ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.31-a0-983-g7b6862f502 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17172636685486582912, deterministic pregen: 1 Command line: /usr/games/crawl-git-7b6862f502 -name petzl -rc /dgldir/rcfiles/crawl-git/petzl.rc -macro /dgldir/rcfiles/crawl-git/petzl.macro -webtiles-socket /crawl-master/webserver/sockets/petzl:dcss-git.sock -morgue /dgldir/morgue/petzl/ RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-git-7b6862f502(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x561b5e4e081f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-7b6862f502(_Z13do_crash_dumpv+0x418) [0x561b5e4eaa98]: do_crash_dump() /usr/games/crawl-git-7b6862f502(_Z20crash_signal_handleri+0x1fa) [0x561b5e4e0caa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f3819e44210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f381a00524b]: /usr/games/crawl-git-7b6862f502(+0x4621dd) [0x561b5e4ea1dd]: /usr/games/crawl-git-7b6862f502(+0x462395) [0x561b5e4ea395]: /usr/games/crawl-git-7b6862f502(+0x41f212) [0x561b5e4a7212]: /usr/games/crawl-git-7b6862f502(+0x41f24b) [0x561b5e4a724b]: /usr/games/crawl-git-7b6862f502(_Z16fill_status_infoiR11status_info+0x1008) [0x561b5ea5c568]: fill_status_info(int, status_info&) /usr/games/crawl-git-7b6862f502(_ZN14TilesFramework12_send_playerEb+0x2283) [0x561b5eb6b1c3]: TilesFramework::_send_player(bool) /usr/games/crawl-git-7b6862f502(_ZN14TilesFramework6redrawEv+0xa6) [0x561b5eb6f9e6]: TilesFramework::redraw() /usr/games/crawl-git-7b6862f502(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x561b5eb6fce8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-7b6862f502(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x561b5e7624dd]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-7b6862f502(+0x77a813) [0x561b5e802813]: /usr/games/crawl-git-7b6862f502(_ZN14message_window4moreEbb+0x20b) [0x561b5e80489b]: message_window::more(bool, bool) /usr/games/crawl-git-7b6862f502(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x561b5e804df0]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-7b6862f502(_ZN13message_store10flush_prevEv+0x34a) [0x561b5e8053aa]: message_store::flush_prev() /usr/games/crawl-git-7b6862f502(+0x77761c) [0x561b5e7ff61c]: /usr/games/crawl-git-7b6862f502(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x561b5e7ffdd9]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-7b6862f502(_Z4mprf16msg_channel_typePKcz+0xb4) [0x561b5e8002f4]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-7b6862f502(+0x8ae923) [0x561b5e936923]: /usr/games/crawl-git-7b6862f502(_Z13player_reactsv+0x708) [0x561b5e938d08]: player_reacts() /usr/games/crawl-git-7b6862f502(_Z12world_reactsv+0x6f5) [0x561b5eb7a115]: world_reacts() /usr/games/crawl-git-7b6862f502(+0xaf309e) [0x561b5eb7b09e]: /usr/games/crawl-git-7b6862f502(+0xaf3f55) [0x561b5eb7bf55]: /usr/games/crawl-git-7b6862f502(main+0x1ab) [0x561b5e4326db]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f3819e250b3]: /usr/games/crawl-git-7b6862f502(_start+0x2e) [0x561b5e43326e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-7b6862f502/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-7b6862f502/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-7b6862f502/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals ebering_ghost_gozag uniq_polyphemus Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Unknown command. Unknown command. Unknown command. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 leather armour (almost dead) The merfolk impaler is engulfed in freezing vapours. You kill the merfolk impaler! Vehumet accepts your kill. You feel your power returning. The sea snake is engulfed in freezing vapours. The sea snake seems to slow down. You shoot an arrow. The arrow hits the sea snake! The arrow burns the sea snake. The sea snake is severely wounded. The sea snake is engulfed in freezing vapours. The sea snake seems to slow down. You kill the sea snake! Vehumet accepts your kill. Unknown command. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f - manticore Aim: a manticore (lightly wounded, wandering, hasn't noticed you) The manticore is engulfed in freezing vapours. You shoot an arrow. The arrow hits the manticore. The arrow burns the manticore. The manticore is heavily wounded. The manticore is engulfed in freezing vapours. The manticore flicks its tail. The volley of spikes misses you. The manticore is engulfed in freezing vapours. You kill the manticore! Vehumet accepts your kill. You start resting. Magic restored. Things that are here: a +0 trident of venom; a +0 robe; a merfolk corpse D - 4 silver javelins (gained 3) Things that are here: a +0 spear {!f =f}; a +0 leather armour; a merfolk corpse Found a barnacled rune of Zot. Things that are here: a +0 trident; a +0 leather armour; a sea snake corpse Things that are here: a +0 rapier; a +0 robe; a merfolk corpse D - 5 silver javelins (gained 1) Things that are here: a +2 spear of venom {!f =f}; a +0 leather armour; a merfolk corpse You pick up the barnacled rune and feel its power. Press } to see all the runes you have collected. Unknown command. Unknown command. There is an open door here. Found a scroll of vulnerability. Aiming: Dig Press: ? - help, Shift-Dir - straight line, f - you Please select a direction to dig. The rock shatters into small pieces. A snapping turtle comes into view. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target The snapping turtle hisses angrily. Magical energy flows into your mind! The snapping turtle is engulfed in freezing vapours. The snapping turtle seems to slow down. You shoot an arrow. The arrow hits the snapping turtle but does no damage. The snapping turtle is lightly wounded. The snapping turtle is engulfed in freezing vapours. You shoot an arrow. The arrow hits the snapping turtle but does no damage. The snapping turtle is lightly wounded. The snapping turtle seems to slow down. You shoot an arrow. The arrow completely misses the snapping turtle. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, p - snapping turtle Magical energy flows into your mind! The snapping turtle is engulfed in freezing vapours. You shoot an arrow. The arrow hits the snapping turtle but does no damage. The snapping turtle is moderately wounded. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the snapping turtle but does no damage. The snapping turtle is moderately wounded. A snapping turtle comes into view. The snapping turtle is engulfed in freezing vapours. The snapping turtle hisses angrily. A merfolk comes into view. It is wielding a +0 trident. Casting: Iskenderun's Mystic Blast (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (freezing vapour, severely wounded, slow, 92% to hit) The stone arrow hits the snapping turtle! The snapping turtle is almost dead. The snapping turtle is engulfed in freezing vapours. The snapping turtle closely misses you. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (freezing vapour, almost dead, slow, 92% to hit) The stone arrow hits the snapping turtle! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. Unknown command. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f - snapping turtle Aim: a snapping turtle The merfolk is engulfed in freezing vapours. Unknown command. Unknown command. You shoot an arrow. The arrow hits the snapping turtle! The arrow burns the snapping turtle. The snapping turtle is moderately wounded. The merfolk is engulfed in freezing vapours. The snapping turtle is engulfed in freezing vapours. The merfolk is engulfed in freezing vapours. You shoot an arrow. The arrow barely misses the merfolk. The snapping turtle is engulfed in freezing vapours. The merfolk is engulfed in freezing vapours. You shoot an arrow. The arrow hits the snapping turtle. The arrow burns the snapping turtle. The snapping turtle is heavily wounded. The snapping turtle is engulfed in freezing vapours. The snapping turtle closely misses you. The snapping turtle is engulfed in freezing vapours. The snapping turtle seems to slow down. The snapping turtle bites you from afar. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the snapping turtle. The snapping turtle is almost dead. The bolt of lightning hits the merfolk. The merfolk is almost dead. The fiery plasma hits the snapping turtle but does no damage. The snapping turtle is almost dead. You hear a sizzling sound! You hear an angry hiss. x2; You hear a shout! Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the snapping turtle!! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. The bolt of lightning hits the merfolk. The merfolk is almost dead. The fiery plasma hits the merfolk but does no damage. The merfolk is almost dead. Your Translocations skill increases to level 2! You shoot an arrow. The arrow hits the merfolk but does no damage. The merfolk is almost dead. The merfolk barely misses you. The merfolk hits you from afar with a +0 trident. Your +3 longbow of flaming stops flaming. You feel stronger. You feel clever. You feel a bond with the +9 lajatang of the Candelabrum {spect, Str+5 Int+4 Stlth-}. b - the +9 lajatang of the Candelabrum (weapon) {spect, Str+5 Int+4 Stlth-} The merfolk completely misses you. You slash the merfolk! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. Your +3 longbow of flaming bursts into flame! a - a +3 longbow of flaming (weapon) Found a runed leather armour. You see here a +0 trident. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target The merfolk impaler shouts! The merfolk impaler is engulfed in freezing vapours. A snapping turtle comes into view. The merfolk impaler is engulfed in freezing vapours. The merfolk impaler is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Magical energy flows into your mind! The merfolk impaler is engulfed in freezing vapours. You shoot an arrow. The arrow closely misses the merfolk impaler. The merfolk impaler is engulfed in freezing vapours. You shoot an arrow. The arrow hits the merfolk impaler. The arrow burns the merfolk impaler. The merfolk impaler is severely wounded. The merfolk impaler is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, p - merfolk impaler That beam is likely to hit you. Continue anyway? The snapping turtle hisses angrily. Magical energy flows into your mind! The merfolk impaler is engulfed in freezing vapours. The merfolk impaler is engulfed in freezing vapours. You kill the merfolk impaler! Vehumet accepts your kill. You feel your power returning. Your Fighting skill increases to level 9! You shoot an arrow. The arrow hits the snapping turtle but does no damage. You shoot an arrow. The arrow hits the snapping turtle! The arrow burns the snapping turtle. The snapping turtle is lightly wounded. You shoot an arrow. The arrow hits the snapping turtle. The arrow burns the snapping turtle. The snapping turtle is moderately wounded. You shoot an arrow. The arrow hits the snapping turtle but does no damage. The snapping turtle is moderately wounded. The snapping turtle is engulfed in freezing vapours. You shoot an arrow. The arrow hits the snapping turtle. The arrow burns the snapping turtle. The snapping turtle is heavily wounded. The snapping turtle is engulfed in freezing vapours. The snapping turtle seems to slow down. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the snapping turtle! The snapping turtle is severely wounded. The snapping turtle is knocked back by the mystic blast. The snapping turtle is engulfed in freezing vapours. Casting: Iskenderun's Mystic Blast (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (almost dead, slow, 92% to hit) The stone arrow hits the snapping turtle. The snapping turtle is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (almost dead, slow, 92% to hit) The stone arrow hits the snapping turtle. The snapping turtle is almost dead. Magical energy flows into your mind! Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the snapping turtle! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. Magical energy flows into your mind! Unknown command. You start resting. A wind drake is nearby! Casting: Iskenderun's Mystic Blast (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Magical energy flows into your mind! The wind drake is engulfed in freezing vapours. You shoot an arrow. The arrow barely misses the wind drake. The wind drake is engulfed in freezing vapours. x2 You shoot an arrow. The arrow misses the wind drake. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f/p - wind drake Aim: a wind drake (heavily wounded, repelling missiles) The wind drake is engulfed in freezing vapours. The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. The wind drake is engulfed in freezing vapours. The wind drake flaps its wings at you. The air twists around and strikes you!! You shoot an arrow. The arrow misses the wind drake. The wind drake is engulfed in freezing vapours. You shoot an arrow. The arrow closely misses the wind drake. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wind drake! You kill the wind drake! Vehumet accepts your kill. You feel your power returning. Unknown command. You start resting. HP restored. You start resting. Magic restored. You see here a +0 leather armour of willpower. S - a +0 leather armour of willpower You reach down and open the door. There is an open door here. Aiming: Dig Press: ? - help, Shift-Dir - straight line, f - you Please select a direction to dig. Some shallow water. The rock shatters into small pieces. A merfolk impaler comes into view. It is wielding a +0 trident. A merfolk comes into view. It is wielding a +0 trident. The merfolk impaler moves out of view. Casting: Iskenderun's Mystic Blast (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target The merfolk shouts! Magical energy flows into your mind! The merfolk is engulfed in freezing vapours. You shoot an arrow. The arrow hits the merfolk! The arrow burns the merfolk. The merfolk is heavily wounded. The merfolk is engulfed in freezing vapours. The merfolk throws a boomerang. The boomerang misses you. The merfolk impaler is engulfed in freezing vapours. The merfolk is engulfed in freezing vapours. The merfolk is engulfed in freezing vapours. You kill the merfolk! Vehumet accepts your kill. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Found a hat. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target The merfolk impaler shouts! The merfolk impaler is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target The merfolk impaler is engulfed in freezing vapours. You shoot an arrow. The arrow misses the merfolk impaler. The merfolk impaler is engulfed in freezing vapours. x2 You shoot an arrow. The arrow hits the merfolk impaler. The arrow burns the merfolk impaler. The merfolk impaler is severely wounded. The merfolk impaler is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, p - merfolk impaler The merfolk impaler shouts! The merfolk impaler is engulfed in freezing vapours. The merfolk impaler hits you from afar with a +0 trident! The merfolk impaler is engulfed in freezing vapours. The merfolk impaler hits you with a +0 trident! The merfolk impaler is engulfed in freezing vapours. The merfolk impaler closely misses you. The merfolk impaler barely misses you. The merfolk impaler hits you from afar with a +0 trident!! The merfolk impaler attacks as it pursues you! The merfolk impaler hits you from afar with a +1 trident of protection! Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk impaler! The merfolk impaler is almost dead. The merfolk impaler is knocked back by the mystic blast. The mystic blast hits the merfolk impaler! The merfolk impaler is heavily wounded. The merfolk impaler is knocked back by the mystic blast. The merfolk impaler is engulfed in freezing vapours. You kill the merfolk impaler! Vehumet accepts your kill. You feel your power returning. The merfolk impaler hits you from afar with a +1 trident of protection! Casting: Iskenderun's Mystic Blast (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk impaler. The merfolk impaler is heavily wounded. The merfolk impaler is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of protection and wearing a +0 robe (heavily wounded) That beam is likely to hit you. Continue anyway? The merfolk impaler is engulfed in freezing vapours. The merfolk impaler hits you from afar with a +1 trident of protection. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of protection and wearing a +0 robe (freezing vapour, severely wounded, 51% to hit) The stone arrow misses the merfolk impaler. Magical energy flows into your mind! The merfolk impaler is engulfed in freezing vapours. The merfolk impaler hits you from afar with a +1 trident of protection! The merfolk impaler is engulfed in freezing vapours. The merfolk impaler barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of protection and wearing a +0 robe (freezing vapour, almost dead, 51% to hit) The stone arrow hits the merfolk impaler!! You kill the merfolk impaler! Vehumet accepts your kill. You feel your power returning. You start resting. HP restored. You start resting. Magic restored. Found a club. Things that are here: a +0 trident; a +0 leather armour; a merfolk corpse Things that are here: a +1 trident of protection; a +0 robe; a merfolk corpse Things that are here: a +0 trident; 2 boomerangs; a merfolk corpse You see here a +0 hat. There is an open door here. Things that are here: a +0 trident of protection; a +0 leather armour; a merfolk skeleton You see here a +0 trident. You now have 2434 gold pieces (gained 37). T - an amulet of the acrobat Things that are here: 3 boomerangs; a +0 trident There is an open door here. You see here a staff of fire. There is an open door here. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target The wind drake is engulfed in freezing vapours. The wind drake flaps its wings at you. The air twists around and strikes you! The wind drake is engulfed in freezing vapours. You shoot an arrow. The arrow closely misses the wind drake. The wind drake is engulfed in freezing vapours. The wind drake flaps its wings at you. The air twists around and strikes you! Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (freezing vapour, heavily wounded, repelling missiles, 35% to hit) The stone arrow hits the wind drake! The wind drake is severely wounded. The wind drake is engulfed in freezing vapours. