Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-541-g8bf3021b3d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 465315714125105429, deterministic pregen: 1 Command line: /usr/games/crawl-git-8bf3021b3d -name pants -rc /dgldir/rcfiles/crawl-git/pants.rc -macro /dgldir/rcfiles/crawl-git/pants.macro -morgue /dgldir/morgue/pants/ -webtiles-socket /crawl-master/webserver/sockets/pants:2024-12-06.19:03:49.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 17 stack frames. /usr/games/crawl-git-8bf3021b3d(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5636feab02df]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-8bf3021b3d(_Z13do_crash_dumpv+0x418) [0x5636feaba778]: do_crash_dump() /usr/games/crawl-git-8bf3021b3d(_Z20crash_signal_handleri+0x1fa) [0x5636feab076a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fa549513210]: /usr/games/crawl-git-8bf3021b3d(_ZNK7monster8get_enchE12enchant_typeS0_+0x10) [0x5636fee5c110]: monster::get_ench(enchant_type, enchant_type) const /usr/games/crawl-git-8bf3021b3d(_Z18handle_searing_rayR5actori+0x2e9) [0x5636ff018269]: handle_searing_ray(actor&, int) /usr/games/crawl-git-8bf3021b3d(_Z23start_channelling_spell10spell_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEb+0x65) [0x5636ff00aae5]: start_channelling_spell(spell_type, std::__cxx11::basic_string, std::allocator >, bool) /usr/games/crawl-git-8bf3021b3d(_Z16cast_searing_rayR5actoriR4boltb+0x3b2) [0x5636ff01bbb2]: cast_searing_ray(actor&, int, bolt&, bool) /usr/games/crawl-git-8bf3021b3d(_Z11your_spells10spell_typeibPK8item_defP4distb+0x14fc) [0x5636ff00db8c]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-8bf3021b3d(_Z12cast_a_spellb10spell_typeP4distb+0x155) [0x5636ff00f6d5]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-8bf3021b3d(_Z17do_cast_spell_cmdb+0x1a) [0x5636ff0103ca]: do_cast_spell_cmd(bool) /usr/games/crawl-git-8bf3021b3d(_Z15process_command12command_typeS_+0x16ae) [0x5636ff1d7a6e]: process_command(command_type, command_type) /usr/games/crawl-git-8bf3021b3d(+0xbdeac2) [0x5636ff1d3ac2]: /usr/games/crawl-git-8bf3021b3d(+0xbdf6b5) [0x5636ff1d46b5]: /usr/games/crawl-git-8bf3021b3d(main+0x1ab) [0x5636fe9f641b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fa5494f40b3]: /usr/games/crawl-git-8bf3021b3d(_start+0x2e) [0x5636fe9f6fee]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fa5495b2c2a in __GI___wait4 (pid=3968075, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007fa5495b2c2a in __GI___wait4 (pid=3968075, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007fa5495b2beb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x00005636feab0145 in call_gdb (file=file@entry=0x7fa5496b95c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3967898\000\000\000\000\000" #3 0x00005636feaba796 in do_crash_dump () at dbg-asrt.cc:692 t = 1733511878 dir = "/dgldir/morgue/pants/" name = "/dgldir/morgue/pants/crash-pants-20241206-190438.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7fa5496b95c0 <_IO_2_1_stderr_> #4 0x00005636feab076a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #5 No locals. #6 0x00005636fee5c110 in std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::find (__k=, this=) at mon-ench.cc:145 __j = __j = #7 std::map, std::allocator > >::find (__x=, this=) at /usr/include/c++/9/bits/stl_map.h:1194 No locals. #8 monster::get_ench (this=this@entry=0x0, ench1=ench1@entry=ENCH_CHANNEL_SEARING_RAY, ench2=ench2@entry=ENCH_NONE) at mon-ench.cc:147 i = e = 158 #9 0x00005636ff018269 in handle_searing_ray (agent=..., turn=1) at spl-damage.cc:3910 mons = 0x0 me = {ench = ENCH_TP, degree = 0, duration = 1420349072, maxduration = 32765, who = KC_YOU, source = 0, ench_is_aura = (AURA_HOSTILE | unknown: 4271946500)} pow = 45 beam = {origin_spell = SPELL_SEARING_RAY, range = 4, glyph = 42 U'*', colour = 15 '\017', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 19, y = 18}, target = {x = 20, y = 18}, damage = {num = 2, size = 7}, ench_power = 45, hit = 16, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "searing ray", short_name = "", hit_verb = "hits", loudness = 2, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = true, heard = true, path_taken = std::vector of length 4, capacity 4 = {{x = 20, y = 18}, {x = 21, y = 18}, {x = 22, y = 18}, {x = 23, y = 18}}, extra_range_used = 1, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = true, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 100, hit_count = std::map with 1 element = {[154] = 1}, foe_info = {count = 1, power = 6, hurt = 1, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = false, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 23.5, y = 18.5}, dir = {x = 1, y = 0}}, on_corner = false, cycle_idx = 0}, tile_beam = 4501, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #10 0x00005636ff00aae5 in start_channelling_spell (spell=spell@entry=SPELL_SEARING_RAY, reminder_msg="maintain the