Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 18104459947861039459 3018 paul the Vexing (level 9, -5/58 HPs) Began as an Octopode Conjurer on Aug 16, 2021. Was an Initiate of Vehumet. Slain by a vampire (14 damage) ... on level 8 of the Dungeon on Aug 17, 2021. The game lasted 00:46:52 (12306 turns). paul the Vexing (Octopode Conjurer) Turns: 12306, Time: 00:46:52 Health: -5/58 AC: 1 Str: 6 XL: 9 Next: 85% Magic: 2/13 EV: 17 Int: 23 God: Vehumet [......] Gold: 362 SH: 0 Dex: 11 Spells: 2/13 levels left rFire . . . SeeInvis . b - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . y - ring of willpower rCorr . Rampage . s - +4 ring of evasion Will +.... (no ring) Stlth ++++...... (no ring) HPRegen 0.19/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Sewer. You collected 362 gold pieces. Inventory: Hand Weapons a - the +1 war axe "Fikyeraf" {flame, Str+3 Stlth+} (You found it on level 7 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). Stlth: It makes you more stealthy. b - a +0 hunting sling (weapon) h - a +0 shortbow x - a +2 vampiric halberd Missiles e - 262 stones g - 26 bolts i - 88 arrows n - a throwing net q - 69 sling bullets (quivered ammo) Armour d - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 5 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. k - a +0 tower shield Magical Staves w - a staff of death Jewellery s - a +4 ring of evasion (right tentacle) y - a ring of willpower (left tentacle) Wands c - a wand of iceblast (4) p - a wand of acid (3) Scrolls j - 5 scrolls of teleportation m - a scroll of fog r - a scroll of magic mapping v - a scroll of enchant armour Potions f - a potion of might l - 2 potions of heal wounds o - 2 potions of mutation t - a potion of magic u - a potion of flight z - a potion of cancellation {unknown} Skills: + Level 3.7 Fighting - Level 2.0 Dodging - Level 5.4 Stealth - Level 2.8 Spellcasting - Level 7.7 Conjurations - Level 7.9 Hexes - Level 6.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 3d6 1% 2 c - Fulminant Prism Conj/Hex 19% 3d11 4% 4 d - Iskenderun's Mystic Conj/Tloc 35% 2d8 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 43% N/A 1% 1 Foxfire Conj/Fire 84% 2x1d8 2% 1 Ensorcelled Hibernation Hex/Ice 42% N/A 3% 2 Sandblast Erth 6% 2d5 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Passwall Tmut/Erth 2% N/A 19% 2 Dazzling Flash Conj/Hex 78% N/A 1% 3 Tukima's Dance Hex 39% N/A 1% 3 Conjure Flame Conj/Fire 21% 6-21 7% 3 Inner Flame Hex/Fire 21% N/A 7% 3 Summon Guardian Golem Hex/Summ 21% N/A 7% 3 Hailstorm Conj/Ice 21% 3d6 24% 4 Call Canine Familiar Summ 3% N/A 34% 3 Ice Form Ice/Tmut 3% N/A 75% 4 Lee's Rapid Deconstruct Erth 1% 3d5* 97% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Sewer (visited) Temple: D:4-7 Lair: D:8-11 Altars: Elyvilon Vehumet Zin Annotations: D:2 Sigmund D:4 3 runed translucent doors, exclusion: killer bee, Grinder; Menkaure; Thraspic's ghost, amateur MiWr; horus123's ghost, amateur DsAK; scottley's ghost, amateur GnWn Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The vampire is knocked back by the mystic blast. The vampire slams into the metal wall! Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire Aim: a vampire (moderately damaged, 81% to hit) The searing ray hits the vampire. The vampire is heavily damaged. (Press . to maintain the ray.) The searing ray hits the vampire! The vampire is severely damaged. The searing ray misses the vampire. The vampire draws life force from you! The vampire is healed by the life force! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the vampire but does no damage. The vampire is heavily damaged. The vampire hits you! The vampire bites you! * * * LOW HITPOINT WARNING * * * The vampire draws strength from your injuries! Okay, then. Press: ? - help, v - describe, . - travel Here: a vampire (moderately damaged) The floor. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - vampire Aim: a vampire (moderately damaged, 71% to hit) The bolt of acid hits the vampire! The vampire is splashed with acid. The vampire is severely damaged. The vampire gestures wildly while chanting. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Something hits you. * * * LOW HITPOINT WARNING * * * Something bites you! You die... #..##.....>##....##........# .......##..##.....#........# .......##..##....##.)####.#### ...##..#...##....##..####....# #####..'...##....##.........## [......##..##.....#.........# .......##..##....##...###.### .#'##...#......{.##...###.# .).##...#.......@.#.......# .......##..##.....#.......# .......##..##....##...##### ........#...'