Dungeon Crawl Stone Soup version 0.33-a0-1197-gff708282ee (webtiles) character file. Game seed: 7712333483278773545 5033 person50605 the Fighter (level 10, -10/85 HPs) Began as a Djinni Conjurer on Apr 4, 2025. Was a Priest of Makhleb. Mangled by Maurice ... wielding a +2 great sword of protection (24 damage) ... on level 7 of the Dungeon. The game lasted 00:16:07 (8351 turns). person50605 the Fighter (Djinni Conjurer) Turns: 8351, Time: 00:16:08 Health: -10/85 AC: 6 Str: 6 XL: 10 Next: 85% Gold: 0 EV: 16 Int: 25 God: Makhleb [***...] SH: 0 Dex: 17 rFire + + . m - staff of conjuration rCold x . . (no offhand) rNeg . . . E - +0 steam dragon scales rPois ∞ (no helmet) rElec . (no cloak) rCorr . M - +0 pair of gloves SInv . (no amulet) Will +.... y - +6 ring of dexterity Stlth + i - +5 ring of evasion HPRegen 0.34/turn %: infuse magic (-11 HP) @: confused, attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction, Infernal Servant Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_ring, serial_shops, shop, minmay_misc_feat_enclosed D:2: wad_crossroads, layout_basic, serial_shops, shop D:3: layout_loops_corners, nicolae_underground_beach D:4: minmay_skewed_foursquare, layout_basic, eat_drink_and_be_merry_uskayaw, corexii_hall_statues_i, uniq_grinder D:5: minmay_octagon_keep, layout_basic, grunt_gozag_breadcrumbs, minmay_temple_entry_wispy, minmay_starry_boxes, uniq_prince_ribbit1 D:6: layout_basic, grunt_qazlal_sundering, gup_sewer_entry_bubbles, solitary_fountain, minmay_crossroads D:7: layout_basic, lemuel_doored_altar, mainiacjoe_overflow_catwalk, chequers_temple_overflow_statue_of_worship, serial_undead, serial_undead_f, serial_undead_c, serial_undead_b, serial_undead_a, uniq_joseph, uniq_maurice Temple: oiseaux_autumnal_temple Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26141 Temple (1/1) D:5 Zot: 5939 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 * D:2 ? Annotations: D:7 Maurice You were on level 7 of the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Sewer. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 122 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 175 | D:1 | Found Qeuf's General Store. 524 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 524 | D:1 | The power to cast Kinetic Grapnel wells up from within. 524 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1201 | D:2 | Found Zoodol's Magic Scroll Shoppe. 1228 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 1471 | D:2 | Identified a staff of conjuration 1699 | D:2 | Reached XP level 5. HP: 32/35 MP: 0/0 1699 | D:2 | The power to cast Ensorcelled Hibernation wells up from | within. 1699 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 2012 | D:3 | Noticed a water moccasin 2016 | D:3 | Killed a water moccasin 2017 | D:3 | Reached skill level 5 in Spellcasting 2017 | D:3 | Reached skill level 5 in Conjurations 2017 | D:3 | Reached skill level 5 in Hexes 2017 | D:3 | Reached skill level 5 in Summonings 2017 | D:3 | Reached skill level 5 in Necromancy 2017 | D:3 | Reached skill level 5 in Translocations 2017 | D:3 | Reached skill level 5 in Forgecraft 2017 | D:3 | Reached skill level 5 in Fire Magic 2017 | D:3 | Reached skill level 5 in Ice Magic 2017 | D:3 | Reached skill level 5 in Air Magic 2017 | D:3 | Reached skill level 5 in Earth Magic 2017 | D:3 | Reached skill level 5 in Alchemy 2017 | D:3 | Reached XP level 6. HP: 23/40 MP: 0/0 3123 | D:4 | Reached XP level 7. HP: 38/45 MP: 0/0 3123 | D:4 | The power to cast Mephitic Cloud wells up from within. 3123 | D:4 | Learned a level 3 spell: Mephitic Cloud 3380 | D:4 | Noticed Grinder 3398 | D:4 | Killed Grinder 3399 | D:4 | Reached skill level 7 in Spellcasting 3399 | D:4 | Reached skill level 7 in Conjurations 3399 | D:4 | Reached skill level 7 in Hexes 3399 | D:4 | Reached skill level 7 in Summonings 3399 | D:4 | Reached skill level 7 in Necromancy 3399 | D:4 | Reached skill level 7 in Translocations 3399 | D:4 | Reached skill level 7 in Forgecraft 3399 | D:4 | Reached skill level 7 in Fire Magic 3399 | D:4 | Reached skill level 7 in Ice Magic 3399 | D:4 | Reached skill level 7 in Air Magic 3399 | D:4 | Reached skill level 7 in Earth Magic 3399 | D:4 | Reached skill level 7 in Alchemy 3399 | D:4 | Reached XP level 8. HP: 18/50 MP: 0/0 3612 | D:4 | Reached skill level 1 in Fighting 3773 | D:4 | Found a hide-covered altar of Uskayaw. 3957 | D:5 | Entered Level 5 of the Dungeon 3995 | D:5 | Reached skill level 2 in Fighting 4034 | D:5 | Reached skill level 3 in Fighting 4211 | D:5 | Reached skill level 4 in Fighting 4223 | D:5 | Reached skill level 5 in Fighting 4414 | D:5 | Found a staircase to the Ecumenical Temple. 4430 | Temple | Entered the Ecumenical Temple 4461 | Temple | Became a worshipper of Makhleb the Destroyer 4505 | D:5 | Noticed Prince Ribbit 4513 | D:5 | Killed Prince Ribbit 4514 | D:5 | Reached skill level 6 in Fighting 4514 | D:5 | Reached XP level 9. HP: 38/67 MP: 0/0 4514 | D:5 | The power to cast Cause Fear wells up from within. 4514 | D:5 | Learned a level 4 spell: Cause Fear 4644 | D:5 | Found an opulent altar of Gozag. 