ray", do_effect=do_effect@entry=true) at spl-cast.cc:3293 No locals. #11 0x00005636ff01bbb2 in cast_searing_ray (agent=..., pow=pow@entry=45, beam=..., fail=fail@entry=false) at /usr/include/c++/9/bits/char_traits.h:300 targ = 0x5636ff770908 #12 0x00005636ff00db8c in _do_cast (actual_spell=, fail=, god=, beam=..., spd=..., powc=, spell=) at spl-cast.cc:2631 target = {x = 20, y = 18} zap = target = zap = breath_message = std::map with 0 elements #13 your_spells (spell=, powc=45, actual_spell=, evoked_wand=, target=, force_failure=) at spl-cast.cc:2239 wiz_cast = target_local = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = true, interactive = true, target = {x = 20, y = 18}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 19.5, y = 18.5}, dir = {x = 1, y = 0}}, on_corner = false, cycle_idx = 0}, find_target = false, fire_context = 0x0, cmd_result = 2061} beam = {origin_spell = SPELL_SEARING_RAY, range = 4, glyph = 42 U'*', colour = 15 '\017', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 19, y = 18}, target = {x = 20, y = 18}, damage = {num = 2, size = 7}, ench_power = 45, hit = 16, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "searing ray", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 4, capacity 4 = {{x = 20, y = 18}, {x = 21, y = 18}, {x = 22, y = 18}, {x = 23, y = 18}}, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 100, hit_count = std::map with 1 element = {[154] = 1}, foe_info = {count = 1, power = 6, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = true, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = false, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 19.5, y = 18.5}, dir = {x = 1, y = 0}}, on_corner = false, cycle_idx = 0}, tile_beam = 4501, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} flags = range = hitfunc = std::unique_ptr = {get() = 0x5637019451a0} is_targeted = god = use_targeter = fail = orig_target_pos = {x = 20, y = 18} cast_result = #14 0x00005636ff00f6d5 in cast_a_spell (check_range=, spell=SPELL_SEARING_RAY, _target=0x0, force_failure=) at spl-cast.cc:943 reason = "" cost = 2 hp_cost = cast_result = #15 0x00005636ff0103ca in do_cast_spell_cmd (force=) at spl-cast.cc:699 No locals. #16 0x00005636ff1d7a6e in process_command (cmd=CMD_FORCE_CAST_SPELL, prev_cmd=CMD_WAIT) at main.cc:2175 No locals. #17 0x00005636ff1d3ac2 in _input () at main.cc:1264 cmd = CMD_FORCE_CAST_SPELL real_prev_cmd = CMD_WAIT player_disabled = {was_disabled = false} #18 0x00005636ff1d46b5 in _launch_game () at main.cc:492 game_start = ccon = {cstate = false} #19 0x00005636fe9f641b in _launch_game_loop () at main.cc:391 game_ended = false game_ended = ge = fe = E = #20 main (argc=, argv=0x7ffd54a8ee48) at main.cc:341 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 3967898) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Stone Arrow (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (almost dead, petrified, 100% to hit) The stone arrow hits the steam dragon! You kill the steam dragon! Your Stealth skill increases to level 3! Your Earth Magic skill increases to level 6! A shadow imp comes into view. The blast of sand hits the shadow imp. The shadow imp is lightly wounded. The blast of sand hits the shadow imp but does no damage. The shadow imp is lightly wounded. The blast of sand hits the shadow imp!! You kill the shadow imp! A scorpion comes into view. Your Spellcasting skill increases to level 8! A scorpion is nearby! The blast of sand hits the scorpion!! You kill the scorpion! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sentinel's mark upon you fades away. A white imp comes into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: a white imp (100% to hit) You send a boulder barrelling forward! Your boulder is abraded by the wall and falls apart. A white imp is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand misses the white imp. The blast of sand hits the white imp but does no damage. The white imp hits you but does no damage. The blast of sand hits the white imp! You kill the white imp! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a steam dragon corpse. Found a stone staircase leading up. You now have 213 gold pieces (gained 13). Found a stone staircase leading down. You now have 224 gold pieces (gained 11). Found a spear. m - 3 scrolls labelled MEKOMYHEDD (gained 1) You see here a +0 spear. An ice beast comes into view. Found a scroll labelled VEIRPH BANIECOA. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (asleep, chance to affect: 57%) Nothing appears to happen. The blast of sand hits the ice beast but does no damage. The blast of sand hits the ice beast! The ice beast is moderately wounded. The blast of sand hits the ice beast!! The ice beast is severely wounded. The ice beast stops moving altogether! The blast of sand hits the ice beast. The ice beast is severely wounded. The blast of sand hits the ice beast. The ice beast is severely wounded. The blast of sand hits the ice beast! You kill the ice beast! You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - 2 scrolls labelled VEIRPH BANIECOA (gained 1) You see here a +0 spear. Found a trident. You now have 232 gold pieces (gained 8). You pick up a book of Touch and begin reading... You add the spells Kiss of Death, Confusing Touch and Dispel Undead to your library. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You see here a +0 war axe. You see here a steam dragon skeleton. Found a stone staircase leading up. Found a quarterstaff. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. An orc comes into view. It is wielding a +3 short sword. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc shouts! You hear an angry hiss. A bombardier beetle comes into view. The blast of sand hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A scorpion comes into view. The scorpion moves out of view. The blast of sand hits the bombardier beetle! The bombardier beetle is almost dead. The blast of sand hits the bombardier beetle. You kill the bombardier beetle! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. Things that are here: a +3 short sword; a +0 ring mail; an orc corpse Okay, then. A scorpion is nearby! A scorpion is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (71% to hit) The stone arrow hits the scorpion! The scorpion is almost dead. The scorpion stings you. The blast of sand hits the scorpion! You kill the scorpion! An adder comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors, lunkers's ghost, amateur MDFw There is a stone staircase leading down here. HP restored. Magic restored. You see here 5 stones. You open the door. There is an open door here. Found a scale mail. Found a stone staircase leading down. Found 4 poisoned darts. You open the door. There is an open door here. The blast of sand hits the scorpion! The scorpion is moderately wounded. The scorpion stings you. The blast of sand hits the scorpion! You kill the scorpion! You have reached level 8! You feel clever. Found a falchion. This spell is extremely dangerous to cast! Okay, then. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'f'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'g'. Okay, then. w - a ring of protection from cold Okay, then. You see here a +0 falchion. You see here 6 stones. You see here 6 stones. The orc shouts! The orc priest shouts! You hear a shout! x4 The orc shouts! Lunkers's ghost turns its malevolent gaze towards you. The orc shouts! The orc shouts! Could not explore, unopened runed door. Could not explore, unopened runed door. Lunkers's ghost screams, "They lied to you. The Dungeon just goes down and down forever." You open the gate. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc priest is poisoned. The orc is poisoned. The orc priest shouts! The orc hits you with a +0 club. Casting: Olgreb's Toxic Radiance (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (extremely dangerous; 54% risk of failure) Press: ? - help, Dir - look around, f - activate Look: an orc, wielding a +0 club and wearing a +0 chain mail (chance to affect: 66%) You miscast Anguish. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc is poisoned. x2; The orc looks even sicker. Your toxic aura wanes. You kill the orc! Lunkers's ghost closely misses you. Casting: Anguish (extremely dangerous; 54% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (extremely dangerous; 54% risk of failure) Press: ? - help, Dir - look around, f - activate Look: an orc priest, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, poisoned, chance to affect: 49%) You miscast Anguish. Nothing appears to happen. Lunkers's ghost hits you! Casting: Anguish (extremely dangerous; 54% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 28% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc hits your fulminant prism but does no damage. Lunkers's ghost hits you. The orc priest looks braver for a moment. The orc hits you with a +0 club. The orc hits your fulminant prism with a +0 hand axe. Your fulminant prism crackles loudly. The orc priest miscasts a cantrip. The orc attacks as it pursues you! The orc closely misses you. Casting: Fulminant Prism (quite dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Petrify (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: lunkers's ghost (74% to hit) The stone arrow misses lunkers's ghost. Lunkers's ghost barely misses you. Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! The blast of energy engulfs the orc! You kill the orc! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the orc. You kill the orc! The blast of energy engulfs lunkers's ghost! Lunkers's ghost is moderately damaged. The blast of energy engulfs the orc! You kill the orc! The blast of energy engulfs the orc priest. You kill the orc priest! Your Spellcasting skill increases to level 9! Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: lunkers's ghost (moderately damaged, 74% to hit) The stone arrow hits lunkers's ghost!! Lunkers's ghost is severely damaged. Lunkers's ghost misses you. The orc priest mumbles some strange prayers to Beogh against you. You struggle to resist. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Lunkers's ghost misses you. Okay, then. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: lunkers's ghost (severely damaged, 71% to hit) The stone arrow hits lunkers's ghost!! You destroy lunkers's ghost! The orc priest misses you. You feel your intelligence returning. Your Earth Magic skill increases to level 7! Okay, then. The orc attacks as it pursues you! The orc closely misses you. The orc priest looks braver for a moment. The orc attacks as it pursues you! The orc closely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) You see here a +0 club. Okay, then. You bow before the missionary of Beogh. Beogh welcomes you! The priest grants you succour and welcomes you into the fold. The other orcs roar their approval! Your magical contamination has completely faded away. There is an open translucent gate here. Things that are here: a +0 hand axe; a +0 club; an orc corpse Things that are here: a +0 short sword; a +0 leather armour Things that are here: the +9 short sword of the Endless Nightmares {speed, *Noise rPois Str+6 Int+4}; a +2 chain mail; an orc corpse Done exploring. Done exploring. There is a roughly hewn altar of Beogh here. You see here a +0 pair of boots. You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. There is a roughly hewn altar of Beogh here. You see here a +0 leather armour. There is a roughly hewn altar of Beogh here. Done exploring. There is an open translucent gate here. Things that are here: a +0 club; a +0 chain mail There is a stone staircase leading down here. Things that are here: a +0 mace; a +0 short sword You climb downwards. Found a pair of embroidered gloves. There is a stone staircase leading up here. You see here a +2 pair of gloves. You start removing your armour. You continue removing your +0 pair of gloves. x4 You finish removing your +0 pair of gloves. You start putting on your armour. You continue putting on your +2 pair of gloves. x5 You finish putting on your +2 pair of gloves. There is a stone staircase leading up here. An iguana comes into view. The iguana hisses angrily. The blast of sand hits the iguana! The iguana is severely wounded. The blast of sand hits the iguana! You kill the iguana! Beogh accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here an iguana corpse. Found a sling. An orc comes into view. It is wielding a +0 falchion. The orc shouts! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (extremely dangerous; 54% risk of failure) Press: ? - help, Dir - look around, f - activate Look: an orc, wielding a +0 falchion (chance to affect: 66%) The orc is haunted by guilt! The blast of sand hits the orc!! You kill the orc! Beogh accepts your kill. An orc comes into view. It is wielding a +0 mace. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The orc shouts! An orc wizard and an orc come into view. The orc wizard shouts! An orc comes into view. It is wielding a +0 mace. The orc moves out of view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc wizard is poisoned. The orc is poisoned. x2; The orc wizard looks even sicker. The orc looks even sicker. The blast of sand misses the orc. The orc wizard looks even sicker. Your toxic aura wanes. Beogh accepts your kill. You feel a bit more experienced. The orc hits you with a +0 mace. The blast of sand hits the orc. You kill the orc! Beogh accepts your kill. The orc wizard barely misses you. The blast of sand hits the orc wizard! You kill the orc wizard! Beogh accepts your kill. You feel your dexterity returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. An orc is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a +0 robe The blast of sand hits the orc! You kill the orc! Beogh accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 mace. Found a hand axe. There is an open door here. Found a trident. Found a stone staircase leading up. A gnoll comes into view. It is wielding a +0 halberd. Found a ring of resist corrosion. The gnoll hits the fungus with a +0 halberd! The fungus begins to die. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A nearby fungus withers and dies. The blast of sand hits the gnoll! The gnoll is almost dead. The gnoll closely misses you. Your fulminant prism crackles loudly. The blast of sand hits the gnoll! You kill the gnoll! Beogh accepts your kill. Your fulminant prism explodes! You hear a shout! x3 You see here an orb of guile. Okay, then. Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of freezing. