Dungeon Crawl Stone Soup version 0.28-a0-726-g4a9143789a (webtiles) character file. Game seed: 419982510329732340 222 pascalblue the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Oct 27, 2021. Killed by divine providence ... invoked by an orc priest (9 damage) ... on level 4 of the Dungeon. The game lasted 00:07:30 (3117 turns). pascalblue the Conjurer (Deep Elf Conjurer) Turns: 3117, Time: 00:07:31 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 66% Magic: 5/14 EV: 13 Int: 24 God: Gold: 85 SH: 0 Dex: 19 Spells: 2/13 levels left rFire . . . SeeInvis . j - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn m - +6 ring of dexterity MPRegen 0.14/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) Missiles d - 69 stones h - 2 boomerangs of dispersal Armour a - a +0 robe (worn) Jewellery i - a ring of poison resistance m - a +6 ring of dexterity (left hand) Potions b - a potion of resistance {unknown} c - 2 potions of mutation {unknown} e - a potion of degeneration {unknown} f - 2 potions of curing {unknown} g - a potion of might {unknown} k - a potion of attraction {unknown} l - a potion of magic {unknown} n - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting * Level 6.6 Conjurations + Level 1.3 Hexes + Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Hex 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 48% N/A 5% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the orc! You kill the orc! Your magical contamination has completely faded away. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger (100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! A phantom comes into view. The orc priest invokes the aid of Beogh against you. Beogh smites you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (moderately wounded, 81% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ..############ .W))...o...o.# .###########.# .#.#.# #..#.# #..#@# #..#.# #<...# ###### You could see an orc priest. Vanquished Creatures A water moccasin skeleton (D:3) A hound (D:3) An orc wizard (D:3) 3 adders 2 worms 14 orcs 6 ball pythons 5 endoplasms 3 giant cockroaches 5 goblins 4 hobgoblins 4 jackals (D:2) 6 kobolds 2 quokkas 4 bats 8 frilled lizards 4 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pascalblue the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 9/15 MP: 2/8 407 | D:1 | Learned a level 2 spell: Searing Ray 530 | D:1 | Reached skill level 5 in Conjurations 1063 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 2083 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 2371 | D:3 | Reached skill level 6 in Conjurations 2371 | D:3 | Reached XP level 5. HP: 21/28 MP: 4/13 2376 | D:3 | Learned a level 4 spell: Fulminant Prism 2381 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2627 | D:3 | Reached skill level 1 in Hexes 2627 | D:3 | Reached skill level 1 in Translocations 3106 | D:4 | Noticed a phantom 3117 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_rooms, minmay_tree_intersection, roderic_lattice_a D:2: layout_loops_ring, minmay_tripent D:3: layout_loops_ring D:4: layout_basic, jmf_multi_god_temple, nicolae_elyvilon_peaceful_grove, minmay_temple_entry_stoned_glass Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.6 Spellcasting | 4 | 4.9 Hexes | 1 | 1.3 Translocations | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Cast: Magic Dart | 74 | 46 || 120 Searing Ray | 2 | 8 || 10 Use: Scroll | 4 | 1 || 5 Armor: Robe | 4 | 5 || 9 Dodge: Dodged | 27 | 2 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3115 | 3067 | 48 | 0 | 2738 | 4 | 778.8 | Dungeon | 3115 | 3067 | 48 | 0 | 2738 | 4 | 778.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1170 daAuts D:3: 1161 daAuts D:1: 751 daAuts D:4: 31 daAuts