4789 | D:5 | Reached skill level 7 in Fighting 5391 | D:5 | Reached skill level 8 in Fighting 5493 | D:5 | Reached * piety under Makhleb 5495 | D:5 | Noticed a centaur 5500 | D:5 | Killed a centaur 6026 | D:6 | Reached skill level 9 in Fighting 6194 | D:6 | Found a glowing drain. 6206 | Sewer | Entered a sewer 6464 | Sewer | Reached ** piety under Makhleb 6519 | Sewer | Reached skill level 10 in Fighting 6519 | Sewer | Reached XP level 10. HP: 78/80 MP: 0/0 6519 | Sewer | Found a viscous altar of Jiyva. 6824 | D:6 | Noticed a gargoyle 6826 | D:6 | Found a stormy altar of Qazlal. 6833 | D:6 | Killed a gargoyle 7349 | D:6 | Reached skill level 11 in Fighting 7861 | D:7 | Reached skill level 12 in Fighting 7893 | D:7 | Found a bloodstained altar of Trog. 7971 | D:7 | Noticed Joseph 7994 | D:7 | Killed Joseph 8237 | D:7 | Reached *** piety under Makhleb 8326 | D:7 | Noticed Maurice 8339 | D:7 | Maurice stole a +4 ring of slaying 8344 | D:7 | Something stole a staff of cold 8348 | D:7 | Something stole 101 stones 8350 | D:7 | Something stole 342 gold 8351 | D:7 | Mangled by Maurice Inventory: Missiles b - 53 stones C - 3 boomerangs Armour a - a +0 robe x - a scarf of harm (You found it on level 3 of the Dungeon) E - +0 steam dragon scales (worn) (You found it on level 5 of the Dungeon) M - a +0 pair of gloves (worn) (You found it on level 7 of the Dungeon) Magical Staves m - a staff of conjuration (weapon) (You found it on level 2 of the Dungeon) o - a staff of fire (You found it on level 3 of the Dungeon) Jewellery g - an amulet of faith (You found it on level 2 of the Dungeon) i - a +5 ring of evasion (worn) (You found it on level 2 of the Dungeon) y - a +6 ring of dexterity (worn) (You found it on level 4 of the Dungeon) N - a ring of wizardry (You took it off an orc wizard on level 7 of the Dungeon) Wands r - a wand of charming (16) (You found it on level 3 of the Dungeon) v - a wand of acid (4) (You found it on level 3 of the Dungeon) F - a wand of flame (14) (You found it on level 5 of the Dungeon) Scrolls c - 2 scrolls of immolation {unknown} d - 9 scrolls of identify {unknown} e - a scroll of blinking {unknown} j - 2 scrolls of amnesia {unknown} k - 2 scrolls of revelation {unknown} l - 2 scrolls of noise {unknown} q - a scroll of vulnerability {unknown} t - 6 scrolls of teleportation u - a scroll of enchant armour {unknown} A - 2 scrolls of fear {unknown} Potions h - 4 potions of attraction n - 2 potions of curing {unknown} p - 2 potions of enlightenment {unknown} s - 2 potions of might {unknown} w - 2 potions of lignification {unknown} z - 3 potions of heal wounds {unknown} B - a potion of mutation {unknown} D - a potion of moonshine {unknown} H - 2 potions of invisibility {unknown} I - a potion of magic {unknown} J - a potion of haste {unknown} K - a potion of berserk rage {unknown} L - a potion of resistance {unknown} Skills: + Level 12.7 Fighting - Level 2.2 Dodging - Level 1.5 Stealth - Level 7.1 Spellcasting - Level 7.1 Conjurations - Level 7.1 Hexes - Level 7.1 Summonings - Level 7.1 Necromancy - Level 7.1 Translocations - Level 7.1 Forgecraft - Level 7.1 Fire Magic - Level 7.1 Ice Magic - Level 7.1 Air Magic - Level 7.1 Earth Magic - Level 7.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 30% 3d16 3% 4 d - Iskenderun's Mystic Conj/Tloc 61% 2d13 (+2d73% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Ensorcelled Hibernat Hex/Ice 88% N/A 1% 2 g - Mephitic Cloud Conj/Alch/Air 61% N/A 1% 3 h - Cause Fear Hex 22% N/A 3% 4 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) .. .. #..... ....ßß #.#ß... .....# ############## ....# .....##......#######)...# .....'..........@{..[..># .....##......##########.# .....##......# .....######### .....# .....# .....# ###### There were no monsters in sight! Vanquished Creatures Joseph (D:7) A gargoyle (D:6) Prince Ribbit (D:5) Grinder (D:4) 2 steam dragons (D:5 D:6) A water moccasin (D:3) 3 ice beasts (D:5 D:6 D:7) 2 orc warriors (D:6 D:7) A hornet zombie (D:7) A sky beast (D:7) A centaur (D:5) 3 ogres (D:5 D:6) 2 bullfrogs (D:7) 7 scorpions (D:4 D:5) 13 wights (D:6 D:7) A howler monkey (D:6) 4 bombardier beetles (D:4 D:5 D:6) A centaur zombie (D:7) 5 jellies (D:5 Sewer) A hound (D:5) 2 bullfrog zombies (D:7) A gnoll bouda (D:5) 4 orc priests (D:5 D:7) 2 sleepcaps (D:5 D:7) 8 iguanas (D:4 D:5 D:7) 6 orc wizards (D:5 D:7) A killer bee zombie (D:7) 14 gnolls (D:3 D:5) 15 adders (D:2 D:3 D:5 D:6 Sewer) 3 river rats (D:6 Sewer) 2 shadow imps (D:4 D:5) A white imp (D:6) 5 ufetubi (D:4 D:5 D:6) 3 ribbon worms (D:2 D:6) 3 dart slugs (D:2 D:5) 24 orcs (D:2 D:4 D:5 D:6 D:7) 4 bats (D:1 D:2 D:3) 12 endoplasms (D:1 D:3 D:4 Sewer) 8 giant cockroaches (D:1 D:2 D:3 D:4 D:6) 9 goblins (D:1 D:2 D:4) 4 hobgoblins (D:2 D:3) 3 jackals (D:3) 5 kobolds (D:1 D:2 D:4) 8 quokkas (D:1 D:3 D:4 D:5) 12 ball pythons (D:1 D:2 D:3 D:4 Sewer) 6 frilled lizards (D:2 D:3 Sewer) 8 rats (D:1 D:2 D:3 Sewer) 225 creatures vanquished. Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Spellcasting | 4 5 6 7 | 7.1 Conjurations | 4 5 6 7 | 7.1 Hexes | 4 5 6 7 | 7.1 Summonings | 4 5 6 7 | 7.1 Necromancy | 4 5 6 7 | 7.1 Translocations | 4 5 6 7 | 7.1 Forgecraft | 4 5 6 7 | 7.1 Fire Magic | 4 5 6 7 | 7.1 Ice Magic | 4 5 6 7 | 7.1 Air Magic | 4 5 6 7 | 7.1 Earth Magic | 4 5 6 7 | 7.1 Alchemy | 4 5 6 7 | 7.1 Fighting | 6 10 12 | 12.7 Dodging | | 2.