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 26% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Sparks fly from your hands! Pikel shouts! You hear a shout! Casting: Fulminant Prism (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 26% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. The inside of your mouth momentarily tastes like violet. You are poisoned. You feel very sick. A lemure comes into view. Casting: Fulminant Prism (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel very sick. You feel very sick. You feel sick. You feel very sick. You feel sick. You feel sick. You feel sick. Pikel says, "You'll feel the lick of my whip!" Unknown command. You feel sick. Pikel says, "Antaeus said I was his favorite kobold. Me!" A hound comes into view. A gnoll comes into view. It is wielding a +0 halberd. You feel sick. You feel sick. You feel sick. You are no longer poisoned. There is a stone staircase leading up here. The lemure closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Fulminant Prism (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, 67% to hit) The stone arrow hits the lemure! The lemure is severely wounded. The lemure misses you. Cloak : none Helmet : none Gloves : y - a +2 pair of gloves Boots : x - a +0 pair of boots Shield : none Armour : a - a +0 robe You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (severely wounded, unrewarding, 67% to hit) The stone arrow hits the lemure! You kill the lemure! That felt strangely unrewarding. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. You can't go up here! You climb downwards. Level annotation: Pikel The hound closely misses you. The hound barely misses you. The hound closely misses you. There is a stone staircase leading up here. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The hound is poisoned. The gnoll shouts! The gnoll is poisoned. Pikel is poisoned. The lemure shouts! The lemure is poisoned. The hound looks even sicker. Pikel looks even sicker. The lemure looks even sicker. You hear a shout! Pikel cracks his whip. A lemure comes into view. The hound barely misses you. Casting: Olgreb's Toxic Radiance (quite dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Petrify (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (extremely dangerous; 52% risk of failure) Press: ? - help, Dir - look around, f - activate Look: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (lightly wounded, very poisoned, chance to affect: 50%) The hound resists with almost no effort. The gnoll is haunted by guilt! Pikel resists with almost no effort. The lemure easily resists. The lemure is haunted by guilt! The gnoll looks even sicker. The lemure looks even sicker. The lemure is poisoned. Your toxic aura wanes. The hound closely misses you. The hound bites you. Casting: Anguish (extremely dangerous; 52% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (lightly wounded, very poisoned, 67% to hit) The stone arrow misses Pikel. Pikel hits you with a +0 whip of freezing. Pikel freezes you. The hound closely misses you. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (lightly wounded, very poisoned, chance to affect: 59%) Okay, then. Okay, then. As you read the scroll labelled ANOEJU OMIQE, it crumbles to dust. It is a scroll of identify. e - 2 scrolls of enchant weapon The hound barely misses you. Pikel completely misses you. The hound bites you. As you read the scroll of identify, it crumbles to dust. f - 2 scrolls of silence A gnoll comes into view. It is wielding a +0 halberd. The gnoll barely misses you. Pikel hits you with a +0 whip of freezing. Pikel freezes you. The hound misses you. Casting: Petrify (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The hound looks even sicker. The gnoll shouts! The gnoll is poisoned. The gnoll looks even sicker. Pikel looks even sicker. The lemure looks even sicker. The gnoll looks even sicker. The lemure looks as sick as possible! The lemure looks even sicker. The hound bites you. The gnoll hits you from afar with a +0 halberd! The gnoll is wracked by anguish! The gnoll dies! Beogh accepts your kill. Pikel closely misses you. The lemure hits you. * * * LOW HITPOINT WARNING * * * The hound barely misses you. It was a potion of curing. You feel better. Pikel looks as sick as possible! Pikel hits you with a +0 whip of freezing! * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * The hound misses you. The lemure barely misses you. It was a potion of heal wounds. You feel much better. The hound looks as sick as possible! The gnoll looks even sicker. The lemure looks as sick as possible! Your toxic aura wanes. You kill the hound! Beogh accepts your kill. Pikel hits you but does no damage. The lemure barely misses you. The lemure hits you. The lemure is wracked by anguish. Your Spellcasting skill increases to level 10! Casting: Olgreb's Toxic Radiance (quite dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Pikel barely misses you. The lemure hits you but does no damage. The lemure hits you. The lemure is wracked by anguish. The lemure dies! Casting: Fulminant Prism (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (heavily wounded, very poisoned, ally target, 67% to hit) The stone arrow misses Pikel. Pikel hits you with a +0 whip of freezing. Pikel freezes you. The lemure hits you but does no damage. Your fulminant prism crackles loudly. