Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 506059 (custom seed) 32 person50605 the Magician (level 3, 23/25 HPs) Began as a Djinni Conjurer on May 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:13:56 (747 turns). person50605 the Magician (Djinni Conjurer) Turns: 747, Time: 00:13:57 Health: 23/25 AC: 8 Str: 6 XL: 3 Next: 45% Gold: 13 EV: 2 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no shield) rNeg . . . f - +0 chain mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles c - 12 stones Armour a - a +0 robe d - a +0 ring mail f - a +0 chain mail (worn) Scrolls b - a scroll of teleportation {unknown} Potions e - a potion of degeneration {unknown} Skills: - Level 2.3 Dodging + Level 2.3 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 100% 1 b - Searing Ray Conj 40% 2d5 100% 2 c - Fulminant Prism Conj/Alch 10% 3d9 100% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 100% 4 e - Shock Conj/Air 80% 1d8 100% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. Casting: Magic Dart (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 100% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 100% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 100% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. Nothing appears to happen. Saving game... please wait. Welcome back, person50605 the Djinni Conjurer. Game seed: 506059 (custom seed) Press ? for a list of commands and other information. Cast which spell? (? or * to list) Okay, then. Unknown command. Saving game... please wait. Welcome back, person50605 the Djinni Conjurer. Game seed: 506059 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........# #........# #........# #........# #........# #........# #........# #........# #..@.....# ########## There were no monsters in sight! Vanquished Creatures 3 bats (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 3 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 5 goblins (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 53 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 247 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 247 | D:1 | Learned a level 1 spell: Shock 747 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | | 2.3 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 10 Dagger || 13 Cast: Magic Dart || 43 Shock || 1 Armour: Robe || 3 Chain mail || 19 Ring mail || 1 Dodge: Dodged || 9