Dungeon Crawl Stone Soup version 0.31-a0-1074-g0b22e4e0f1 (webtiles) character file. Game seed: 9978784809714209562 105 pants the Conjurer (level 5, -6/35 HPs) Began as a Human Conjurer on Dec 4, 2023. Mangled by a gnoll ... wielding a +0 halberd (10 damage) ... on level 3 of the Dungeon. The game lasted 00:06:10 (2236 turns). pants the Conjurer (Human Conjurer) Turns: 2236, Time: 00:06:10 Health: -6/35 AC: 9 Str: 7 XL: 5 Next: 9% Magic: 1/8 EV: 13 Int: 20 God: Gold: 133 SH: 0 Dex: 18 Spells: 6/9 levels left rFire . . . b - +0 short sword (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: under a protective aura A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons b - a +0 short sword of protection (weapon) d - a +0 dagger i - a +1 dagger of freezing k - a +0 dagger of venom Armour a - a +0 robe (worn) p - the +0 pair of boots "Xaesuf" {rElec rPois rC- Int+7} (You found it on level 3 of the Dungeon) Int+7: It affects your intelligence (+7). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison Jewellery l - a +6 ring of dexterity (left hand) Scrolls c - a scroll of revelation {unknown} e - 2 scrolls of identify j - a scroll of silence {unknown} Potions f - a potion of berserk rage {unknown} g - a potion of invisibility {unknown} h - 2 potions of heal wounds m - a potion of mutation {unknown} n - 2 potions of haste {unknown} o - a potion of cancellation {unknown} Skills: + Level 0.1 Short Blades + Level 2.4 Dodging + Level 2.3 Stealth + Level 2.5 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Necrotise Necr 8% 1d4 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Dazzling Flash Conj/Hex 26% N/A 16% 3 Call Imp Summ 4% N/A 22% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Message History You see here a throwing net. You tear a large gash into the net. The gnoll hits you from afar with a +0 halberd. You struggle against the net. The gnoll hits you from afar with a +0 halberd! You rip the net and break free! The gnoll closely misses you. The gnoll throws a throwing net. The throwing net closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll. Your weapon exudes an aura of protection. You kill the gnoll! A gnoll comes into view. It is wielding a +0 halberd. The gnoll hits you but does no damage. The gnoll shouts! The gnoll barely misses you. You see here a +0 whip. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. Your weapon exudes an aura of protection. The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! The gnoll hits you but does no damage. You have reached level 5! As you read the scroll labelled ZISOUM SUEMAC, it crumbles to dust. It is a scroll of identify. h - 2 potions of heal wounds The gnoll hits you from afar with a +0 halberd! You die... #..............# ## #.###...######## ##.## #.# # #.# .# #.####.## #.## #......g##...## ######..#.....## #)@...<.... ##)#.....## #.##...... #.# #.#### #.# ## #.# #.# ########(## #.........####### You could see a gnoll. Vanquished Creatures An orc priest (D:3) 2 gnolls (D:3) An adder (D:2) A dart slug (D:1) 2 orcs (D:3) 8 bats 4 endoplasms 2 giant cockroaches 6 goblins (D:1) 2 hobgoblins 2 jackals (D:1) 3 kobolds 2 quokkas 3 ball pythons 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pants the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 166 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 421 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1321 | D:2 | Learned a level 2 spell: Searing Ray 1697 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 2000 | D:3 | Found a broken altar of Ashenzari. 2014 | D:3 | Reached skill level 5 in Conjurations 2178 | D:3 | Identified the +0 pair of boots "Xaesuf" {rElec rPois rC- | Int+7} 2236 | D:3 | Reached XP level 5. HP: 4/35 MP: 1/8 2236 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring D:2: layout_basic D:3: layout_loops_ring, grunt_temple_overflow_opulence, nicolae_kikubaaqudgha_miasma_corner, lemuel_blue_sif_altar, evilmike_ruin_ashenzari, minmay_increasing_density, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.3 Short Blades | | 0.1 Dodging | | 2.4 Stealth | | 2.3 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Dagger | 32 | 4 || 36 Short sword | | 3 || 3 Cast: Magic Dart | 44 | 20 || 64 Searing Ray | 1 | 4 || 5 Use: Potion | | 1 || 1 Scroll | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 14 | 12 || 26 Dodge: Dodged | 35 | 10 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2233 | 2208 | 25 | 68 | 1816 | 3 | 744.3 | Dungeon | 2233 | 2208 | 25 | 68 | 1816 | 3 | 744.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1049 daAuts D:1: 901 daAuts D:3: 282 daAuts