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (almost dead, unrewarding, very poisoned, 67% to hit) The stone arrow hits the lemure! You kill the lemure! That felt strangely unrewarding. Pikel barely misses you. Your fulminant prism explodes! The blast of energy engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the gnoll! You kill the gnoll! Beogh accepts your kill. The blast of energy engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs Pikel! Pikel is severely wounded. Unknown command. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (severely wounded, very poisoned, 81% to hit) The blast of sand hits Pikel! You kill Pikel! Beogh accepts your kill. You feel your strength returning. You feel your intelligence returning. Your Fighting skill increases to level 1! Your Conjurations skill increases to level 3! Your Hexes skill increases to level 1! Your Alchemy skill increases to level 2! A nearby fungus withers and dies. You see here a hound corpse. A nearby fungus withers and dies. Things that are here: a +0 whip of freezing; a +0 robe A nearby fungus withers and dies. x2 Magic restored. HP restored. You see here a staff of conjuration. Found a stone staircase leading down. You see here a staff of conjuration. z - a staff of conjuration (weapon) There is an open door here. o - 3 sedimented orange potions (gained 1) There is an open door here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (100% to hit) You feel a surge of power! You send a boulder barrelling forward! Your boulder barrels into the ogre! The ogre is moderately wounded. Your boulder barrels into the ogre! The ogre is heavily wounded. Your boulder is abraded by the wall and falls apart. Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (quite dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, chance to affect: 63%) The ogre is moving more slowly. The blast of sand hits the ogre! The ogre is almost dead. The blast of sand hits the ogre!! You kill the ogre! Beogh accepts your kill. You feel your dexterity returning. Your Spellcasting skill increases to level 11! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 giant club. m - 4 scrolls labelled MEKOMYHEDD (gained 1) A shadow imp and a scorpion come into view. The shadow imp shouts! The blast of sand hits the scorpion!! You kill the scorpion! Beogh accepts your kill. The blast of sand hits the shadow imp! The shadow imp is almost dead. The blast of sand hits the shadow imp! You kill the shadow imp! Beogh accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a whip. An adder is nearby! An adder is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You closely miss the adder. The adder hisses angrily. The adder barely misses you. The adder misses you. You closely miss the adder. The adder misses you. You hit the adder. The adder is lightly wounded. The adder barely misses you. The adder bites you. You hit the adder. The adder is heavily wounded. The adder barely misses you. You hit the adder but do no damage. The adder is heavily wounded. The adder barely misses you. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. The adder closely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. You hit the adder but do no damage. The adder is heavily wounded. The adder bites you but does no damage. x2 You closely miss the adder. The adder is heavily wounded. The adder closely misses you. You closely miss the adder. The adder is heavily wounded. The adder closely misses you. x2 You closely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. You hit the adder. The adder is almost dead. The adder bites you. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. The adder misses you. The adder bites you but does no damage. You hit the adder. The adder is almost dead. The adder bites you but does no damage. You hit the adder but do no damage. The adder is almost dead. The adder barely misses you. The adder bites you but does no damage. You miss the adder. The adder is almost dead. The adder bites you. You hit the adder. You kill the adder! Beogh accepts your kill. You now have 241 gold pieces (gained 9). A white imp comes into view. The white imp shouts! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (quite dangerous; 34% risk of failure) Press: ? - help, Dir - look around, f - activate Look: a white imp (chance to affect: 65%) You miscast Anguish. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Anguish (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (quite dangerous; 34% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Anguish. You convulse helplessly as pain tears through your body! You feel drained. Casting: Anguish (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. Casting: Olgreb's Toxic Radiance (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (78% to hit) You feel a surge of power! The stone arrow misses the white imp. Your toxic aura wanes. The white imp gestures at you. The puff of frost hits you. The blast of sand misses the white imp. The white imp barely misses you. The white imp misses you. The blast of sand hits the white imp!! You kill the white imp! Beogh accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 23, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 This spell is dangerous to cast! Okay, then. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'h'. Your magical contamination has completely faded away. You see here a scorpion corpse. You see here a +0 whip. Found a stone staircase leading down. A hound comes into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 2% risk of failure) Press: ? - help, Dir - move target Aim: a hound Poisonous fumes billow around the hound! The hound is poisoned. The hound barely misses you. The blast of sand hits the hound!! You kill the hound! Beogh accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) As you read the scroll labelled VEIRPH BANIECOA, it dissolves into smoke. It was a scroll of fog. As you read the scroll of identify, it crumbles to dust. i - 2 scrolls of torment As you read the scroll of identify, it crumbles to dust. l - 3 scrolls of vulnerability As you read the scroll of identify, it crumbles to dust. m - 4 scrolls of amnesia As you read the scroll of identify, it crumbles to dust. o - 3 potions of might As you read the scroll of identify, it crumbles to dust. t - 2 scrolls of immolation As you read the scroll labelled TOTZEP SOLIE, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. As you read the scroll labelled CEF BI LOBBITE, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled XISOCO CORPHIXU, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Your memory of Poisonous Vapours unravels. This spell is extremely dangerous to cast! Okay, then. This spell is extremely dangerous to cast! Your surroundings suddenly seem different. Your memorisation is interrupted. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'h'. Your memory of Sandblast unravels. Found a flail. You see here a ring of resist corrosion. You see here a ring of resist corrosion. There is a stone staircase leading down here. You see here a +0 whip. A dart slug comes into view. A dart slug is nearby! You feel a surge of power! The stone arrow hits the dart slug! You kill the dart slug! Beogh accepts your kill. You open the door. There is an open door here. An orc wizard and an orc come into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The orc shouts! You hear a shout! The orc wizard hits your fulminant prism with a +0 dagger. The orc hits your fulminant prism with a +0 whip! Your fulminant prism crackles loudly. The orc wizard hits your fulminant prism but does no damage. The orc hits your fulminant prism with a +0 whip! Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! Beogh accepts your kill. The blast of energy engulfs the orc wizard! You kill the orc wizard! Beogh accepts your kill. You hear a shout! Your life force feels restored. You hear a shout! x2 An orc comes into view. It is wielding a +0 hand axe. You feel a surge of power! You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. An orc comes into view. It is wielding a +0 heavy mace. You feel a surge of power! The stone arrow misses the orc. The orc hits you with a +0 hand axe. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Alistair's Intoxication (extremely dangerous; 38% risk of failure) Press: ? - help, Dir - look around, f - activate Look: an orc, wielding a +0 heavy mace and wearing a +0 leather armour (chance to confuse: 49%) You attempt to intoxicate your foes! The orc hits you but does no damage. An orc comes into view. It is wielding a +0 flail. Unknown command. Casting: Alistair's Intoxication (extremely dangerous; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc is poisoned. x3 The orc looks even sicker. The orc closely misses you. Casting: Olgreb's Toxic Radiance (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. You are overcome by clouds of navy blue smoke. You are poisoned. You kill the orc! Beogh accepts your kill. You kill the orc! Beogh accepts your kill. Your toxic aura wanes. You feel very sick. You feel a surge of power! The stone arrow hits the orc! You kill the orc! Beogh accepts your kill. You feel very sick. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Your magical contamination has completely faded away. Items here: )) [ ††. You see here a +0 whip. Done exploring. Done exploring. Items here: )) [ ††. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Done exploring. Okay, then. You can't go down here! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Welcome back, pants the Deep Elf Earth Elementalist. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. Okay, then. You see here a steam dragon skeleton. You see here a +0 quarterstaff. Found a stone staircase leading up. There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 dagger. An orc is nearby! Found a robe. An orc priest comes into view. It is wielding a +0 club. An orc wizard comes into view. It is wielding a +0 dagger. Cast which spell? (? or * to list) Casting: Alistair's Intoxication (extremely dangerous; 36% risk of failure) Press: ? - help, Dir - look around, f - activate Look: an orc priest, wielding a +0 club and wearing a +0 leather armour (asleep, chance to confuse: 49%) You attempt to intoxicate your foes! The orc wizard looks rather confused. The world spins around you! The orc wizard shouts! You hear an angry hiss. You hear a shout! x3 An adder comes into view. The orc wizard ponders the situation. The orc wizard hits the orc priest with a +0 dagger. The orc priest shouts! An orc comes into view. It is wielding a +0 falchion. You hear a shout! Casting: Alistair's Intoxication (extremely dangerous; 52% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The adder is poisoned. The orc wizard is poisoned. The orc is poisoned. The orc priest is poisoned. The orc is poisoned. The adder looks even sicker. The orc looks even sicker. The orc priest looks even sicker. The orc looks even sicker. The orc wizard barely misses the adder. Casting: Olgreb's Toxic Radiance (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: an adder (heavily wounded, very poisoned, 100% to hit) You feel a surge of power! You send a boulder barrelling forward! The orc wizard looks even sicker. The orc priest looks even sicker. The orc looks even sicker. You kill the orc! Beogh accepts your kill. A phantom comes into view. Casting: Brom's Barrelling Boulder (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The adder looks even sicker. The orc priest looks as sick as possible! The orc looks as sick as possible! Your toxic aura wanes. You kill the adder! Beogh accepts your kill. You kill the orc! Beogh accepts your kill. Your boulder barrels into the orc priest! You kill the orc priest! Beogh accepts your kill. Beogh appreciates your killing of a heretic priest. You feel your dexterity returning. Unknown command. The world stops spinning. Your boulder barrels into the orc wizard! You kill the orc wizard! Beogh accepts your kill. Your boulder is abraded by the wall and falls apart. An orc wizard opens the door. Casting: Brom's Barrelling Boulder (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (75% to hit) You feel a surge of power! The searing ray hits the phantom. The phantom is moderately damaged. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-541-g8bf3021b3d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FORCE_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [pants] Species: Deep Elf Job: Earth Elementalist HP: 47/47; mods: 0/0 MP: 13/26; mod: 0 Stats: 5 (5) 25 (25) 15 (15) Position: (19, 18), god: Beogh (14), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 0 | 1 | 100 | 30/142 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/84 Polearms | X | 1 | 0 | 0 | 0 | 0/84 Staves | X | 1 | 6 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/29 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 6 | 3 | 318 | 106/141 Stealth | X | 1 | 3 | 3 | 222 | 44/119 Shields | X | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 45 | 11 | 2087 | 81/402 Conjurations | X | 1 | 3 | 3 | 289 | 37/168 Hexes | X | 1 | 1 | 1 | 52 | 23/60 Summonings | X | 1 | 0 | 0 | 0 | 0/42 Necromancy | X | 1 | 1 | 0 | 17 | 17/35 Translocations | X | 1 | 0 | 0 | 0 | 0/42 Forgecraft | X | 1 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 0 | 0 | 0 | 0/42 Ice Magic | X | 1 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 1 | 0 | 0 | 0/42 Earth Magic | X | 1 | 19 | 7 | 1479 | 302/336 Alchemy | X | 1 | 15 | 2 | 217 | 91/126 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 241 #23: 2109 #24: -1661658032 #34: 1 #35: 258 #49: 247 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #25: staff of conjuration eq slot #3, inv slot #24: +2 pair of gloves eq slot #4, inv slot #23: +0 pair of boots eq slot #6, inv slot #0: +1 robe eq slot #7, inv slot #1: ring of poison resistance eq slot #8, inv slot #18: ring of resist corrosion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ## #.o .[.. ##'##..... #...#.)).. ##### #.@W.○°○). #...# #...#.#### #.#.##########...#.# #.#................# ##### #.################## #...# #....#.............# #.#.##### ####.#.#####...###)## #.#.##... #...#.....#...##.<.####.#.##.## #.#######.#...##........#....#. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>