Dungeon Crawl Stone Soup version 0.33-a0-579-g7c13caed80 (webtiles) character file. Game seed: 6693623857377633120 3944 person50605 the Fighter (level 10, -3/81 HPs) Began as a Djinni Conjurer on Dec 18, 2024. Was a Believer of Makhleb. Slain by an elephant (12 damage) ... on level 8 of the Dungeon. The game lasted 00:15:14 (6858 turns). person50605 the Fighter (Djinni Conjurer) Turns: 6858, Time: 00:15:15 Health: -3/81 AC: 4 Str: 6 XL: 10 Next: 44% Gold: 335 EV: 11 Int: 25 God: Makhleb [**....] SH: 0 Dex: 11 rFire + + . B - staff of conjuration rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ n - +0 helmet rElec . x - +0 cloak {rCorr} rCorr + (no gloves) SInv . (boots unavailable) Will +.... g - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.33/turn (no ring) %: acrobat, infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_cross, minmay_split_cup_large D:2: layout_basic, st_stairs_13 D:3: layout_rooms, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, uniq_natasha D:4: layout_loops_ring, trog_butcher_becter, minmay_temple_entry_ruins, lightli_ossuary_entry_decrepit_ruins, gup_sewer_entry_bubbles, reono_crystal_passage, dreamdust_mushroom_princess, nicolae_zen_rock_garden, uniq_pikel D:5: layout_cave_pools, grunt_temple_overflow_forces_of_nature, lemuel_zombie_altar_kikubaaqudgha, hellmonk_ghost_happy_afterlife, serial_shops, nicolae_shop_back_alley_shop, shop, shop D:6: layout_rooms, roderic_lattice_a D:7: layout_basic, gammafunk_ghost_arena, nicolae_eternal_life, glass_columns_b D:8: layout_loops_corners, mainiacjoe_overflow_concentric_impassable, grunt_lair_entry_orc_guard_hut, enter_bailey_4, amcnicky_mini_corridor_feature, chequers_serial_rivers_micro_c, uniq_erica Temple: minmay_temple_forest_path Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26835 Temple (1/1) D:4 Zot: 5905 Sewer (visited) Lair: D:8-11 Altars: Ashenzari Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Yredelemnul Shops: D:5 =[ Annotations: D:7 2 transporters, LukeCody2's ghost, novice TrFi You were on level 8 of the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Sewer. You collected 537 gold pieces. You spent 202 gold pieces at shops. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 169 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 403 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 403 | D:1 | The power to cast Soul Splinter wells up from within. 403 | D:1 | Learned a level 1 spell: Soul Splinter 1445 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1929 | D:3 | Noticed an ogre 1937 | D:3 | Killed an ogre 1938 | D:3 | Reached skill level 5 in Spellcasting 1938 | D:3 | Reached skill level 5 in Conjurations 1938 | D:3 | Reached skill level 5 in Hexes 1938 | D:3 | Reached skill level 5 in Summonings 1938 | D:3 | Reached skill level 5 in Necromancy 1938 | D:3 | Reached skill level 5 in Translocations 1938 | D:3 | Reached skill level 5 in Forgecraft 1938 | D:3 | Reached skill level 5 in Fire Magic 1938 | D:3 | Reached skill level 5 in Ice Magic 1938 | D:3 | Reached skill level 5 in Air Magic 1938 | D:3 | Reached skill level 5 in Earth Magic 1938 | D:3 | Reached skill level 5 in Alchemy 1938 | D:3 | Reached XP level 5. HP: 21/35 MP: 0/0 1938 | D:3 | The power to cast Lesser Beckoning wells up from within. 1938 | D:3 | Learned a level 2 spell: Lesser Beckoning 2121 | D:3 | Noticed Natasha 2124 | D:3 | Killed Natasha 2305 | D:3 | Noticed Natasha 2311 | D:3 | Killed Natasha 2312 | D:3 | Reached XP level 6. HP: 30/40 MP: 0/0 2486 | D:4 | Identified 3 scrolls of identify 2502 | D:4 | Found a bloodstained altar of Trog. 2532 | D:4 | Found a staircase to the Ecumenical Temple. 2541 | Temple | Entered the Ecumenical Temple 2588 | Temple | Became a worshipper of Makhleb the Destroyer 2712 | D:4 | Found a glowing drain. 2722 | Sewer | Entered a sewer 2799 | Sewer | Reached XP level 7. HP: 2/45 MP: 0/0 2799 | Sewer | The power to cast Grave Claw wells up from within. 2799 | Sewer | Learned a level 2 spell: Grave Claw 3048 | Sewer | Reached * piety under Makhleb 3746 | D:4 | Noticed Pikel 3753 | D:4 | Killed Pikel 3754 | D:4 | Reached skill level 7 in Spellcasting 3754 | D:4 | Reached skill level 7 in Conjurations 3754 | D:4 | Reached skill level 7 in Hexes 3754 | D:4 | Reached skill level 7 in Summonings 3754 | D:4 | Reached skill level 7 in Necromancy 3754 | D:4 | Reached skill level 7 in Translocations 3754 | D:4 | Reached skill level 7 in Forgecraft 3754 | D:4 | Reached skill level 7 in Fire Magic 3754 | D:4 | Reached skill level 7 in Ice Magic 3754 | D:4 | Reached skill level 7 in Air Magic 3754 | D:4 | Reached skill level 7 in Earth Magic 3754 | D:4 | Reached skill level 7 in Alchemy 3754 | D:4 | Reached XP level 8. HP: 32/50 MP: 0/0 4277 | D:5 | Entered Level 5 of the Dungeon 4277 | D:5 | Found a blossoming altar of Fedhas. 4277 | D:5 | Found a stormy altar of Qazlal. 4299 | D:5 | Noticed a centaur 4302 | D:5 | Killed a centaur 4303 | D:5 | Reached skill level 1 in Fighting 4304 | D:5 | Reached skill level 2 in Fighting 4305 | D:5 | Reached skill level 3 in Fighting 4345 | D:5 | Found Curaobru's Antique Armour Emporium. 