Dungeon Crawl Stone Soup version 0.33-a0-1197-gff708282ee (webtiles) character file. Game seed: 15549590311559277488 1831 person50605 the Trooper (level 9, -8/69 HPs) Began as a Djinni Conjurer on Mar 27, 2025. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 7 of the Dungeon on Apr 4, 2025. The game lasted 00:16:50 (5955 turns). person50605 the Trooper (Djinni Conjurer) Turns: 5955, Time: 00:16:51 Health: -8/69 AC: 4 Str: 6 XL: 9 Next: 33% Gold: 181 EV: 11 Int: 29 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . f - +0 cloak rCorr . j - +0 pair of gloves SInv . (no amulet) Will ..... k - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.31/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_rooms D:2: layout_basic, basic_altar D:3: layout_basic, slow_altar_1, nicolae_wu_jian_glorious_leap, led_xom_imps, serial_shops, nicolae_shop_tiny_glass, hellmonk_ecumenical_altar_arch_garden D:4: gammafunk_steamed_eel, layout_basic, st_stairs_11, uniq_eustachio, uniq_edmund D:5: layout_loops_corners, mainiacjoe_overflow_surrounded_room, dancing_weapons_uskayaw, evilmike_ruin_ashenzari D:6: layout_basic, minmay_temple_entry_nine_rooms D:7: layout_rooms, kennysheep_little_box, lemuel_doored_altar, index_necropolis_entry_miniature_reverse Temple: nicolae_temple_superstar Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26971 Temple (1/1) D:6 Zot: 5998 Altars: Ashenzari Cheibriados Dithmenos Fedhas Nemelex Xobeh Trog Uskayaw Wu Jian Xom Zin The Shining One Shops: D:3 * Annotations: D:4 2 transporters You were on level 7 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 311 gold pieces. You spent 130 gold pieces at shops. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 78 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 265 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 265 | D:1 | The power to cast Poisonous Vapours wells up from within. 265 | D:1 | Learned a level 1 spell: Poisonous Vapours 634 | D:2 | Found a hide-covered altar of Uskayaw. 820 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1211 | D:2 | You are sucked into a shaft and drop 1 floor! 1211 | D:3 | Found Rinnac's Assorted Antiques. 1237 | D:3 | Bought an emerald ring for 130 gold pieces 1808 | D:3 | Found a shimmering altar of Xom. 1814 | D:3 | Reached XP level 5. HP: 8/35 MP: 0/0 1814 | D:3 | The power to cast Static Discharge wells up from within. 1814 | D:3 | Learned a level 2 spell: Static Discharge 1818 | D:3 | Reached skill level 5 in Spellcasting 1818 | D:3 | Reached skill level 5 in Conjurations 1818 | D:3 | Reached skill level 5 in Hexes 1818 | D:3 | Reached skill level 5 in Summonings 1818 | D:3 | Reached skill level 5 in Necromancy 1818 | D:3 | Reached skill level 5 in Translocations 1818 | D:3 | Reached skill level 5 in Forgecraft 1818 | D:3 | Reached skill level 5 in Fire Magic 1818 | D:3 | Reached skill level 5 in Ice Magic 1818 | D:3 | Reached skill level 5 in Air Magic 1818 | D:3 | Reached skill level 5 in Earth Magic 1818 | D:3 | Reached skill level 5 in Alchemy 1822 | D:3 | HP: 1/35 [crimson imp/stone (2)] 1964 | D:3 | Reached XP level 6. HP: 34/40 MP: 0/0 2016 | D:3 | Found a faded altar of an unknown god. 2088 | D:3 | Found a snail-covered altar of Cheibriados. 2551 | D:3 | Upgraded the game from 0.33-a0-1135-g4c332b3a82 to | 0.33-a0-1141-g12c12526e9 2664 | D:3 | Found an ornate altar of the Wu Jian Council. 2719 | D:4 | Found a transporter. 2958 | D:4 | Noticed Eustachio 2971 | D:4 | Killed Eustachio 2972 | D:4 | Reached XP level 7. HP: 18/45 MP: 0/0 2972 | D:4 | The power to cast Tukima's Dance wells up from within. 2972 | D:4 | Learned a level 3 spell: Tukima's Dance 3191 | D:4 | Noticed Edmund 3197 | D:4 | Killed Edmund 3547 | D:4 | Found a transporter. 3882 | D:5 | Entered Level 5 of the Dungeon 3972 | D:5 | Reached skill level 7 in Spellcasting 3972 | D:5 | Reached skill level 7 in Conjurations 3972 | D:5 | Reached skill level 7 in Hexes 3972 | D:5 | Reached skill level 7 in Summonings 3972 | D:5 | Reached skill level 7 in Necromancy 3972 | D:5 | Reached skill level 7 in Translocations 3972 | D:5 | Reached skill level 7 in Forgecraft 3972 | D:5 | Reached skill level 7 in Fire Magic 3972 | D:5 | Reached skill level 7 in Ice Magic 3972 | D:5 | Reached skill level 7 in Air Magic 3972 | D:5 | Reached skill level 7 in Earth Magic 3972 | D:5 | Reached skill level 7 in Alchemy 3972 | D:5 | Reached XP level 8. HP: 42/50 MP: 0/0 4101 | D:5 | Found a broken altar of Ashenzari. 4578 | D:5 | Found a hide-covered altar of Uskayaw. 4602 | D:5 | Reached skill level 3 in Fighting 4819 | D:5 | Found a blossoming altar of Fedhas. 