Dungeon Crawl Stone Soup version 0.31-a0-1172-g9944ec47dd (webtiles) character file. Game seed: 15812312291654806685 2 particleface the Sneak (level 1, -1/10 HPs) Began as a Tengu Enchanter on Dec 10, 2023. Slain by a goblin ... wielding a +4 dagger (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (98 turns). particleface the Sneak (Tengu Enchanter) Turns: 98, Time: 00:01:30 Health: -1/10 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 4/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) b - a +0 sling (You found it on level 1 of the Dungeon) Armour e - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of blinking {unknown} Potions c - 2 potions of invisibility Skills: + Level 0.0 Fighting - Level 1.1 Short Blades - Level 2.2 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 2.2 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Confusing Touch Hex 8% N/A 26% 3 Tukima's Dance Hex 8% N/A 26% 3 Dazzling Flash Conj/Hex 8% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, particleface the Tengu Enchanter. Will you prevail where others failed? Will you find the Orb of Zot? Found 2 stones and a scroll labelled WAJUSI ICAAC. Found a staircase leading out of the dungeon. Unknown command. Unknown command. d - a scroll labelled WAJUSI ICAAC You open the door. There is an open door here. A frilled lizard comes into view. A rat comes into view. You see here a +0 sling. e - a +0 sling The rat squeaks loudly. Adjust (i)tems, (s)pells, or (a)bilities? Huh? Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? You stop removing your armour. Okay, then. Unknown command. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? e - a +0 sling Adjust to which letter? (? for menu, Esc to quit) b - a +0 sling; e - a +0 robe (worn) b - a +0 sling (weapon) You shoot a sling bullet. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet closely misses the rat. The rat misses you. a - a +1 dagger (weapon) You hit the rat but do no damage. The quokka closely misses you. The rat misses you. You hit the rat. You kill the rat! The quokka bites you but does no damage. You hit the quokka. Your kick misses the quokka. You peck the quokka, but do no damage. The quokka barely misses you. The quokka bites you but does no damage. You hit the quokka but do no damage. You peck the quokka. The quokka closely misses you. You hit the quokka but do no damage. The quokka barely misses you. You hit the quokka but do no damage. You peck the quokka, but do no damage. The quokka barely misses you. You hit the quokka. You kill the quokka! No target in view! No target in view! b - a +0 sling (weapon) Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. f - a scroll labelled ZEACUE UWACHUS A goblin comes into view. It is wielding a +4 dagger. You shoot a sling bullet. The sling bullet hits the goblin. The goblin shouts! You shoot a sling bullet. The sling bullet closely misses the goblin. a - a +1 dagger (weapon) The goblin hits you with a +4 dagger. Ouch! That really hurt! You take 6 damage, and have 4/10 hp. MASSIVE DAMAGE!! You miss the goblin. Your kick misses the goblin. The goblin hits you with a +4 dagger. Ouch! That really hurt! You die... ...#..#.##.#####.# l..#..#.##........ .........########.# #####...#.# #.# #...#.# #.# #..##.########.# #.............>. #.#####.....#.#######. #....@..#####.# #. ####g#### #.# #. #. #.# #. #. #.# #. .. #.# .. .# ... #. #. ## You could see a goblin. Vanquished Creatures A quokka (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | particleface the Tengu Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 97 | D:1 | HP: 4/10 [goblin/+4 dagger (6)] 98 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, hellmonk_ecumenical_altar_crossroads Action || total ---------------------------++------- Melee: Dagger || 8 Peck || 3 Fire: Sling || 4 Armour: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 67 | 1 | 97.0 | Dungeon | 97 | 97 | 0 | 0 | 67 | 1 | 97.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 97 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, hellmonk_ecumenical_altar_crossroads Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 67 | 1 | 97.0 | Dungeon | 97 | 97 | 0 | 0 | 67 | 1 | 97.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 97 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------