....##)..####### ........#..########.......... ........'..##....##.......... #..##..##..##.....'.....##... #..###+##.V##.....#.....# ## .......#.....>...##.....# There were no monsters in sight! Vanquished Creatures Pikel (D:4) Prince Ribbit (D:5) Edmund (D:5) 2 orc warriors An ice beast (D:6) 2 ogres (D:6) A lemure (D:4) A kobold brigand (D:6) 7 bullfrogs 3 scorpions 4 howler monkeys 2 centaur zombies 4 hounds A jelly (D:7) 4 orc priests A bullfrog skeleton (D:5) A gnoll shaman (D:7) 3 iguanas An orc wizard (D:6) Terence (D:2) A hound skeleton (D:4) 2 howler monkey zombies 10 gnolls 20 adders A river rat (D:4) 2 white imps An adder skeleton (D:4) 4 worms A dart slug (D:2) 7 orcs 13 ball pythons 13 endoplasms 13 giant cockroaches 5 hobgoblins 4 jackals (D:5) 9 kobolds 14 quokkas 6 bats 11 frilled lizards 6 goblins 3 rats 188 creatures vanquished. Vanquished Creatures (others) 6 fulminant prisms 57 fungi (D:8) 50 plants (D:8) 4 withered plants (D:4) 117 creatures vanquished. Grand Total: 305 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | paul the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 308 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 354 | D:1 | Learned a level 2 spell: Searing Ray 1114 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1450 | D:2 | Noticed Sigmund 1510 | D:2 | Reached skill level 5 in Stealth 1781 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1786 | D:2 | Learned a level 4 spell: Fulminant Prism 1932 | D:2 | Noticed Terence 2012 | D:2 | Killed Terence 2013 | D:2 | Reached skill level 1 in Hexes 2703 | D:3 | Noticed a scorpion 3166 | D:3 | You fall into a shaft and drop 1 floor! 3167 | D:4 | Found a glowing drain. 3182 | D:4 | Reached XP level 5. HP: 19/31 MP: 0/8 3183 | Sewer | Entered a sewer 4634 | Sewer | Reached XP level 6. HP: 11/36 MP: 0/10 5382 | D:4 | Noticed Menkaure 5459 | D:4 | Identified the +1 robe of the Fifty Spreadsheets {Regen+ | rCorr Dex-4 Slay+3} 5528 | D:4 | Identified the +1 robe of Fuceclaf {Archmagi} 5711 | D:4 | Found a runed translucent gate. 5713 | D:4 | Found a runed translucent gate. 5713 | D:4 | Found a runed translucent gate. 5732 | D:4 | Noticed scottley's ghost (amateur GnWn) 5732 | D:4 | Noticed Thraspic's ghost (amateur MiWr) 5732 | D:4 | Noticed horus123's ghost (amateur DsAK) 5754 | D:4 | Reached XP level 7. HP: 41/41 MP: 8/11 5881 | D:4 | Reached skill level 5 in Hexes 5935 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 5983 | D:4 | Noticed Grinder 6334 | D:5 | Entered Level 5 of the Dungeon 7668 | D:3 | Reached skill level 5 in Conjurations 7939 | D:4 | Noticed Pikel 7945 | D:4 | Killed Pikel 7946 | D:4 | Reached XP level 8. HP: 33/46 MP: 4/12 8098 | D:5 | Identified a scroll of acquirement 8098 | D:5 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 8099 | D:5 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 8518 | D:5 | Noticed Edmund 8527 | D:5 | Killed Edmund 8635 | D:5 | Noticed Prince Ribbit 8801 | D:5 | Killed Prince Ribbit 9597 | D:6 | Reached XP level 9. HP: 51/51 MP: 9/13 10592 | D:6 | Reached skill level 5 in Translocations 11108 | D:7 | Reached skill level 1 in Fighting 11672 | D:7 | Identified the +1 war axe "Fikyeraf" {flame, Str+3 Stlth+} 11682 | D:7 | Found a glowing silver altar of Zin. 11682 | D:7 | Found a radiant altar of Vehumet. 11683 | D:7 | Found a white marble altar of Elyvilon. 11692 | D:7 | Became a worshipper of Vehumet 12306 | D:8 | Slain by a vampire Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic D:2: layout_basic, uniq_terence, uniq_sigmund D:3: layout_basic, minmay_misc_feat_ornament, minmay_misc_feat_room D:4: layout_cave_pods, minmay_temple_entry_trees, cheibrodos_sewer_entry_sluice, gammafunk_ghost_cemetery, uniq_pikel, uniq_menkaure, uniq_grinder D:5: layout_cave_pools, uniq_edmund, uniq_prince_ribbit1 D:6: layout_basic D:7: layout_loops_cross, gammafunk_temple_overflow_claw D:8: layout_gridville, tgw_kikubaaqudgha, due_lair_maze_entry_diamond, serial_shops, shop Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 5 | 5.4 Hexes | 2 4 6 7 | 7.9 Conjurations | 6 7 | 7.7 Translocations | 6 | 6.0 Fighting | 3 | 3.7 Dodging | | 2.0 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: War axe | | | 3 || 3 Constrict | | | 1 || 1 Fire: Hunting sling | 12 | | 114 || 126 Shortbow | 11 | 77 | 20 || 108 Cast: Magic Dart | 31 | 37 | 7 || 75 Searing Ray | 10 | 40 | 72 || 122 Fulminant Prism | | | 7 || 7 Iskenderun's Myst | | | 3 || 3 Evoke: Wand | | 1 | 3 || 4 Use: Scroll | | 6 | 6 || 12 Potion | | 5 | || 5 Armor: Skin | | 9 | 6 || 15 Dodge: Dodged | 4 | 38 | 55 || 97