4353 | D:5 | Bought a runed cloak for 202 gold pieces 4417 | D:5 | Identified the +6 flail of the Shifting Ancients {speed, | rF+ rN+ Str+2} 4442 | D:5 | Reached XP level 9. HP: 55/61 MP: 0/0 4442 | D:5 | The power to cast Dimensional Bullseye wells up from | within. 4442 | D:5 | Learned a level 4 spell: Dimensional Bullseye 4529 | D:5 | Found Kuhon's Book Emporium. 4565 | D:5 | Found a runed translucent door. 4565 | D:5 | Noticed powerchild's ghost (weakling VSDe) 4586 | D:5 | Killed powerchild's ghost 4729 | D:5 | Found Metueto's Jewellery Boutique. 4735 | D:5 | Reached skill level 4 in Fighting 4882 | D:5 | Identified a staff of conjuration 4970 | D:6 | Reached ** piety under Makhleb 4972 | D:6 | Identified 4 potions of curing 4979 | D:6 | Reached skill level 5 in Fighting 5292 | D:6 | Reached skill level 6 in Fighting 5362 | D:6 | Reached skill level 7 in Fighting 5760 | D:6 | Reached skill level 8 in Fighting 5901 | D:7 | Found a transporter. 5904 | D:7 | Noticed LukeCody2's ghost (novice TrFi) 5924 | D:7 | Found a transporter. 5936 | D:7 | Reached XP level 10. HP: 66/77 MP: 0/0 5937 | D:7 | Reached skill level 9 in Fighting 6029 | D:7 | Noticed a centaur 6034 | D:7 | Killed a centaur 6051 | D:7 | Reached skill level 10 in Fighting 6694 | D:8 | Noticed a gargoyle 6701 | D:8 | Killed a gargoyle 6708 | D:8 | Noticed an elephant 6769 | D:8 | Found a white marble altar of Elyvilon. 6858 | D:8 | Slain by an elephant Inventory: Hand Weapons y - the +6 flail of the Shifting Ancients {speed, rF+ rN+ Str+2} (You found it on level 5 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Missiles e - 70 stones r - 3 poisoned darts u - 6 javelins A - 3 curare-tipped darts D - a boomerang Armour a - a +0 robe (worn) k - a scarf of harm (You found it on level 2 of the Dungeon) n - a +0 helmet (worn) (You found it on level 3 of the Dungeon) x - a +0 cloak of preservation (worn) (You bought it in a shop on level 5 of the Dungeon) Magical Staves B - a staff of conjuration (weapon) (You found it on level 5 of the Dungeon) Jewellery g - an amulet of the acrobat (around neck) (You found it on level 1 of the Dungeon) G - a ring of ice (You found it on level 7 of the Dungeon) Wands v - a wand of iceblast (7) (You found it on level 4 of the Dungeon) H - a wand of paralysis (7) (You found it on level 7 of the Dungeon) Scrolls d - 5 scrolls of teleportation i - a scroll of blinking l - 3 scrolls of enchant weapon {useless} q - a scroll of immolation s - a scroll of fear w - a scroll of identify z - a scroll of poison E - a scroll of torment Potions b - 2 potions of degeneration {unknown} c - 2 potions of might {unknown} f - 3 potions of curing h - a potion of haste {unknown} j - 2 potions of ambrosia {unknown} m - a potion of invisibility {unknown} o - 2 potions of enlightenment {unknown} p - a potion of resistance {unknown} C - a potion of cancellation {unknown} F - a potion of berserk rage {unknown} Miscellaneous t - a condenser vane (You found it in a sewer) Skills: + Level 10.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 8.1 Spellcasting - Level 8.1 Conjurations - Level 8.1 Hexes - Level 8.1 Summonings - Level 8.1 Necromancy - Level 8.1 Translocations - Level 8.1 Forgecraft - Level 8.1 Fire Magic - Level 8.1 Ice Magic - Level 8.1 Air Magic - Level 8.1 Earth Magic - Level 8.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 33% 3d15 2% 4 d - Iskenderun's Mystic Conj/Tloc 66% 2d14 (+2d72% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Lesser Beckoning Tloc 100% N/A 1% 2 g - Grave Claw Necr 100% 2d14 1% 2 h - Dimensional Bullseye Hex/Tloc 25% N/A 2% 4 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) ..###.......# ###...### ## ###...#### #...# # #......# ##.# # #..###.# #..######## #..# #.# #.#...).... #... #.# #....≈≈≈≈≈≈ #.#.#.##.# ##..#.≈)..§) .....*...#####...#.≈.§≈§≈ .......Y@..........≈§≈§$§ .........#####...#.≈§≈§_. #.##..#.## ####.##.≈.≈.§§ #..#.# #....# .≈.≈§§§ #. #.# #.#### .≈..§§§ #. ..# #.# ≈≈≈≈§≈ # ### #.# ..... #.############ #.........# ## You could see an elephant (ally target) and a friendly fulminant prism. Vanquished Creatures Pikel (D:4) A gargoyle (D:8) 4 yaks (D:6) A water moccasin (D:7) A sky beast (D:4) An ice beast (D:7) 3 black bears (D:6 D:8) 2 ogres (D:3 D:5) 3 phantoms (D:4 D:5 D:7) A lemure (D:4) 2 centaurs (D:5 D:7) A kobold brigand (D:7) 6 bullfrogs (Sewer D:7) A scorpion (D:7) 4 wights (D:7) A burial acolyte (D:5) A howler monkey (D:6) 6 hounds (D:5 D:6) A jelly (D:4) An orc priest (D:6) Natasha (twice) (D:3) 2 iguanas (D:6) 5 orc wizards (D:5 D:6 D:8) 6 adders (D:3 D:4 D:5 D:6) A shadow imp (D:6) A white imp (D:7) 2 adder zombies (D:5) 2 ribbon worms (D:4) 12 dart slugs (D:1 Sewer) The ghost of powerchild the Sneak, a weakling VSDe (D:5) 13 orcs (D:4 D:5 D:6 D:7 D:8) 8 ball pythons (D:1 D:2 D:3 Sewer D:4) 8 endoplasms (D:1 D:2 D:3 D:4) 17 giant cockroaches (D:3 D:4 Sewer) 4 goblins (D:1 D:2 D:3) 10 hobgoblins (D:1 D:2 D:3 D:4) 7 jackals (D:1) 9 kobolds (D:1 D:3 D:4 D:7) 7 quokkas (D:1 D:2 D:3 D:4) 4 bats (D:1 D:2 D:3) 12 frilled lizards (D:1 D:3 Sewer D:4) 4 rats (D:1 D:4) 179 creatures vanquished. Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Spellcasting | 4 5 6 7 8 | 8.1 Conjurations | 4 5 6 7 8 | 8.1 Hexes | 4 5 6 7 8 | 8.1 Summonings | 4 5 6 7 8 | 8.1 Necromancy | 4 5 6 7 8 | 8.1 Translocations | 4 5 6 7 8 | 8.1 Forgecraft | 4 5 6 7 8 | 8.1 Fire Magic | 4 5 6 7 8 | 8.1 Ice Magic | 4 5 6 7 8 | 8.1 Air Magic | 4 5 6 7 8 | 8.1 Earth Magic | 4 5 6 7 8 | 8.1 Alchemy | 4 5 6 7 8 | 8.1 Fighting | 3 8 10 | 10.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Cast: Magic Dart | 77 | 75 | 127 | 11 || 290 Searing Ray | 2 | 2 | 1 | || 5 Iskenderun's Myst | | 6 | 41 | 24 || 71 Fulminant Prism | | 1 | 11 | 11 || 23 Grave Claw | | | 1 | || 1 Use: Scroll | | 4 | | 2 || 6 Potion | | | 1 | || 1 Armour: Robe | 8 | 7 | 7 | 7 || 29 Dodge: Dodged | 5 | 5 | 6 | 9 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6861 | 6277 | 584 | 540 | 4717 | 10 | 686.1 | Dungeon | 6201 | 5709 | 492 | 320 | 4648 | 8 | 775.1 | Temple | 94 | 2 | 92 | 0 | 0 | 1 | 94.0 | Sewer | 565 | 565 | 0 | 220 | 69 | 1 | 565.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1132 daAuts D:1: 951 daAuts D:6: 924 daAuts D:7: 884 daAuts D:2: 808 daAuts D:3: 729 daAuts D:5: 652 daAuts Sewer: 565 daAuts D:8: 117 daAuts Temple: 94 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 563.5 Dungeon | 80.3 | 80.3 | N/A | N/A | 95.3 | 671.2 Sewer | 19.7 | 19.7 | N/A | N/A | 4.7 | 265.0 +-------+-------+-------+-------+-------+---------------------- Message History The frilled lizard moves out of view. The frilled lizard is heavily wounded. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A giant cockroach comes into view. The giant cockroach is heavily wounded. You kill the giant cockroach! You feel better. A giant cockroach comes into view. The giant cockroach waves its antennae. You kill the giant cockroach! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. There is a gate leading back out of this place here. Welcome back to the Dungeon! You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! The walls and floor vibrate strangely for a moment. There is a collapsed entrance here. You now have 258 gold pieces (gained 14). You now have 265 gold pieces (gained 7). e - 40 stones (gained 3) u - 6 javelins You now have 280 gold pieces (gained 15). You now have 294 gold pieces (gained 14). Found a stone staircase leading down. A sky beast comes into view. The sky beast is moderately wounded. The sky beast is heavily wounded. The sky beast is heavily wounded. The sky beast is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the sky beast. The sky beast is almost dead. Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure) The mystic blast hits the sky beast! You kill the sky beast! You feel better. You now have 300 gold pieces (gained 6). Found a stone staircase leading down. v - a wand of iceblast (7) w - a scroll of identify c - 2 fizzy clear potions (gained 1) A ribbon worm comes into view. The ribbon worm is lightly wounded. The ribbon worm is lightly wounded. The ribbon worm is moderately wounded. The ribbon worm is almost dead. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the ribbon worm! You kill the ribbon worm! You hear an angry hiss. A ball python comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Okay, then. The ball python is severely wounded. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 chain mail. A phantom comes into view. The phantom is lightly damaged. The phantom is moderately damaged. The phantom is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the phantom! The phantom is severely damaged. The phantom slams into the rock wall. The phantom is almost destroyed. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) The mystic blast hits the phantom. The phantom is almost destroyed. The phantom slams into the rock wall. You destroy the phantom! An adder comes into view. The adder is moderately wounded. The adder hisses angrily. The adder is almost dead. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jelly comes into view. The jelly is lightly wounded. The jelly quivers. The jelly is heavily wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jelly is nearby! The jelly is heavily wounded. The jelly is severely wounded. The jelly is almost dead. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the jelly. You kill the jelly! You now have 316 gold pieces (gained 16). You see here 4 large rocks. You now have 324 gold pieces (gained 8). You see here 4 large rocks. You now have 333 gold pieces (gained 9). A lemure comes into view. The lemure is lightly wounded. The lemure shouts! Pikel, Merchant of Souls comes into view. He is wielding a +2 whip of freezing. Casting: Magic Dart (safe; 1% risk of failure) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available) Aim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (wandering, hasn't noticed you) You unleash the spiteful dead! The jagged bones skewer Pikel! Pikel is moderately wounded. Pikel shouts! Pikel is pinned in place! You hear a shout! x2 Casting: Grave Claw (safe; 1% risk of failure) The mystic blast hits the lemure! The lemure is heavily wounded. The lemure slams into the rock wall. The lemure is severely wounded. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) The mystic blast hits the lemure! The lemure is almost dead. The lemure slams into the rock wall. You kill the lemure! That felt strangely unrewarding. You hear a shout! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Aiming: Fulminant Prism (dangerous; 4% risk of failure) Pikel says, "You'll make a fine lemure." You hear a loud crackle. You hear an explosion! The blast of energy engulfs Pikel!! Pikel is almost dead. Casting: Fulminant Prism (dangerous; 4% risk of failure) The mystic blast hits Pikel! You kill Pikel! Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! You have reached level 8! You feel clever. a +2 whip of freezing; a +0 robe a +2 whip of freezing; a +0 robe e - 41 stones (gained 1) e - 42 stones (gained 1) e - 43 stones (gained 1) a +2 whip of freezing; a +0 robe A quokka and 2 frilled lizards come into view. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the frilled lizard! You kill the frilled lizard! The frilled lizard hisses angrily. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the quokka. The quokka is heavily wounded. The quokka slams into the rock wall! You kill the quokka! The frilled lizard is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the frilled lizard! You kill the frilled lizard! You see here a +0 scale mail. You now have 345 gold pieces (gained 12). You now have 358 gold pieces (gained 13). a +2 whip of freezing; a +0 robe You see here a +0 barding. Done exploring. Done exploring. a +2 whip of freezing; a +0 robe Done exploring. Done exploring. Found a blossoming altar of Fedhas and a stormy altar of Qazlal. Found a stone staircase leading up. Found a stone staircase leading down. An adder comes into view. The adder hisses angrily. A phantom comes into view. The adder is moderately wounded. The adder is severely wounded. You kill the adder! You feel better. The phantom is moderately damaged. The phantom is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the phantom! You destroy the phantom! You feel better. You hear a shout! Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 8! Your Hexes skill increases to level 8! Your Summonings skill increases to level 8! Your Necromancy skill increases to level 8! Your Translocations skill increases to level 8! Your Forgecraft skill increases to level 8! Your Fire Magic skill increases to level 8! Your Ice Magic skill increases to level 8! Your Air Magic skill increases to level 8! Your Earth Magic skill increases to level 8! Your Alchemy skill increases to level 8! w - 2 scrolls of identify (gained 1) A centaur comes into view. An ogre comes into view. It is wielding a +0 giant club. A hound comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) The ogre shouts! The hound barks! Casting: Fulminant Prism (dangerous; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow completely misses you. Your fulminant prism crackles loudly. The centaur unwields a +0 orcbow. Your fulminant prism explodes! The blast of energy engulfs the hound!! The hound is almost dead. The blast of energy engulfs the centaur!! You kill the centaur! You have harvested as much death for Grave Claw as you can hold at once. The blast of energy engulfs the ogre!! The ogre is severely wounded. Your Fighting skill increases to level 1! Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the ogre! You kill the ogre! You feel better. Your Fighting skill increases to level 2! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the hound!! You kill the hound! You feel better. Your Fighting skill increases to level 3! An adder comes into view. The adder moves out of view. An adder is nearby! The adder is lightly wounded. The adder hisses angrily. The adder is moderately wounded. You kill the adder! Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found Curaobru's Antique Armour Emporium. There is an entrance to Curaobru's Antique Armour Emporium here. Unknown command. x - a +0 cloak of preservation Thank you for shopping at Curaobru's Antique Armour Emporium! You finish putting on your +0 cloak of preservation. d - 2 scrolls of teleportation (gained 1) You now have 171 gold pieces (gained 15). Found a stone staircase leading down. Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 188 gold pieces (gained 17). You now have 198 gold pieces (gained 10). y - the +6 flail of the Shifting Ancients {speed, rF+ rN+ Str+2} An orc wizard and an orc come into view. The orc wizard shouts! You hear a shout! A hound comes into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) The orc shouts! The hound barks! An orc comes into view. It is wielding a +0 dagger. Your fulminant prism crackles loudly. The orc wizard casts a spell at you. The puff of flame hits you. You resist. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! You feel better. The blast of energy engulfs the orc! You kill the orc! The blast of energy engulfs the orc!! You kill the orc! You have reached level 9! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Dimensional Bullseye wells up from within. Spell assigned to 'h'. The hound is heavily wounded. The hound is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the hound. You kill the hound! a +0 dagger; a +0 robe a +0 dagger; a +0 leather armour Found Kuhon's Book Emporium. The shop is a mimic! The shop mimic cackles madly and vanishes in a puff of smoke! You can't go down here! Found a runed translucent door. You can't go up here! Powerchild's ghost turns its malevolent gaze towards you. An orc comes into view. It is wielding a +0 dagger. The orc shouts! A hound comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the orc! You kill the orc! The hound barks! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the hound!! You kill the hound! You feel better. Powerchild's ghost tries to sneak away. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits powerchild's ghost. Powerchild's ghost is heavily damaged. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits powerchild's ghost. You destroy powerchild's ghost! f - 4 orange potions (gained 2) z - a scroll labelled IQOL TOIMAVUF An adder comes into view. The adder hisses angrily. You see here 2 curare-tipped darts. The adder is lightly wounded. The adder is moderately wounded. The adder is heavily wounded. The adder is almost dead. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the adder! You kill the adder! A - 2 curare-tipped darts You now have 209 gold pieces (gained 11). Found a stone staircase leading down. You now have 217 gold pieces (gained 8). A hound comes into view. Found Metueto's Jewellery Boutique. The hound barks! The hound is heavily wounded. The hound is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the hound. The hound is almost dead. You kill the hound! Your Fighting skill increases to level 4! Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an entrance to Metueto's Jewellery Boutique here. You feel stronger. Your hands tingle! y - the +6 flail of the Shifting Ancients (weapon) {speed, rF+ rN+ Str+2} You see here a +0 quarterstaff. An adder zombie comes into view. The adder zombie is heavily damaged. The adder zombie is severely damaged. An adder zombie is nearby! The adder zombie is almost destroyed. An adder zombie is nearby! You destroy the adder zombie! A burial acolyte comes into view. It is wielding a +0 dagger. A burial acolyte is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) The burial acolyte shouts! Your fulminant prism crackles loudly. The burial acolyte hits your fulminant prism with a +0 dagger. Your fulminant prism explodes! The blast of energy engulfs the burial acolyte! The burial acolyte is almost dead. You feel a bit more experienced. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. The burial acolyte is healed. Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the burial acolyte!! You kill the burial acolyte! You feel better. Found an ancient bone altar of Kikubaaqudgha. You see here a +0 trident. b - 2 cyan potions (gained 1) B - a staff of conjuration Done exploring. Done exploring. B - a staff of conjuration (weapon) There is an entrance to Metueto's Jewellery Boutique here. Found a stone staircase leading up. You can't go up here! An adder comes into view. You see here a +0 orcbow. You see here a +0 orcbow. The adder hisses angrily. The adder is heavily wounded. You kill the adder! You feel better. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) l - 3 scrolls of enchant weapon {useless} (gained 1) You now have 228 gold pieces (gained 11). You now have 243 gold pieces (gained 15). An orc wizard and an orc come into view. The orc wizard shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +1 antimagic short sword. An orc priest comes into view. It is wielding a +0 dagger. The orc throws a boomerang. Your fulminant prism crackles loudly. The orc wizard casts a spell at you. You are confused. Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! You feel better. The blast of energy engulfs the orc!! You kill the orc! You can now unleash Makhleb's destructive might. The blast of energy engulfs the orc!!! You kill the orc! You feel better. The blast of energy engulfs the orc priest!! You kill the orc priest! You hear an angry growl. x2; You hear a shout! You hear a bark! An iguana comes into view. You're too confused to cast spells. Okay, then. You're too confused to cast spells. Okay, then. You're too confused to cast spells. Okay, then. It was a potion of curing. You feel better. Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the orc wizard!! You kill the orc wizard! The iguana hisses angrily. Unknown command. The iguana is moderately wounded. The iguana is moderately wounded. A shadow imp comes into view. The iguana is severely wounded. The shadow imp shouts, "Scamper away, thou reeling-ripe fool-headed flap-bat!" The iguana is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the iguana! You kill the iguana! Your Fighting skill increases to level 5! The shadow imp is severely wounded. The shadow imp is severely wounded. The shadow imp shouts, "Slither away, thou spongy folly-fallen lout!" You kill the shadow imp! Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. C - a white potion D - a boomerang You see here a +0 dagger. You now have 259 gold pieces (gained 16). a +0 hand axe; a +0 leather armour You see here a +1 antimagic short sword. A black bear comes into view. The black bear growls angrily. The black bear is moderately wounded. The black bear is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the black bear! You kill the black bear! You feel better. You now have 270 gold pieces (gained 11). E - a scroll labelled CYUNTO NIDETO An iguana comes into view. An iguana is nearby! The iguana hisses angrily. The iguana is lightly wounded. The iguana is lightly wounded. The iguana is heavily wounded. The iguana is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the iguana. The iguana is almost dead. An iguana is nearby! The iguana is almost dead. You kill the iguana! You can't see any susceptible monsters within range! (Use Z to cast anyway.) F - a murky sapphire potion e - 48 stones (gained 5) d - 3 scrolls of teleportation (gained 1) A hound comes into view. The hound is moderately wounded. The hound barks! The hound is moderately wounded. The hound is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the hound! You kill the hound! w - 3 scrolls of identify (gained 1) Found a stone staircase leading down. You see here a +0 dagger. Found a stone staircase leading down. You see here a +0 long sword. a +0 hand axe; a +0 leather armour Found a stone staircase leading down. A black bear comes into view. The black bear is lightly wounded. The black bear growls angrily. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the black bear!! You kill the black bear! Your Fighting skill increases to level 6! A yak comes into view. The yak bellows! You hear a bellow! A yak comes into view. The yak is lightly wounded. The yak is lightly wounded. A yak comes into view. The yak is moderately wounded. The yak bellows! Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the yak! The yak is severely wounded. You hear a bellow! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the yak. The yak is severely wounded. The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) The yak gores you! The yak is severely wounded. The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak! The yak is moderately wounded. The yak gores you! The searing ray hits the yak. The yak is severely wounded. The searing ray hits the yak. The yak is heavily wounded. The searing ray hits the yak! The yak is heavily wounded. A yak comes into view. The yak completely misses you. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak! The yak is severely wounded. You finish channelling your searing ray. The yak completely misses you. Casting: Searing Ray (safe; 1% risk of failure) The mystic blast hits the yak! You kill the yak! You feel better. The mystic blast hits the yak! You kill the yak! You hear a bark! Your Fighting skill increases to level 7! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the yak! You kill the yak! You hear a bark! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the yak!! The yak is severely wounded. You hear a bark! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hound comes into view. The hound barks! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the yak! The yak is almost dead. The yak is almost dead. Casting: Magic Dart (safe; 1% risk of failure) You miscast Iskenderun's Mystic Blast. The yak closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) You miscast Iskenderun's Mystic Blast. The yak closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the hound! You kill the hound! The mystic blast hits the yak!! You kill the yak! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Okay, then. You start resting. You start resting. You now have 284 gold pieces (gained 14). d - 4 scrolls of teleportation (gained 1) A howler monkey comes into view. The howler monkey is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the howler monkey! You kill the howler monkey! You feel better. Your Fighting skill increases to level 8! Done exploring. Done exploring. A bullfrog comes into view. The bullfrog is lightly wounded. The bullfrog croaks. The bullfrog is moderately wounded. The bullfrog is heavily wounded. The bullfrog is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the bullfrog!! You kill the bullfrog! The orc warrior shouts! LukeCody2's ghost turns its malevolent gaze towards you. LukeCody2's ghost feints to the left. The wyvern hisses angrily. A bullfrog and a white imp come into view. The bullfrog croaks. The bullfrog is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) The white imp gestures at you. The puff of frost misses you. LukeCody2's ghost wails. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the bullfrog! The bullfrog is severely wounded. LukeCody2's ghost keens inconsolably. Your fulminant prism explodes! The blast of energy engulfs the white imp!! You kill the white imp! The blast of energy engulfs the bullfrog!! You kill the bullfrog! You hear a shout! x2 LukeCody2's ghost shrieks, "They lied to you. The Dungeon just goes down and down forever." A phantom comes into view. A kobold comes into view. It is wielding a +0 dagger of venom. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the phantom! The phantom is moderately damaged. You hear a shout! x2 Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the kobold. You kill the kobold! You feel better. A kobold comes into view. It is wielding a +0 club. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the phantom!! You destroy the phantom! You feel better. The kobold throws a stone. A kobold comes into view. It is wielding a +0 dagger. A kobold brigand comes into view. It is wielding a +0 vampiric short sword and quivering curare-tipped darts. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Your fulminant prism crackles loudly. A scorpion comes into view. A bullfrog comes into view. Your fulminant prism explodes! The blast of energy engulfs the kobold!! You kill the kobold! The blast of energy engulfs the kobold!! You kill the kobold! You feel better. The blast of energy engulfs the kobold brigand!! You kill the kobold brigand! The blast of energy engulfs the bullfrog!! The bullfrog is almost dead. The bullfrog gives a loud, deep croak! The blast of energy engulfs the scorpion! You kill the scorpion! You feel better. You have reached level 10! You kill the bullfrog! You feel better. LukeCody2's ghost says, "I'm committing your attacks to memory." Your Fighting skill increases to level 9! You can't see any susceptible monsters within range! (Use Z to cast anyway.) LukeCody2's ghost says, "I was like you once." There is a transporter landing site here. There is a transporter landing site here. LukeCody2's ghost ripples. d - 5 scrolls of teleportation (gained 1) Found a stone staircase leading down. An orc comes into view. It is wielding a +0 club. The orc shouts! A water moccasin comes into view. The water moccasin hisses angrily. The orc misses you. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the orc! You kill the orc! The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin slams into the rock wall! The water moccasin is severely wounded. The water moccasin closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the water moccasin. The water moccasin is almost dead. The water moccasin slams into the rock wall! You kill the water moccasin! You feel better. e - 53 stones (gained 5) An ice beast comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! Casting: Fulminant Prism (dangerous; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The ice beast is lightly wounded. An orc comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the ice beast! The ice beast is heavily wounded. The ice beast slams into the translucent rock wall! The ice beast is severely wounded. You hear a shout! A centaur comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the ice beast! You kill the ice beast! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the orc! You kill the orc! You feel better. You hear a loud, deep croak! A bullfrog comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the centaur! The centaur is severely wounded. The centaur slams into the translucent rock wall! You kill the centaur! You feel better. The bullfrog is lightly wounded. The bullfrog barely misses you. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the bullfrog! The bullfrog is heavily wounded. The bullfrog slams into the crystal wall! The bullfrog is almost dead. A wight comes into view. It is wielding a +4 long sword. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the bullfrog!! You kill the bullfrog! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the wight! The wight is severely damaged. The wight slams into the crystal wall! You destroy the wight! You feel better. A wight comes into view. It is wielding a +3 morningstar. Your fulminant prism explodes! The wight is lightly damaged. The wight is heavily damaged. A wight comes into view. It is wielding a +0 hand axe. The wight is lightly damaged. A wight comes into view. It is wielding a +4 flail. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the wight! The wight is severely damaged. The wight collides with the wight. The wight is lightly damaged. The wight is severely damaged. The wight is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the wight!! You destroy the wight! The mystic blast hits the wight! You destroy the wight! Your Fighting skill increases to level 10! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the wight! You destroy the wight! You feel better. You start resting. a +0 hand axe; a +0 robe a +4 long sword; a +0 robe a +0 hand axe; a +0 robe You now have 287 gold pieces (gained 3). The wyvern hisses angrily. e - 62 stones (gained 9) Found a stone staircase leading down. You now have 304 gold pieces (gained 17). o - 2 bubbling dark potions (gained 1) You now have 325 gold pieces (gained 21). e - 66 stones (gained 4) Found a stone staircase leading up. LukeCody2's ghost turns its malevolent gaze towards you. The wyvern hisses angrily. a +0 dagger of venom; a kobold skeleton e - 67 stones (gained 1) You see here a +0 club. A - 3 curare-tipped darts (gained 1) a +0 vampiric short sword; a kobold skeleton e - 70 stones (gained 3) Found a stone staircase leading down. You see here a +0 rapier. G - a ring of ice Found a stone staircase leading up. LukeCody2's ghost whispers, "It is all a dream - a grotesque and foolish dream." You now have 335 gold pieces (gained 10). H - a wand of paralysis (7) You see here a book of Touch. Partly explored, unvisited transporter. Partly explored, unvisited transporter. You can't see any susceptible monsters within range! (Use Z to cast anyway.) a +0 vampiric short sword; a kobold skeleton You see here a +0 dagger. The orc warrior shouts! LukeCody2's ghost turns its malevolent gaze towards you. You hear an angry hiss. The wyvern hisses angrily. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the gargoyle! The gargoyle is heavily damaged. The gargoyle collides with your fulminant prism. Your fulminant prism is heavily damaged. The gargoyle is heavily damaged. Your fulminant prism explodes! The blast of energy engulfs the gargoyle. The gargoyle is severely damaged. You hear an angry growl. You hear a trumpeting! You hear a loud, deep croak! You hear a shout! x3 The gargoyle is severely damaged. You hear a trumpeting! The gargoyle hurls a stone arrow at you. The stone arrow misses you. You hear an angry growl. Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the gargoyle! The gargoyle is almost destroyed. The gargoyle collides with your fulminant prism. Your fulminant prism is heavily damaged. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the gargoyle! You destroy the gargoyle! You hear an angry growl. Your fulminant prism explodes! You hear an angry growl. You hear a shout! z - a scroll of poison E - a scroll of torment Unknown command. A black bear comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) You miscast Iskenderun's Mystic Blast. The black bear bites you! The black bear closely misses you. x2 Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the black bear! The black bear is heavily wounded. The black bear slams into the rock wall! The black bear is severely wounded. You hear a trumpeting! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the black bear! You kill the black bear! You feel better. An elephant comes into view. You see here a +0 mace. Level annotation: 2 transporters, LukeCody2's ghost, novice TrFi LukeCody2's ghost says, "I'll give you a battle you'll never forget!" You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the faint creaking of a distant portcullis. An orc comes into view. It is wielding a +0 trident. The orc shouts! An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 short sword. The orc shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! The orc wizard casts a spell at you. The puff of flame hits you. You resist. The orc wizard moves out of view. You hear a shout! Found a white marble altar of Elyvilon. An orc wizard and an orc come into view. The orc wizard shouts! The orc shouts! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Casting: Fulminant Prism (dangerous; 2% risk of failure) You hear a shout! Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) You miscast Iskenderun's Mystic Blast. Your fulminant prism explodes! The blast of energy engulfs the orc wizard! The orc wizard is almost dead. The blast of energy engulfs the orc!!! You kill the orc! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) The orc barely misses you. The orc closely misses you. The orc wizard casts a spell at you. The puff of flame hits your fulminant prism. Your fulminant prism resists. Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the orc. The orc is severely wounded. The orc collides with the orc! You kill the orc! You feel better. You kill the orc! The mystic blast hits the orc! You kill the orc! You feel better. Your fulminant prism crackles loudly. The orc wizard gestures at you while chanting. The puff of flame hits your fulminant prism. Your fulminant prism resists. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the orc wizard! You kill the orc wizard! You feel better. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! You hear the faint creaking of a very distant portcullis. You see here an orb of mayhem. Casting: Fulminant Prism (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) You miscast Fulminant Prism. The elephant trumpets! Casting: Fulminant Prism (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Casting: Fulminant Prism (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is moderately wounded. Your fulminant prism crackles loudly. You hear a shout! x4 Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the elephant. The elephant is moderately wounded. Your fulminant prism explodes! The blast of energy engulfs the elephant! The elephant is heavily wounded. You hear a shout! x3 Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Casting: Fulminant Prism (dangerous; 2% risk of failure) The elephant is heavily wounded. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the elephant! The elephant is severely wounded. The elephant tramples you! You are shoved backwards! Your fulminant prism explodes! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the elephant. The elephant is severely wounded. * * * LOW HITPOINT WARNING * * * The elephant closely misses you. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) You miscast Iskenderun's Mystic Blast. * * * LOW HITPOINT WARNING * * * The elephant tramples you! You die...