Dungeon Crawl Stone Soup version 0.31-a0-795-g5eb97db20b (webtiles) character file. Game seed: 1631257961455381329 1 particleface the Magician (level 1, 0/13 HPs) Began as a Merfolk Hedge Wizard on Sept 19, 2023. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (146 turns). particleface the Magician (Merfolk Hedge Wizard) Turns: 146, Time: 00:01:17 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 0/4 EV: 12 Int: 13 God: Gold: 18 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . f - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 sling (You found it on level 1 of the Dungeon) Armour c - a +0 hat (worn) f - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} Potions d - a potion of magic Skills: + Level 0.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting - Level 1.0 Conjurations - Level 1.0 Summonings - Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 22% 1 Call Imp Summ 8% N/A 22% 2 Blink Tloc 6% N/A 26% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 2% N/A 34% 2 Mephitic Cloud Conj/Pois/Air 2% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, particleface the Merfolk Hedge Wizard. If you return without finding the Orb of Zot, so far below, it's all over! Found a scroll labelled IHAKIB FOEGAEV. Found a staircase leading out of the dungeon. Casting: Magic Dart (safe; 17% risk of failure) Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. e - a scroll labelled IHAKIB FOEGAEV You open the door. Found an escape hatch in the floor. There is an open door here. There is a fountain of clear blue water here. You see here a +0 sling. You now have 10 gold pieces. You see here a +0 sling. f - a +0 sling Adjust (i)tems, (s)pells, or (a)bilities? f - a +0 sling Adjust to which letter? (? for menu, Esc to quit) b - a +0 sling; f - a +0 robe (worn) Unknown command. Unknown command. You open the door. A rat comes into view. The rat bites you but does no damage. There is an open door here. You hit the rat but do no damage. The rat closely misses you. The magic dart hits the rat. You kill the rat! You now have 3/4 mp. You see here a rat corpse. You now have 18 gold pieces (gained 8). A ball python comes into view. MP restored: 4 The magic dart hits the ball python. You now have 3/4 mp. The magic dart hits the ball python. You kill the ball python! Training target 1.0 for Conjurations reached! Your Conjurations skill increases to level 1! You need to enable at least one skill for training. You now have 2/4 mp. You see here a ball python corpse. You open the door. There is an open door here. There is an open door here. You see here a ball python corpse. A goblin comes into view. It is wielding a +0 club. MP restored: 4 The magic dart hits the goblin. You now have 3/4 mp. The magic dart hits the goblin. You now have 2/4 mp. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/4 mp. You miscast Magic Dart. Nothing appears to happen. You now have 0/4 mp. You are out of magic! Unknown command. You are out of magic! You are out of magic! Unknown command. The goblin hits you with a +0 club. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You closely miss the goblin. The goblin hits you with a +0 club. You take 3 damage, and have 7/13 hp. MASSIVE DAMAGE!! Unknown command. You closely miss the goblin. The goblin completely misses you. Unknown command. You closely miss the goblin. The goblin hits you with a +0 club. You take 3 damage, and have 4/13 hp. MASSIVE DAMAGE!! You completely miss the goblin. The goblin hits you with a +0 club. You die... ####...#...#### ###†..### ##.## ### ..######.#####.# ........#......# #.######.####### #.# #.######.## #..@g...... ########... You could see a goblin. Vanquished Creatures A ball python (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | particleface the Merfolk Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 67 | D:1 | Reached skill level 1 in Conjurations 145 | D:1 | HP: 4/13 [goblin/+0 club (4)] 146 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 5 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 146 | 0 | 0 | 120 | 1 | 146.0 | Dungeon | 146 | 146 | 0 | 0 | 120 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 146 daAuts Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 146 | 0 | 0 | 120 | 1 | 146.0 | Dungeon | 146 | 146 | 0 | 0 | 120 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 146 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------