 | Found a glowing drain. 1369 | Sewer | Entered a sewer 1482 | Sewer | Noticed a water moccasin 1494 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_rooms D:2: layout_basic, ebering_ecumenical_altar_abandoned, chequers_serial_rivers_large_a D:3: kennysheep_goblin_castle, layout_loops_cross, vehumet_crystals, nicolae_kikubaaqudgha_miasma_corner, cheibrodos_sewer_entry_sluice, hex_large, nicolae_titane Sewer: sewer_the_moccasin Action || total -------------------------++------- Melee: War axe || 97 Use: Potion || 2 Armor: Scale mail || 55 Dodge: Dodged || 52 Block: Buckler || 30