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Staff | | | 1 | 5 || 6 Cast: Magic Dart | 68 | 78 | 162 | 26 || 334 Searing Ray | 6 | 3 | | || 9 Iskenderun's Myst | | 5 | 56 | 34 || 95 Fulminant Prism | | 5 | 27 | 29 || 61 Use: Scroll | | | 1 | || 1 Potion | | | | 1 || 1 Armour: Robe | 7 | 7 | 6 | || 20 Steam dragon scal | | | 8 | 20 || 28 Dodge: Dodged | 6 | 11 | 26 | 13 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8174 | 7603 | 571 | 807 | 5489 | 9 | 908.2 | Dungeon | 7760 | 7246 | 514 | 807 | 5326 | 7 | 1108.6 | Temple | 60 | 3 | 57 | 0 | 0 | 1 | 60.0 | Sewer | 353 | 353 | 0 | 0 | 163 | 1 | 353.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1975 daAuts D:3: 1111 daAuts D:6: 1024 daAuts D:4: 1010 daAuts D:2: 988 daAuts D:7: 857 daAuts D:1: 792 daAuts Sewer: 353 daAuts Temple: 60 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 798.9 Dungeon | 89.3 | 89.3 | N/A | N/A | 96.8 | 994.0 Sewer | 10.7 | 10.7 | N/A | N/A | 3.2 | 232.0 +-------+-------+-------+-------+-------+---------------------- Message History b - 81 stones (gained 6) Done exploring. Done exploring. What level of the Dungeon? (default 5, ? - help) You see here a +0 giant club. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! As you read the scroll labelled QYCSYM FUDGHECUTZ, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. t - 3 scrolls of teleportation; p - 2 sedimented golden potions Your surroundings suddenly seem different. 5 wights come into view. A wight is wielding a +0 short sword and wearing a +1 robe of cold resistance. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (3, -2) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wight. The wight is heavily damaged. The blast of energy engulfs the wight!! You destroy the wight! The blast of energy engulfs the wight!! You destroy the wight! You hear a shout! x2; You hear a loud squeak. Your Fighting skill increases to level 9! Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the wight! You destroy the wight! You feel better. An ufetubus comes into view. An ufetubus comes into view. The ufetubus hits you. The ufetubus barely misses you. a +0 hand axe; a +0 robe Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the wight!! You destroy the wight! The mystic blast hits the wight. The wight is moderately damaged. The mystic blast hits the ufetubus. The ufetubus is heavily wounded. The ufetubus slams into the rock wall. You kill the ufetubus! The mystic blast hits the ufetubus!! You kill the ufetubus! The wight hits you from afar with a +0 halberd. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the wight. The wight is severely damaged. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the wight! You destroy the wight! d - 6 scrolls labelled ANUIKHL IBLE (gained 3) You now have 248 gold pieces (gained 10). A bombardier beetle comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (4, -4) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle!! You kill the bombardier beetle! Something shouts, "Crawl home, thou bootless limp-willed baggage!" a +0 halberd; a +0 robe You hear the slow rusting of a very distant drain. An adder comes into view. Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (1, 4) The adder hisses angrily. Your fulminant prism crackles loudly. Your fulminant prism explodes! Okay, then. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the adder! You kill the adder! Found a stone staircase leading down. A howler monkey comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (3, -3) The howler monkey howls! Your fulminant prism crackles loudly. The howler monkey hoots and howls with incredible vigour! Your fulminant prism explodes! The blast of energy engulfs the howler monkey! The howler monkey is almost dead. You hear a loud squeak. You hear a shout! Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the howler monkey!! You kill the howler monkey! You feel better. You hear a loud squeak. You hear a shout! You hear the slow rusting of a drain nearby. d - 7 scrolls labelled ANUIKHL IBLE (gained 1) A river rat comes into view. The river rat squeaks loudly. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the river rat! The river rat is almost dead. The river rat slams into the rock wall. You kill the river rat! An ogre comes into view. It is wielding a +0 giant club. t - 4 scrolls of teleportation (gained 1) Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the ogre! The ogre is severely wounded. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-2, -1) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre!! You kill the ogre! You feel better. You hear a loud squeak. A ribbon worm comes into view. A ribbon worm is nearby! Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. You are caught in a web! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm slams into the rock wall! The ribbon worm is almost dead. A giant cockroach comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the giant cockroach! You kill the giant cockroach! The mystic blast hits the ribbon worm! You kill the ribbon worm! You feel better. You hear the rusting of a drain. A river rat comes into view. Found a glowing drain. The river rat bites you. The river rat barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the river rat! The river rat is severely wounded. You hit the river rat. The river rat is almost dead. The river rat closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the river rat! You kill the river rat! There is a glowing drain here. Found a gate leading back out of this place. An endoplasm comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (0, 0) Okay, then. The endoplasm is almost dead. The endoplasm quivers. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. A frilled lizard is nearby! You kill the frilled lizard! An endoplasm comes into view. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. You kill the rat! You feel better. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm and an adder come into view. The adder hisses angrily. There are monsters nearby! The adder is heavily wounded. The endoplasm quivers. A ball python comes into view. The adder is severely wounded. The ball python hisses angrily. The adder is almost dead. The adder closely misses you. A frilled lizard comes into view. You kill the adder! You feel better. The frilled lizard hisses angrily. The endoplasm is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the endoplasm!! You kill the endoplasm! You feel better. The mystic blast hits the ball python!! You kill the ball python! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the frilled lizard! You kill the frilled lizard! You feel better. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Okay, then. A ball python comes into view. The ball python is moderately wounded. The ball python hisses angrily. The ball python is severely wounded. A giant cockroach comes into view. You kill the ball python! The giant cockroach is severely wounded. You kill the giant cockroach! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. The adder is lightly wounded. The adder is severely wounded. The adder is almost dead. The adder is almost dead. The adder barely misses you. The adder is almost dead. The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the adder! You kill the adder! Found a gate leading back out of this place. H - 2 ruby potions A jelly comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the jelly! The jelly is heavily wounded. The jelly quivers. The jelly slams into the stone wall. The jelly is almost dead. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the jelly! You kill the jelly! t - 5 scrolls of teleportation (gained 1) A ball python comes into view. A ball python is nearby! The ball python is moderately wounded. The ball python hisses angrily. An endoplasm comes into view. The endoplasm is severely wounded. The endoplasm quivers. A ball python comes into view. There are monsters nearby! The ball python is severely wounded. There are monsters nearby! You kill the ball python! The endoplasm jiggles. An endoplasm is nearby! You kill the endoplasm! A ball python is nearby! You kill the ball python! You can now unleash Makhleb's destructive might. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A giant cockroach comes into view. You kill the giant cockroach! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jelly comes into view. The jelly is moderately wounded. The jelly quivers. A jelly is nearby! The jelly is moderately wounded. The jelly is severely wounded. The jelly is almost dead. The jelly closely misses you. The jelly is almost dead. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the jelly! You kill the jelly! You feel better. z - 3 golden potions (gained 1) A ball python comes into view. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jelly and an endoplasm come into view. You kill the endoplasm! You feel better. The jelly is moderately wounded. The jelly quivers. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The jelly is heavily wounded. You kill the jelly! Your Fighting skill increases to level 10! You have reached level 10! Found a viscous altar of Jiyva. I - a sapphire potion J - a silvery potion You see here a +0 war axe. A jelly comes into view. The jelly quivers. The jelly is lightly wounded. A river rat comes into view. The jelly is moderately wounded. The river rat squeaks loudly. The jelly is severely wounded. The jelly is almost dead. The river rat twitches its whiskers. The jelly jiggles. You kill the jelly! You feel better. The river rat is moderately wounded. The river rat is heavily wounded. The river rat bites you. The river rat is severely wounded. You kill the river rat! You feel better. Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. A white imp comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The white imp is heavily wounded. The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you! The cold chills you terribly! You kill the white imp! Found a stone staircase leading down. You now have 258 gold pieces (gained 10). An orc comes into view. It is wielding a +0 club. The orc is moderately wounded. An orc comes into view. It is wielding a +0 whip. The orc is almost dead. You kill the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 269 gold pieces (gained 11). d - 8 scrolls labelled ANUIKHL IBLE (gained 1) An orc comes into view. It is wielding a +0 short sword and carrying a wand of charming. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) r - a wand of charming (16) (gained 8 charges) You see here a +0 short sword. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-1, 4) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ice beast!! The ice beast is almost dead. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the ice beast! You kill the ice beast! You hear a shout! x2 An orc comes into view. It is wielding a +3 short sword. The orc shouts! You hear a shout! An orc warrior comes into view. It is wielding a +0 glaive. An orc comes into view. It is wielding a +0 trident. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-4, 2) Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the orc!! You kill the orc! You feel better. Your fulminant prism explodes! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the orc warrior!! The orc warrior is almost dead. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the orc warrior! You kill the orc warrior! You feel better. You now have 286 gold pieces (gained 17). You see here a +0 chain mail. Found a stone staircase leading up. K - a staff of conjuration You drop a staff of conjuration. You see here a +0 dagger. h - 5 fuming red potions (gained 1) a +0 robe; a +0 halberd A gargoyle comes into view. It is wielding a +0 morningstar. You see here 4 stones. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-4, 4) Found a stormy altar of Qazlal. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gargoyle! The gargoyle is heavily damaged. Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-4, 1) The gargoyle hurls a stone arrow at you. The stone arrow misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gargoyle. The gargoyle is severely damaged. There is a shaft here. Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-2, 2) Your fulminant prism crackles loudly. There is a shaft here. Your fulminant prism explodes! The blast of energy engulfs the gargoyle! You destroy the gargoyle! You feel better. There is a shaft here. There is a shaft here. b - 88 stones (gained 7) b - 92 stones (gained 4) There is a shaft here. b - 96 stones (gained 4) There is a shaft here. b - 100 stones (gained 4) There is a shaft here. Found a stone staircase leading up. You now have 308 gold pieces (gained 22). a +1 robe of cold resistance; a +0 short sword a +0 robe; a +2 great sword a +0 robe; a +3 flail a +0 robe; a +0 hand axe There is a shaft here. a +0 glaive; a +0 chain mail; a +3 short sword You see here a +0 robe. t - 6 scrolls of teleportation (gained 1) You see here a +0 ring mail. You see here a staff of conjuration. You see here a +0 dagger. A steam dragon comes into view. The steam dragon hisses angrily. Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-4, -4) Your fulminant prism crackles loudly. The steam dragon bites your fulminant prism. The steam dragon claws your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the steam dragon!!! You kill the steam dragon! Your Fighting skill increases to level 11! K - a puce potion a +0 robe; a +2 great sword a +0 robe; a +0 hand axe Found a stone staircase leading down. Done exploring. Done exploring. You can't go up here! L - an amethyst potion An iguana comes into view. The iguana hisses angrily. An iguana is nearby! An iguana is nearby! Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (0, -4) The iguana bites your fulminant prism. Your fulminant prism crackles loudly. The iguana bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the iguana!! You kill the iguana! An iguana comes into view. An iguana is nearby! The iguana is lightly wounded. The iguana hisses angrily. The iguana is lightly wounded. The iguana is moderately wounded. The iguana is heavily wounded. The iguana is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the iguana! You kill the iguana! Found a stone staircase leading down. An iguana comes into view. The iguana hisses angrily. The iguana is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the iguana! The iguana is severely wounded. The iguana slams into the rock wall. The iguana is severely wounded. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the iguana! You kill the iguana! You feel better. A bullfrog zombie comes into view. A sky beast comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the bullfrog zombie. The bullfrog zombie is lightly damaged. The bullfrog zombie slams into the rock wall! The bullfrog zombie is heavily damaged. A wight comes into view. It is wielding a +0 halberd. The bullfrog zombie barely misses you. A wight comes into view. It is wielding a +0 great sword. The bullfrog zombie barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the wight! The wight is severely damaged. The wight collides with the sky beast. The sky beast is moderately wounded. You destroy the wight! The mystic blast hits the bullfrog zombie. The bullfrog zombie is severely damaged. The bullfrog zombie collides with the sky beast! The sky beast is heavily wounded. The bullfrog zombie is almost destroyed. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the sky beast. The sky beast is heavily wounded. The sky beast collides with the bullfrog zombie! You destroy the bullfrog zombie! The sky beast is almost dead. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the sky beast!! You kill the sky beast! The wight misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the wight! The wight is severely damaged. A wight and a hornet zombie come into view. The wight is wielding a +1 battleaxe of electrocution. The wight misses you. a +0 halberd; a +0 robe Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the wight! You destroy the wight! You feel better. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-2, 4) Your fulminant prism crackles loudly. a +0 great sword; a +0 robe Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the hornet zombie. The hornet zombie is lightly damaged. The mystic blast hits the wight. The wight is moderately damaged. The wight collides with something! The wight is severely damaged. You hear an explosion! The blast of energy engulfs the wight! You destroy the wight! You feel better. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the hornet zombie! The hornet zombie is severely damaged. a +0 great sword; a +0 robe Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-1, 3) Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the hornet zombie! The hornet zombie is almost destroyed. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the hornet zombie! You destroy the hornet zombie! You feel better. You hear a shout! x2 You start resting. An orc warrior comes into view. It is wielding a +0 scimitar. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-1, 4) Your fulminant prism crackles loudly. a +0 halberd; a +0 robe You hear an explosion! You hear a shout! Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the orc warrior! The orc warrior is heavily wounded. The orc warrior slams into the rock wall. The orc warrior is severely wounded. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-2, 1) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc warrior!! You kill the orc warrior! Casting: Fulminant Prism (dangerous; 3% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An orc comes into view. It is wielding a +0 short sword. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the orc! You kill the orc! You feel better. You start resting. You see here a +0 short sword. You now have 319 gold pieces (gained 11). a +0 scimitar; a +0 chain mail a +0 halberd; a +0 robe An ice beast comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-2, 2) Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the ice beast!! The ice beast is severely wounded. Your fulminant prism explodes! The blast of energy engulfs the withered plant!! The withered plant begins to crumble. The withered plant begins to die. The withered plant is lightly damaged. The blast of energy engulfs the ice beast!! You kill the ice beast! You feel better. You hear a shout! The withered plant crumbles away. a +1 battleaxe of electrocution; a +0 robe An orc priest comes into view. It is wielding a +1 heavy war axe. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-2, 2) The orc priest shouts! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc priest!! You kill the orc priest! You feel better. A wight comes into view. It is wielding a +3 halberd. Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-2, 1) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wight!! You destroy the wight! You feel better. j - 2 scrolls labelled SOOFAH LU XETET (gained 1) a +3 halberd; a +0 robe An orc comes into view. It is wielding a +0 club. The orc shouts! You hear a loud, deep croak! Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the orc!! You kill the orc! A bullfrog comes into view. The bullfrog gives a loud, deep croak! The bullfrog swells and bulges. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the bullfrog! The bullfrog is severely wounded. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the bullfrog! You kill the bullfrog! Your Fighting skill increases to level 12! A wight comes into view. It is wielding a +2 mace of protection. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-4, -2) Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel a bit more experienced. Found an ancient bone altar of Kikubaaqudgha. Found a bloodstained altar of Trog. There is an ancient bone altar of Kikubaaqudgha here. M - a +0 pair of gloves You finish putting on your +0 pair of gloves. A - 2 scrolls labelled HOCIMY VADDURCHU (gained 1) d - 9 scrolls labelled ANUIKHL IBLE (gained 1) a +2 mace of protection; a +0 robe There is a bloodstained altar of Trog here. A killer bee zombie and a sleepcap come into view. The sleepcap moves out of view. Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-2, 4) The killer bee zombie hits your fulminant prism. Your fulminant prism crackles loudly. There are no items here. The killer bee zombie hits your fulminant prism. x2 Your fulminant prism explodes! The blast of energy engulfs the killer bee zombie! The killer bee zombie is heavily damaged. You hear a shout! x3 You hear a shout! x2 An orc priest comes into view. It is wielding a +0 whip. The orc priest shouts! You hear a shout! A bullfrog comes into view. The killer bee zombie closely misses you. The orc priest moves out of view. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the killer bee zombie! You destroy the killer bee zombie! You feel better. An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 dagger. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the bullfrog! The bullfrog is severely wounded. The bullfrog slams into the rock wall. The bullfrog is almost dead. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The bullfrog barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-1, 4) An orc priest comes into view. It is wielding a +0 whip. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the sleepcap! The sleepcap is severely damaged. The sleepcap collides with the orc priest! The orc priest is almost dead. You destroy the sleepcap! You feel better. The mystic blast hits the bullfrog! You kill the bullfrog! The orc priest looks satisfied for a moment. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! The blast of energy engulfs something! You feel a bit more experienced. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits something! You feel better. Reactivating autopickup. You feel a bit more experienced. The mystic blast hits the orc priest! You kill the orc priest! You feel better. Joseph unwields a +0 quarterstaff. Joseph wields a +2 sling of freezing. It is covered in frost. Joseph shoots a sling bullet. The sling bullet hits you. The sling bullet freezes you terribly. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits Joseph! Joseph is lightly wounded. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-3, 4) Joseph shoots a sling bullet. The sling bullet hits you! The sling bullet freezes you terribly. Joseph shoots a sling bullet. The sling bullet hits you. The sling bullet freezes you terribly. You hear a loud crackle. You hear an explosion! The blast of energy engulfs Joseph!! Joseph is heavily wounded. You hear two shouts! Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-1, 4) Joseph shoots a sling bullet. The sling bullet closely misses you. Your fulminant prism crackles loudly. You hear an explosion! Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-3, 2) You hear a loud crackle. You hear an explosion! Joseph is nearby! Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-4, 1) Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-1, -2) Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel better. You feel a bit more experienced. You start resting. A centaur zombie comes into view. The centaur zombie moves out of view. a +0 dagger; a +0 robe You see here a stone. Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-3, 2) Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the centaur zombie! The centaur zombie is heavily damaged. The centaur zombie slams into the rock wall. The centaur zombie is severely damaged. A wight comes into view. It is wielding a +0 great sword. Your fulminant prism explodes! The blast of energy engulfs the centaur zombie!! You destroy the centaur zombie! You hear a shout! x2 Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-4, 3) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wight! The wight is heavily damaged. You hear a shout! x2; You hear two shouts! Casting: Fulminant Prism (dangerous; 3% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 3% risk of failure) The wight is heavily damaged. The wight barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the wight! You destroy the wight! You feel better. a +0 great sword; a +0 robe; a +0 whip; a +0 leather armour b - 101 stones (gained 1) a +0 dagger; a +0 robe a +0 whip; an orc skeleton a +0 quarterstaff; a +2 sling of freezing; a +0 leather armour a +0 whip; an orc skeleton a +0 dagger; a +0 robe An orc wizard comes into view. It is wielding a +0 dagger. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-4, 3) An orc wizard comes into view. It is wielding a +0 dagger. Your fulminant prism crackles loudly. The orc wizard casts a spell at you. You are confused. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! You feel better. You hear two shouts! An orc comes into view. It is wielding a +0 hand axe. The orc shouts! The orc wizard gestures at you while chanting. You easily resist. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hear a shout! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. a +0 great sword; a +0 robe; a +0 whip; a +0 leather armour A puff of flame appears from out of thin air! a +0 dagger; a +0 leather armour; an orc skeleton A puff of flame appears from out of thin air! The puff of flame misses you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! You feel less confused. Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (-4, 4) An orc comes into view. It is wielding a +0 club. Your fulminant prism crackles loudly. a +0 dagger; a +0 robe Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! The blast of energy engulfs something!! Reactivating autopickup. You feel a bit more experienced. The blast of energy engulfs something!! You can now summon an infernal servant of Makhleb. You feel a bit more experienced. a +0 whip; an orc skeleton Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits the orc! You kill the orc! a +0 dagger; a +0 robe You now have 342 gold pieces (gained 23). Found a stone staircase leading down. You see here a +0 club. There are many items here. N - a ring of wizardry; a +0 dagger; a +0 robe Found a stone staircase leading down. A bullfrog zombie comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (4, 3) Your fulminant prism crackles loudly. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! A wight comes into view. It is wielding a +2 great sword of protection. A wight comes into view. It is wielding a +0 war axe. Your fulminant prism explodes! The blast of energy engulfs the bullfrog zombie!! The bullfrog zombie is almost destroyed. Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (4, 3) Your fulminant prism crackles loudly. The wight hits your fulminant prism with a +0 war axe! Your fulminant prism explodes! You feel a bit more experienced. The blast of energy engulfs the wight! The wight is severely damaged. Maurice the Thief comes into view. He is wielding a +0 dagger and carrying a wand of charming. Casting: Fulminant Prism (dangerous; 3% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 3% risk of failure) Aiming: Fulminant Prism (dangerous; 3% risk of failure) Location (3, 1) Maurice zaps a wand. Your will is overpowered! You are confused. Your fulminant prism crackles loudly. You're too confused to cast spells. Okay, then. The wight barely misses you. Maurice says to you, "Money or life? Never mind, I think I'll take both." Your fulminant prism explodes! The blast of energy engulfs Maurice! Maurice is moderately wounded. The blast of energy engulfs the wight!! You destroy the wight! You feel better. The blast of energy engulfs the wight! You destroy the wight! You bump into the rock wall. It was a potion of attraction. You feel attractive to monsters. Maurice unwields a +0 dagger. Maurice drops a +0 dagger. Maurice picks up a +0 war axe. Maurice wields a +0 war axe. You bump into the rock wall. Maurice takes off a +0 cloak. Maurice drops a +0 cloak. Maurice picks up a +0 robe. Maurice wears a +0 robe. You miss Maurice. Maurice is lightly wounded. You feel less confused. Maurice casts a spell. Maurice blinks! Maurice is attracted toward you. Casting: Fulminant Prism (dangerous; 3% risk of failure) The mystic blast hits Maurice! Maurice is moderately wounded. Maurice slams into the gravestone. Maurice is heavily wounded. Maurice is attracted toward you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Maurice is heavily wounded. Maurice unwields a +0 war axe. Maurice drops a +0 war axe. Maurice picks up a +2 great sword of protection. Maurice wields a +2 great sword of protection. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits Maurice! Maurice is heavily wounded. Maurice is attracted toward you. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Maurice is heavily wounded. Maurice zaps a wand. Your will is overpowered! You are confused. You're too confused to cast spells. Unknown command. You bump into the rock wall. Maurice mumbles some strange words. Maurice blinks! Maurice is attracted toward you. You bump into the rock wall. Maurice hits you with a +2 great sword of protection. Maurice steals your +4 ring of slaying! Maurice puts on a +4 ring of slaying. Maurice bites you. Maurice drains your magic. You hit Maurice but do no damage. Maurice is heavily wounded. Maurice zaps a wand. You easily resist. Maurice barely misses you. x2 Maurice gestures wildly while chanting. Maurice flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something is attracted toward you. You bump into the rock wall. You feel less confused. You hear a zap. Your will is overpowered! You are confused. You miss something. Something hits you! Something steals your staff of cold! Something bites you but does no damage. You bump into the rock wall. You hear a zap. Something tries to affect you, but you resist. You closely miss something. You hear a zap. Your will is overpowered! You are more confused. You hear a zap. Something tries to affect you, but you resist. Something is attracted toward you. You bump into the rock wall. Something hits you! Something steals 48 of your 101 stones! Something bites you. Something drains your magic. You bump into the rock wall. Something hits you but does no damage. Something bites you. Something drains your magic. You miss something. Something hits you! * * * LOW HITPOINT WARNING * * * Something steals 342 gold pieces! You now have 0 gold pieces. Something bites you but does no damage. You bump into the rock wall. Something hits you!! You die...