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (freezing vapour, severely wounded, repelling missiles, 35% to hit) The wind drake repels the stone arrow! The wind drake is engulfed in freezing vapours. The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, p - wind drake The wind drake is engulfed in freezing vapours. You kill the wind drake! Vehumet accepts your kill. You feel your power returning. Unknown command. You start resting. HP restored. You start resting. Magic restored. You see here a wind drake corpse. A - 2 scrolls of vulnerability (gained 1) A - 3 scrolls of vulnerability (gained 1) Things that are here: a +0 spear {!f =f}; a +0 glaive You see here a +1 whip of electrocution. h - 10 throwing nets (gained 1) Done exploring. Done exploring. Search for what [? for help]? . Unknown command. Search for what [Enter for "."]? . (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults Where to? (* - list waypoints, Tab/Enter - Shoals:3 @ (x,y), ? - help) There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Done exploring. Search for what [Enter for "."]? . (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults Where to? (* - list waypoints, Tab/Enter - Shoals:3, ? - help) There is a stone staircase leading up here. You fly upwards. Level annotation: 3 runed translucent doors, exclusion: obsidian statue, Duttonia's ghost, journeyman MeWn There is a stone staircase leading down here. Partly explored, can't reach some items. Search for what [Enter for "."]? . The merfolk shouts! The merfolk avatar shouts! You hear an angry hiss. The merfolk impaler shouts! The merfolk siren shouts! You reach down and open the gate. Are you sure you want to shaft yourself? Duttonia's ghost closely misses you. The merfolk impaler completely misses you. You begin to dig a shaft. You continue digging a shaft. The obsidian statue's eyes glow briefly. Duttonia's ghost hits you. The merfolk impaler closely misses you. The merfolk impaler misses you. A shaft appears beneath you! You are sucked into a shaft and drop 1 floor! The shaft crumbles and collapses. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults Where to? (* - list waypoints, Tab/Enter - Shoals:2 @ (x,y), ? - help) Magic restored. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: obsidian statue, Duttonia's ghost, journeyman MeWn There is a stone staircase leading down here. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target The merfolk avatar shouts! Magical energy flows into your mind! The merfolk avatar is engulfed in freezing vapours. The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! Unknown command. Shadowy forms rise from the deep at the merfolk avatar's song! The merfolk avatar is engulfed in freezing vapours. The merfolk avatar chants its luring song. Unknown command. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the merfolk avatar! The merfolk avatar is heavily wounded. You hear a sizzling sound! The pull of its song draws you forwards. The merfolk avatar is engulfed in freezing vapours. Unknown command. Unknown command. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f - merfolk avatar Aim: a merfolk avatar (heavily wounded, mesmerising) The merfolk avatar is engulfed in freezing vapours. The merfolk avatar chants its luring song. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (freezing vapour, severely wounded, mesmerising, 70% to hit) The stone arrow hits the merfolk avatar!! The merfolk avatar is almost dead. The pull of its song draws you forwards. The merfolk avatar is engulfed in freezing vapours. You break out of your daze! You kill the merfolk avatar! Vehumet accepts your kill. You feel your power returning. The drowned soul returns to the deep! x2 Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You are engulfed in freezing vapours. You resist. The manticore is engulfed in freezing vapours. The manticore is engulfed in freezing vapours. The merfolk siren chants a haunting song. You resist. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target The merfolk siren is engulfed in freezing vapours. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Unknown command. Unknown command. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 6% risk of failure) Press: ? - help, Dir - move target The manticore is engulfed in freezing vapours. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. The merfolk siren is engulfed in freezing vapours. The merfolk siren chants its luring song. Unknown command. Fire: a) +3 longbow (flame) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (freezing vapour, severely wounded, mesmerising, 62% to hit) You shoot an arrow. The arrow hits the merfolk siren. The arrow burns the merfolk siren. The merfolk siren is almost dead. The manticore is engulfed in freezing vapours. Duttonia's ghost is engulfed in freezing vapours. The merfolk siren is engulfed in freezing vapours. You break out of your daze! You kill the merfolk siren! Vehumet accepts your kill. Unknown command. Unknown command. Casting: Freezing Cloud (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the