4830 | D:5 | Noticed a +0 dagger 4831 | D:5 | Noticed a +0 hand axe 4908 | D:5 | Upgraded the game from 0.33-a0-1141-g12c12526e9 to | 0.33-a0-1149-g9fdd3ef415 4908 | D:5 | Upgraded the game from 0.33-a0-1149-g9fdd3ef415 to | 0.33-a0-1195-gbd1523b72e 4949 | D:6 | Identified 5 scrolls of identify 4951 | D:6 | Identified 3 potions of heal wounds 5269 | D:6 | Reached skill level 5 in Fighting 5373 | D:6 | Found a staircase to the Ecumenical Temple. 5380 | Temple | Entered the Ecumenical Temple 5518 | D:6 | Reached XP level 9. HP: 59/67 MP: 0/0 5518 | D:6 | The power to cast Inner Flame wells up from within. 5518 | D:6 | Learned a level 3 spell: Inner Flame 5934 | D:7 | Reached skill level 7 in Fighting 5950 | D:7 | Upgraded the game from 0.33-a0-1195-gbd1523b72e to | 0.33-a0-1197-gff708282ee 5955 | D:7 | Killed from afar by an orc priest Inventory: Missiles b - 72 stones n - 3 poisoned darts o - 5 boomerangs Armour a - a +0 robe (worn) f - a +0 cloak (worn) (You found it on level 1 of the Dungeon) g - a +0 buckler (You found it on level 2 of the Dungeon) i - a +0 kite shield (You found it on level 6 of the Dungeon) j - a +0 pair of gloves (worn) (You found it on level 3 of the Dungeon) l - a +0 cloak (You found it on level 2 of the Dungeon) q - a scarf of invisibility (You found it on level 4 of the Dungeon) Jewellery k - a +6 ring of intelligence (worn) (You bought it in a shop on level 3 of the Dungeon) y - an amulet of reflection (You found it on level 6 of the Dungeon) Wands p - a wand of warping (11) (You took it off Edmund on level 4 of the Dungeon) Scrolls c - a scroll of brand weapon m - a scroll of torment {unknown} t - 5 scrolls of teleportation Potions d - a potion of moonshine {unknown} e - a potion of ambrosia {unknown} h - 3 potions of heal wounds s - 2 potions of might u - a potion of mutation {unknown} v - 2 potions of haste w - a potion of lignification {unknown} x - a potion of brilliance {unknown} Skills: + Level 7.7 Fighting - Level 2.2 Dodging - Level 1.5 Stealth - Level 7.2 Spellcasting - Level 7.2 Conjurations - Level 7.2 Hexes - Level 7.2 Summonings - Level 7.2 Necromancy - Level 7.2 Translocations - Level 7.2 Forgecraft - Level 7.2 Fire Magic - Level 7.2 Ice Magic - Level 7.2 Air Magic - Level 7.2 Earth Magic - Level 7.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 25% 3d14 2% 4 d - Iskenderun's Mystic Conj/Tloc 51% 2d11 (+2d62% 4 e - Poisonous Vapours Alch/Air 100% 1d5 1% 1 f - Static Discharge Conj/Air 100% 3-8/arc 1% 2 g - Tukima's Dance Hex 51% N/A 1% 3 h - Inner Flame Hex/Fire 51% N/A 1% 3 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) ,,,,,,,,,,,,....?######..#### *,,*,,,,.........#######.#### *,**,,,,.........#######.####** ,,,,,,,,.........####.o......,* ,,,,,*,,......^.....o.)......,* ,,****,,...#...##............,* ,,,,,,,,.....................,* ***,,*,*,*,#....#....<.......,* **,,,,,,,,,#....@.)..########** ,,,,,,,>.......†..[....###...,* *,,,,,,,..........##....##...,* ,,****,*.........[####.......,* ,,,,**,*..#......######......,* **,,,,,<.,#......########....,* ,,,,*,,*,*#.......########...,* ***,******#.......* *,,,,* ***~~~~~*,,,,>,,* *,,,,* You could see an orc warrior and an orc priest. Vanquished Creatures Eustachio (D:4) A steam dragon (D:6) Edmund (D:4) 2 water moccasins (D:6 D:7) An ice beast (D:6) A black bear (D:5) A phantom (D:5) 2 scorpions (D:6 D:7) 3 wights (D:7) 4 crimson imps (D:3) A bombardier beetle (D:3) 3 orc priests (D:6 D:7) A hound (D:5) 3 iguanas (D:4 D:5) 3 orc wizards (D:3 D:5 D:6) A sleepcap (D:4) 15 adders (D:2 D:3 D:4 D:5 D:6) 2 shadow imps (D:5) 5 dart slugs (D:1 D:2 D:3) 2 ribbon worms (D:2 D:4) 10 orcs (D:3 D:5 D:6 D:7) 5 bats (D:1) 4 endoplasms (D:1 D:2 D:3) 2 giant cockroaches (D:2) 9 goblins (D:1 D:2 D:4) 6 hobgoblins (D:1 D:2 D:3 D:4) 3 jackals (D:4) 3 quokkas (D:2 D:4 D:5) 6 ball pythons (D:1 D:2 D:4) 2 frilled lizards (D:1 D:3) 6 kobolds (D:1 D:2 D:3 D:4) 8 rats (D:2 D:3) 117 creatures vanquished. Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 4 5 6 7 | 7.2 Conjurations | 4 5 6 7 | 7.2 Hexes | 4 5 6 7 | 7.2 Summonings | 4 5 6 7 | 7.2 Necromancy | 4 5 6 7 | 7.2 Translocations | 4 5 6 7 | 7.2 Forgecraft | 4 5 6 7 | 7.2 Fire Magic | 4 5 6 7 | 7.2 Ice Magic | 4 5 6 7 | 7.2 Air Magic | 4 5 6 7 | 7.2 Earth Magic | 4 5 6 7 | 7.2 Alchemy | 4 5 6 7 | 7.2 Fighting | 6 7 | 7.7 Dodging | | 2.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 1 | || 1 Cast: Magic Dart | 51 | 103 | 59 || 213 Iskenderun's Myst | | 7 | 37 || 44 Searing Ray | | 4 | 4 || 8 Fulminant Prism | | 5 | 14 || 19 Use: Scroll | | | 7 || 7 Armour: Robe | 1 | 21 | 7 || 29 Dodge: Dodged | 3 | 14 | 2 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5939 | 5684 | 255 | 493 | 4564 | 8 | 742.4 | Dungeon | 5937 | 5682 | 255 | 493 | 4564 | 7 | 848.1 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1165 daAuts D:4: 1162 daAuts D:5: 1063 daAuts D:6: 966 daAuts D:3: 917 daAuts D:1: 634 daAuts D:7: 27 daAuts Temple: 1 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 327.