Dungeon Crawl Stone Soup version 0.31-a0-7-g51783674b7 (webtiles) character file. Game seed: 4828574534559633343 120 passusers the Conjurer (level 4, -2/34 HPs) Began as a Demigod Conjurer on May 5, 2023. Slain by a sleepcap (16 damage) ... on level 4 of the Dungeon. The game lasted 00:21:44 (3912 turns). passusers the Conjurer (Demigod Conjurer) Turns: 3912, Time: 00:21:45 Health: -2/34 AC: 3 Str: 8 XL: 4 Next: 47% Magic: 0/10 EV: 2 Int: 24 God: Gold: 241 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . n - staff of conjuration rCold . . . (no shield) rNeg . . . m - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... t - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: guardian spirit @: sleeping A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 241 gold pieces. Inventory: Hand Weapons d - a +0 whip Missiles u - 6 poisoned darts Armour m - a +0 leather armour (worn) Magical Staves n - a staff of conjuration (weapon) q - a staff of poison Jewellery r - a +6 ring of strength t - an amulet of guardian spirit (around neck) y - an amulet of magic regeneration Scrolls f - a scroll of acquirement {unknown} g - a scroll of magic mapping {unknown} h - a scroll of brand weapon {unknown} k - a scroll of noise {unknown} l - 4 scrolls of identify {unknown} w - a scroll of amnesia z - a scroll of enchant weapon {unknown} Potions a - a potion of curing {unknown} b - 3 potions of magic c - 3 potions of might {unknown} e - 3 potions of degeneration {unknown} i - a potion of flight {unknown} j - a potion of brilliance {unknown} o - a potion of haste {unknown} p - a potion of invisibility {unknown} s - a potion of ambrosia {unknown} v - 2 potions of heal wounds {unknown} x - a potion of lignification {unknown} Skills: + Level 0.5 Fighting + Level 0.6(0.7) Maces & Flails + Level 0.2(0.5) Staves + Level 0.5 Armour + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 72% 2d7 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 21% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 24% 2 Passwall Tmut/Erth 2% N/A 24% 2 Swiftness Air 3% N/A 43% 3 Vhi's Electric Charge Tloc/Air 6% N/A 43% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 43% 3 Fulminant Prism Conj/Hex 10% 3d9 54% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 54% 4 Arcjolt Conj/Air 10% 1d20 88% 5 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Starburst Conj/Fire 10% 6d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The sleepcap releases spores at you! You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap barely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (100% to hit) You feel a surge of power! You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The sleepcap releases spores at you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (100% to hit) You feel a surge of power! The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap closely misses you. The searing ray hits the sleepcap! The sleepcap is heavily damaged. The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap releases spores at you but does no damage. The sleepcap misses you. The sleepcap releases spores at you. Your magical contamination has completely faded away. The sleepcap releases spores at you but does no damage. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap closely misses you. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You die... ####### ##.....## ##.......## #.....>...# #...†.....# #<...<....# ...##...f.....# .......@......# #####.........# #.........# ###.........# ...........# ###.........# ...........## ..........### .....#.....# You could see a sleepcap. Vanquished Creatures An orc wizard (D:3) 2 adders 2 worms 3 orcs (D:3) 4 endoplasms 2 giant cockroaches 6 goblins 8 hobgoblins 3 jackals (D:3) 6 kobolds 2 quokkas (D:1) 8 ball pythons 5 bats 5 frilled lizards 8 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | passusers the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 513 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 545 | D:1 | Learned a level 2 spell: Searing Ray 695 | D:1 | Reached skill level 4 in Conjurations 1869 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/8 2936 | D:3 | Reached XP level 4. HP: 17/33 MP: 2/10 3912 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_corners D:2: layout_loops_corners, wander_ebering_terrifying_dragon_lair D:3: layout_rooms D:4: layout_rooms, lightli_temple_of_fire, eino_small_chamber_without_monster Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.4 Dodging | 2 | 2.2 Stealth | 2 | 2.2 Fighting | | 0.5 Maces & Flails | | 0.6 Staves | | 0.2 Armour | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 55 | || 55 Unarmed | 12 | || 12 Staff | 10 | 24 || 34 Punch | 1 | || 1 Cast: Magic Dart | 9 | || 9 Searing Ray | 36 | 16 || 52 Use: Scroll | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 10 | || 10 Leather armour | 4 | 9 || 13 Dodge: Dodged | 51 | 32 || 83 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3920 | 3822 | 98 | 716 | 1671 | 4 | 980.0 | Dungeon | 3920 | 3822 | 98 | 716 | 1671 | 4 | 980.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1471 daAuts D:1: 1450 daAuts D:3: 878 daAuts D:4: 120 daAuts