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 373.7 +-------+-------+-------+-------+-------+---------------------- Message History You start resting. A crimson imp is nearby! The crimson imp is heavily wounded. A crimson imp is nearby! The crimson imp is severely wounded. A crimson imp is nearby! The crimson imp is severely wounded. The crimson imp throws a stone. A crimson imp is nearby! The crimson imp is severely wounded. The crimson imp throws a stone. The stone hits you. A crimson imp is nearby! A crimson imp is nearby! You kill the crimson imp! You have reached level 6! b - 31 stones (gained 4) You see here a +1 dagger of chaos. A kobold comes into view. It is wielding a +0 dagger. A rat comes into view. There are monsters nearby! You kill the rat! The kobold throws a stone. The stone closely misses you. A kobold is nearby! You kill the kobold! Found a faded altar of an unknown god. You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 32 stones (gained 1) You see here a +0 dagger. d - 4 scrolls labelled OKKODD PADEAPN (gained 1) You see here a beast talisman. A rat comes into view. The rat squeaks loudly. The rat is moderately wounded. A rat is nearby! The rat is severely wounded. A rat is nearby! You kill the rat! You now have 36 gold pieces (gained 14). n - 3 poisoned darts A rat comes into view. The rat moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The rat squeaks loudly. You kill the rat! A bombardier beetle comes into view. Found a snail-covered altar of Cheibriados. A bombardier beetle is nearby! The bombardier beetle is lightly wounded. A bombardier beetle is nearby! The bombardier beetle is lightly wounded. A bombardier beetle is nearby! The bombardier beetle is lightly wounded. A bombardier beetle is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 88% to hit) You focus your ray upon the bombardier beetle. The bombardier beetle is lightly wounded. (Press . to maintain the ray.) There are no items here. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Casting: Fulminant Prism (quite dangerous; 8% risk of failure) The mystic blast hits the bombardier beetle. The bombardier beetle is heavily wounded. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! You kill the bombardier beetle! An adder comes into view. The adder is almost dead. The adder hisses angrily. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder is nearby! You kill the adder! You now have 38 gold pieces (gained 2). You now have 46 gold pieces (gained 8). You now have 52 gold pieces (gained 6). An adder comes into view. The adder is moderately wounded. The adder hisses angrily. The adder is severely wounded. An adder is nearby! The adder is almost dead. An adder is nearby! You kill the adder! You see here a +0 short sword. An endoplasm comes into view. An endoplasm is nearby! You kill the endoplasm! A hobgoblin comes into view. Found a stone staircase leading down. The hobgoblin shouts! You kill the hobgoblin! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dart slug comes into view. The dart slug is lightly wounded. A dart slug is nearby! The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart misses you. A dart slug is nearby! The dart slug is severely wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dart slug is nearby! The dart slug is almost dead. You kill the dart slug! A frilled lizard comes into view. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +2 short sword of protection. The crimson imp shouts! You see here a brown potion. The crimson imp is moderately wounded. The crimson imp lashes its tail. The crimson imp blinks! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - 3 brown potions (gained 1) The crimson imp throws a stone. The stone misses you. The crimson imp is lightly wounded. You miscast Magic Dart. The crimson imp throws a stone. The stone closely misses you. The crimson imp is lightly wounded. The crimson imp throws a stone. The stone hits you. The crimson imp is moderately wounded. The crimson imp throws a stone. The crimson imp is moderately wounded. The crimson imp is heavily wounded. The crimson imp is severely wounded. The crimson imp is severely wounded. The crimson imp is severely wounded. The crimson imp is almost dead. The crimson imp completely misses you. The crimson imp is almost dead. The crimson imp closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (severely wounded, 71% to hit) You focus your ray upon the crimson imp. The searing ray hits the crimson imp. You kill the crimson imp! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) You don't know that spell. You stop channelling your searing ray. b - 40 stones (gained 8) An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard moves out of view. The orc wizard shouts! You hear a shout! x2 An orc comes into view. It is wielding a +3 dagger. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 6% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! An orc comes into view. It is wielding a +0 club. The orc shouts! The orc hits you with a +3 dagger. Casting: Fulminant Prism (quite dangerous; 6% risk of failure) The mystic blast hits the orc! You kill the orc! You hear a shout! 2 orcs come into view. You closely miss the orc. The orc hits you with a +0 club. The orc barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) The mystic blast hits the orc. The orc is lightly wounded. The orc slams into the rock wall. The orc is severely wounded. The mystic blast hits the orc! You kill the orc! The orc hits you with a +0 flail! Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) The mystic blast hits the orc. The orc is severely wounded. The orc hits you with a +0 whip. You see here a +0 club. Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) The mystic blast hits the orc! You kill the orc! The mystic blast hits the orc! You kill the orc! * * * LOW HITPOINT WARNING * * * You start resting. Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 6; 0; 5.8; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. b - 46 stones (gained 6) Found a stone staircase leading down. There is a shimmering altar of Xom here. Found an ornate altar of the Wu Jian Council. There is an ornate altar of the Wu Jian Council here. You see here a +0 heavy battleaxe. Found an escape hatch in the floor. You see here a +0 war axe. Done exploring. Done exploring. Done exploring. What level of the Dungeon? (default 3, ? - help) There is an ornate altar of the Wu Jian Council here. There is a faded altar of an unknown god here. You see here a +0 club. d - 5 scrolls labelled OKKODD PADEAPN (gained 1) b - 53 stones (gained 7) A goblin comes into view. It is wielding a +0 club. The goblin is moderately wounded. The goblin shouts! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) o - 5 boomerangs A ribbon worm comes into view. The ribbon worm is lightly wounded. The ribbon worm is moderately wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ribbon worm is nearby! A ribbon worm is nearby! The ribbon worm is moderately wounded. The ribbon worm is moderately wounded. The ribbon worm is heavily wounded. A ribbon worm is nearby! The ribbon worm is almost dead. A ribbon worm is nearby! You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. A ball python comes into view. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 56 stones (gained 3) You now have 64 gold pieces (gained 12). You now have 69 gold pieces (gained 5). An iguana comes into view. The iguana hisses angrily. The iguana is moderately wounded. The iguana is heavily wounded. The iguana is almost dead. The iguana bites you. You kill the iguana! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the floor. Found a stone staircase leading down. You now have 77 gold pieces (gained 8). Eustachio the Magnificent comes into view. He is wielding a +0 falchion. Eustachio shouts! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 5% risk of failure) Your fulminant prism crackles loudly. Eustachio casts a spell. Your fulminant prism explodes! The blast of energy engulfs Eustachio!! Eustachio is heavily wounded. The blast of energy engulfs the white imp!! You kill the white imp! You hear a bark! x2 Casting: Fulminant Prism (dangerous; 5% risk of failure) Aiming: Fulminant Prism (dangerous; 5% risk of failure) A jackal comes into view. Eustachio says, "My allies will avenge me." Your fulminant prism crackles loudly. Eustachio casts a spell. Eustachio blinks! The crimson imp blinks! A jackal comes into view. Your fulminant prism explodes! The blast of energy engulfs the crimson imp!! You kill the crimson imp! The blast of energy engulfs the jackal!! You kill the jackal! A jackal comes into view. Casting: Fulminant Prism (dangerous; 5% risk of failure) Aiming: Fulminant Prism (dangerous; 5% risk of failure) Your fulminant prism crackles loudly. Eustachio says, "My allies will avenge me." Eustachio casts a spell. Eustachio blinks! Your fulminant prism explodes! The blast of energy engulfs the jackal!! You kill the jackal! The blast of energy engulfs the jackal! You kill the jackal! The blast of energy engulfs Eustachio!! Eustachio is almost dead. Your Spellcasting skill increases to level 6! Casting: Fulminant Prism (dangerous; 5% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (almost dead, 75% to hit) You focus your ray upon Eustachio. The searing ray misses Eustachio. (Press . to maintain the ray.) You stop channelling your searing ray. A quokka comes into view. Casting: Searing Ray (safe; 1% risk of failure) You miscast Iskenderun's Mystic Blast. You are caught in a field of spatial distortion. You are magically locked in place. Eustachio calls on the powers of shadow! Eustachio hits you with a +0 falchion. Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure) The mystic blast hits Eustachio! You kill Eustachio! You are no longer firmly anchored in space. You are able to move again. You have reached level 7! The power to cast Tukima's Dance wells up from within. Spell assigned to 'g'. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Aiming: Fulminant Prism (dangerous; 4% risk of failure) Aim: a quokka Okay, then. Casting: Fulminant Prism (dangerous; 4% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (75% to hit) You focus your ray upon the quokka. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You stop channelling your searing ray. You start resting. You start resting. A goblin comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Okay, then. The goblin is moderately wounded. The goblin shouts! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A sleepcap comes into view. The sleepcap is moderately damaged. The sleepcap is moderately damaged. The sleepcap is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) The mystic blast hits the sleepcap. The sleepcap is severely damaged. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) The mystic blast hits the sleepcap! You destroy the sleepcap! An adder comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Aiming: Fulminant Prism (dangerous; 4% risk of failure) Okay, then. Casting: Fulminant Prism (dangerous; 4% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The adder is lightly wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The adder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) You kill the adder! Edmund the Younger comes into view. He is wielding a +1 heavy dire flail and carrying a wand of warping. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits Edmund. Edmund is lightly wounded. Edmund slams into the stone wall. Edmund is moderately wounded. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) The mystic blast hits Edmund! Edmund is moderately wounded. Edmund slams into the stone wall. Edmund is heavily wounded. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Aiming: Fulminant Prism (dangerous; 4% risk of failure) Casting: Fulminant Prism (dangerous; 4% risk of failure) The mystic blast hits Edmund! Edmund is severely wounded. Edmund slams into the stone wall. Edmund is severely wounded. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) The mystic blast hits Edmund! You kill Edmund! Your fulminant prism explodes! You hear a shout! Okay, then. p - a wand of warping (11) You start resting. A hobgoblin comes into view. The hobgoblin is moderately wounded. The hobgoblin is heavily wounded. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. q - a scarf of invisibility Found a stone staircase leading up. A goblin comes into view. It is wielding a +0 club. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) r - a scroll labelled XOMUES GIOHA A kobold comes into view. It is wielding a +0 whip. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 60 stones (gained 4) You see here a +0 whip. You see here a +0 whip. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 91 gold pieces (gained 14). You reach down and open the large door. Found an escape hatch in the ceiling. s - 2 fuming inky potions You now have 106 gold pieces (gained 15). t - a bubbling blue potion Found a stone staircase leading down. Found a stone staircase leading up. An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Okay, then. The adder is moderately wounded. The adder hisses angrily. The adder is heavily wounded. The adder bites you. You kill the adder! Unknown command. You see here a +0 dagger. Partly explored, unvisited transporter. Partly explored, unvisited transporter. What level of the Dungeon? (default 4, ? - help) The shadow imp shouts, "Get thee hence, thou bootless weeb-spouting socdollager!" A shadow imp is nearby! The shadow imp is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the shadow imp. The shadow imp is severely wounded. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (severely wounded, 80% to hit) You focus your ray upon the shadow imp. The searing ray hits the shadow imp! You kill the shadow imp! (Press . to maintain the ray.) You stop channelling your searing ray. u - a scroll labelled KIOCRO PESE You now have 115 gold pieces (gained 9). A black bear comes into view. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) The black bear growls angrily. You hear an angry hiss. An adder comes into view. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the black bear. The black bear is moderately wounded. The black bear collides with your fulminant prism! Your fulminant prism is moderately damaged. The black bear is heavily wounded. Your fulminant prism explodes! The blast of energy engulfs the black bear!! You kill the black bear! The blast of energy engulfs the adder!!! You kill the adder! Your Spellcasting skill increases to level 7! You have reached level 8! You feel agile. v - a metallic emerald potion You see here a +0 scale mail. v - 2 metallic emerald potions (gained 1) Found a broken altar of Ashenzari. Found a stone staircase leading down. Found a stone staircase leading up. You now have 120 gold pieces (gained 5). u - 2 scrolls labelled KIOCRO PESE (gained 1) An adder comes into view. An adder is nearby! The adder is moderately wounded. The adder hisses angrily. The adder is almost dead. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A phantom comes into view. A phantom is nearby! The phantom is moderately damaged. The phantom hits you. The phantom blinks! You blink. A phantom is nearby! The phantom is heavily damaged. The phantom hits you. The phantom blinks! You blink. A phantom is nearby! The phantom is severely damaged. The phantom closely misses you. A phantom is nearby! Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the phantom! You destroy the phantom! Your Fighting skill increases to level 1! A quokka comes into view. The quokka is severely wounded. The quokka is almost dead. The quokka is almost dead. A quokka is nearby! You kill the quokka! Your Fighting skill increases to level 2! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You now have 129 gold pieces (gained 9). Found a stone staircase leading up. u - 3 scrolls labelled KIOCRO PESE (gained 1) w - a grey potion u - 4 scrolls labelled KIOCRO PESE (gained 1) An iguana comes into view. The iguana is lightly wounded. The iguana hisses angrily. The iguana is moderately wounded. The iguana is moderately wounded. The iguana is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the iguana! You kill the iguana! Found a stone staircase leading down. You now have 143 gold pieces (gained 14). An iguana comes into view. The iguana hisses angrily. The iguana moves out of view. An iguana and a shadow imp come into view. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the iguana. The iguana is moderately wounded. The shadow imp shouts! The iguana is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a hide-covered altar of Uskayaw. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the shadow imp! You kill the shadow imp! You hear a shout! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the iguana. The iguana is almost dead. You hear a shout! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the iguana! You kill the iguana! An orc wizard comes into view. It is wielding a +0 scimitar. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) The orc wizard shouts! You hear a shout! Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the orc wizard! The orc wizard is almost dead. The orc wizard slams into the crystal wall. You kill the orc wizard! You hear a shout! Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear an angry hiss. An orc comes into view. It is wielding a +0 hand axe. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) The orc hits your fulminant prism with a +0 hand axe! Your fulminant prism crackles loudly. The orc hits your fulminant prism with a +0 hand axe. Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! You start resting. An orc comes into view. It is wielding a +0 dagger. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the orc! You kill the orc! You hear an angry hiss. Your Fighting skill increases to level 3! You start resting. An adder comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the adder! The adder is severely wounded. The adder hisses angrily. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the adder! You kill the adder! x - a fizzy dark potion A hound comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) The hound pauses to sniff the ground. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the hound!! You kill the hound! b - 69 stones (gained 9) You see here a +0 dagger. Found a blossoming altar of Fedhas. Done exploring. Done exploring. Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Unable to get 'bloodcurse mutation' by name Unable to get 'insubstantial mutation' by name Unable to get 'no rings mutation' by name Unable to get 'vampire fangs mutation' by name Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 8; 3.3; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Cast which spell? (? or * to list) Okay, then. Okay, then. What level of the Dungeon? (default 1, ? - help) You see here a +0 scale mail. As you read the scroll labelled OKKODD PADEAPN, it crumbles to dust. It is a scroll of identify. u - 4 scrolls of teleportation; t - 4 scrolls of teleportation u - a bubbling blue potion; i - 4 scrolls of identify d - a bubbling amethyst potion v - 2 potions of haste h - 3 potions of heal wounds r - a scroll of revelation c - a scroll of brand weapon Okay, then. A water moccasin comes into view. Cast which spell? (? or * to list) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (1, -4) Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the water moccasin! The water moccasin is heavily wounded. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Location (0, -4) Aim: a water moccasin (heavily wounded, 72% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) The mystic blast hits the water moccasin! You kill the water moccasin! You stop channelling your searing ray. Your Fighting skill increases to level 4! Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 8; 4; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Found a stone staircase leading down. An orc comes into view. It is wielding a +0 club. The orc is severely wounded. The orc is almost dead. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc priest comes into view. It is wielding a +0 dagger. The orc priest is heavily wounded. An orc priest comes into view. It is wielding a +0 flail. The orc priest is severely wounded. The orc priest shouts! The orc priest invokes the aid of Beogh against you. Beogh smites you! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (4, 2) The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc priest calls upon Beogh to heal the orc priest. The orc priest is healed somewhat. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press A on the ability menu to convert to Beogh) Your fulminant prism crackles loudly. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Your fulminant prism explodes! The blast of energy engulfs the orc priest! You kill the orc priest! The blast of energy engulfs the orc priest!! You kill the orc priest! You start resting. An adder comes into view. The adder is lightly wounded. The adder hisses angrily. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The adder is moderately wounded. The adder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the adder! You kill the adder! You see here a ring of flight. Found an escape hatch in the floor. An adder comes into view. You see here a scroll of identify. The adder is moderately wounded. The adder is heavily wounded. The adder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the adder!! You kill the adder! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Location (0, 0) Okay, then. Unknown command. s - 2 potions of might Found an escape hatch in the ceiling. Unknown command. Unknown command. A scorpion comes into view. The scorpion is moderately wounded. The scorpion is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the scorpion! The scorpion is almost dead. You hear a shout! x2 An orc comes into view. It is wielding a +0 dagger. You kill the scorpion! Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the orc! You kill the orc! Your Fighting skill increases to level 5! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the orc! You kill the orc! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (1, -4) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc wizard! You kill the orc wizard! i - a +0 kite shield An adder comes into view. An adder is nearby! The adder is heavily wounded. The adder hisses angrily. The adder is almost dead. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 72 stones (gained 3) There is a fountain of clear blue water here. You briefly stop to clean your hands. Found a staircase to the Ecumenical Temple. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a staircase to the Ecumenical Temple here. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Done exploring. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. There is a fountain of clear blue water here. There is a dry fountain here. Found a stone staircase leading down. a +0 robe; a +0 dagger An adder comes into view. The adder hisses angrily. The adder moves out of view. An adder is nearby! Okay, then. The adder is lightly wounded. The adder is lightly wounded. The adder is lightly wounded. The adder barely misses you. The adder is moderately wounded. The adder bites you. The adder is moderately wounded. The adder bites you. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the adder! The adder is almost dead. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) You don't know that spell. Okay, then. An ice beast comes into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-1, -4) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ice beast!! You kill the ice beast! You now have 152 gold pieces (gained 9). A steam dragon comes into view. The steam dragon hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-4, 0) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the steam dragon! The steam dragon is heavily wounded. Found a stone staircase leading down. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the steam dragon!! You kill the steam dragon! Your Fighting skill increases to level 6! You have reached level 9! Your base attributes are Str 6, Int 21, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Inner Flame wells up from within. Spell assigned to 'h'. Found a stone staircase leading up. t - 5 scrolls of teleportation (gained 1) You now have 169 gold pieces (gained 17). Found a stone staircase leading up. You see here a +0 war axe. You see here a ring of poison resistance. y - an amulet of reflection You now have 181 gold pieces (gained 12). Done exploring. Done exploring. Done exploring. Done exploring. What level of the Dungeon? (default 6, ? - help) You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! There are monsters nearby! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Location (-4, -3) Your fulminant prism crackles loudly. Something hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the water moccasin!! The water moccasin is severely wounded. The water moccasin hisses angrily. You feel a bit more experienced. You hear a shout! x2 As you read the scroll of revelation, it crumbles to dust. You feel aware of your surroundings. You sensed 2 altars, and 2 shops/portals. A wight comes into view. It is wielding a +5 great sword. A wight comes into view. It is wielding a +4 scimitar. Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the water moccasin! You kill the water moccasin! You hear a shout! Your Fighting skill increases to level 7! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Location (-4, -4) The wight hits your fulminant prism with a +5 great sword! The wight hits your fulminant prism with a +5 great sword! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 2% risk of failure) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Location (-4, -3) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wight. The wight is moderately damaged. The blast of energy engulfs the wight! You destroy the wight! You hear a shout! A scorpion comes into view. Casting: Fulminant Prism (dangerous; 2% risk of failure) The mystic blast hits the wight! The wight is severely damaged. The wight slams into the rock wall. The wight is almost destroyed. You hear a shout! An orc comes into view. It is wielding a +0 club. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the wight. You destroy the wight! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the scorpion! The scorpion is severely wounded. An orc warrior comes into view. It is wielding a +0 glaive. The orc warrior shouts! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the scorpion. The scorpion is almost dead. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the orc! You kill the orc! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the scorpion. You kill the scorpion! You hear a shout! Saving game... please wait. Hyu hear de solemn chantink uf funerary rites. Dere iz an entrance to de Necropolis on dis level. Hurry und find it before de portal kloses! Hi me; Djinni; Conjurer; No God; Level 9; 7.6; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Hyu hear de solemn chantink uf funerary rites. Dere iz an entrance to de Necropolis on dis level. Hurry und find it before de portal kloses! Hi me; Djinni; Conjurer; No God; Level 9; 7.6; 7.2; 0 Welcome back, person50605 the Djinni Conjurer. Press ? for a list of commands and other information. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Location (4, 2) Your fulminant prism crackles loudly. An orc priest comes into view. It is wielding a +0 flail. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest shouts! Your fulminant prism explodes! The blast of energy engulfs the orc warrior! The orc warrior is heavily wounded. The blast of energy engulfs the orc priest!! You kill the orc priest! Casting: Fulminant Prism (dangerous; 2% risk of failure) The orc warrior is heavily wounded. The orc warrior hits you from afar with a +0 glaive! An orc priest comes into view. It is wielding a +0 club. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The orc warrior is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc warrior hits you from afar with a +0 glaive. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) The mystic blast hits the orc warrior. The orc warrior is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest invokes the aid of Beogh against you. Beogh smites you! You die...