manticore! You kill the manticore! Vehumet accepts your kill. You feel your power returning. Duttonia's ghost is engulfed in freezing vapours. Duttonia's ghost is engulfed in freezing vapours. Duttonia's ghost mumbles some strange words. Duttonia's ghost puts on a burst of speed! The snapping turtle is engulfed in freezing vapours. The snapping turtle seems to slow down. Unknown command. Unknown command. The barbs in your skin will harm you if you move. Continue? Are you sure you want to shaft yourself? HP restored. The merfolk impaler is engulfed in freezing vapours. You begin to dig a shaft. You continue digging a shaft. Duttonia's ghost is engulfed in freezing vapours. The snapping turtle is engulfed in freezing vapours. The snapping turtle seems to slow down. Duttonia's ghost is engulfed in freezing vapours. The merfolk impaler is engulfed in freezing vapours. A shaft appears beneath you! You are sucked into a shaft and drop 1 floor! The shaft crumbles and collapses. The barbed spikes dig painfully into your body as you move. You start resting. You carefully extract the barbed spikes from your body. You start resting. Magic restored. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults Where to? (* - list waypoints, Tab/Enter - Shoals:2, ? - help) You see here a +0 trident. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: obsidian statue, Duttonia's ghost, journeyman MeWn There is a stone staircase leading down here. Casting: Iskenderun's Mystic Blast (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 5% risk of failure) Press: ? - help, Dir - move target The snapping turtle is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freezing Cloud (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 5% risk of failure) Press: ? - help, Dir - move target The snapping turtle seems to slow down. The snapping turtle is engulfed in freezing vapours. The snapping turtle seems to slow down. The snapping turtle closely misses you. Casting: Freezing Cloud (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (freezing vapour, heavily wounded, slow, 92% to hit) The stone arrow hits the snapping turtle! The snapping turtle is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (freezing vapour, severely wounded, slow, 92% to hit) The stone arrow hits the snapping turtle. The snapping turtle is severely wounded. The snapping turtle is engulfed in freezing vapours. The snapping turtle seems to slow down. The snapping turtle bites you from afar. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (freezing vapour, almost dead, slow, 92% to hit) The stone arrow hits the snapping turtle!! You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. Unknown command. Duttonia's ghost is engulfed in freezing vapours. Duttonia's ghost points at you and mumbles some strange words. The fireball explodes! The fireball engulfs you!! You hear a shout! Press: ? - help, v - describe, . - travel Here: Duttonia's ghost, wielding a weapon of electrocution (freezing vapour, water, lightly damaged) Some deep water. Unknown command. Duttonia's ghost is engulfed in freezing vapours. Duttonia's ghost gestures wildly while chanting. Duttonia's ghost puts on a burst of speed! You see here a +0 spear {!f =f}. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You miscast Freezing Cloud. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! Duttonia's ghost is engulfed in freezing vapours. Duttonia's ghost says, "I guess you can't buy your way into a good afterlife." Duttonia's ghost waves its arms in wide circles. The air twists around and strikes you! Casting: Freezing Cloud (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Duttonia's ghost is engulfed in freezing vapours. Duttonia's ghost gestures at you while chanting. Unknown command. You are engulfed in freezing vapours. You resist. Duttonia's ghost is engulfed in freezing vapours. Duttonia's ghost is engulfed in freezing vapours. You shoot an arrow. The arrow completely misses Duttonia's ghost. Duttonia's ghost is engulfed in freezing vapours. Duttonia's ghost is engulfed in freezing vapours. x2 Duttonia's ghost is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 5% risk of failure) Press: ? - help, Dir - move target, p - Duttonia's ghost That beam is likely to hit you. Continue anyway? Magical energy flows into your mind! Duttonia's ghost is engulfed in freezing vapours. Duttonia's ghost points at you and mumbles some strange words. The fireball explodes! The fireball engulfs you!! You hear a sizzling sound! You hear a shout! Your magical contamination has completely faded away. You are engulfed in a cloud of scalding steam. Duttonia's ghost casts a spell. The bolt of lightning hits you! You resist. The fiery plasma hits you!!! There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading down here. You fly downwards. Level annotation: exclusion: obsidian statue, Duttonia's ghost, journeyman MeWn There is a stone staircase leading up here. The merfolk shouts! Casting: Freezing Cloud (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You miscast Freezing Cloud. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! Casting: Freezing Cloud (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 5% risk of failure) Press: ? - help, Dir - move target The merfolk is engulfed in freezing vapours. The merfolk is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 quarterstaff (freezing vapour, severely wounded, 70% to hit) The stone arrow hits the merfolk! The merfolk is almost dead. The merfolk is engulfed in freezing vapours. You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Press: ? - help, . - travel You can't see that place. [the floor.] Unknown command. Unknown command. Really fly into a travel-excluded area? Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the obsidian statue! The obsidian statue resists. The obsidian statue is lightly damaged. The fiery plasma hits the obsidian statue. The obsidian statue resists. The obsidian statue is lightly damaged. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the obsidian statue. The obsidian statue resists. The obsidian statue is lightly damaged. The fiery plasma hits the obsidian statue but does no damage. The obsidian statue is lightly damaged. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You are mesmerised by the obsidian statue! Unknown command. Unknown command. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the obsidian statue! The obsidian statue resists. The obsidian statue is moderately damaged. The fiery plasma hits the obsidian statue. The obsidian statue resists. The obsidian statue is moderately damaged. Magical energy flows into your mind! The obsidian statue's eyes glow briefly. The obsidian statue draws you further into its thrall. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the obsidian statue. The obsidian statue resists. The obsidian statue is moderately damaged. The fiery plasma hits the obsidian statue. The obsidian statue resists. The obsidian statue is moderately damaged. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Plasma Beam. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The obsidian statue's eyes glow briefly. Unknown command. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the obsidian statue! The obsidian statue resists. The obsidian statue is heavily damaged. The fiery plasma hits the obsidian statue. The obsidian statue resists. The obsidian statue is heavily damaged. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the obsidian statue. The obsidian statue resists. The obsidian statue is heavily damaged. The fiery plasma hits the obsidian statue. The obsidian statue resists. The obsidian statue is heavily damaged. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You draw magical energy from your own body! Unknown command. Unknown command. Casting: Sublimation of Blood (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the ufetubus! You kill the ufetubus! The ufetubus disappears in a puff of smoke! The bolt of lightning hits the obsidian statue. The obsidian statue resists. The obsidian statue is heavily damaged. The fiery plasma hits the obsidian statue. The obsidian statue resists. The obsidian statue is severely damaged. The obsidian statue's eyes glow briefly. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You draw magical energy from your own body! Unknown command. Unknown command. Casting: Sublimation of Blood (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Plasma Beam. Sparks of electricity dance around you. You resist. Magical energy flows into your mind! The obsidian statue's eyes glow briefly. Unknown command. Unknown command. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the obsidian statue. The obsidian statue completely resists. The obsidian statue is severely damaged. The fiery plasma hits the obsidian statue. The obsidian statue resists. The obsidian statue is severely damaged. Magical energy flows into your mind! Unknown command. Unknown command. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the obsidian statue. The obsidian statue resists. The obsidian statue is severely damaged. The fiery plasma hits the obsidian statue. The obsidian statue resists. The obsidian statue is severely damaged. Unknown command. Casting: Plasma Beam (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You draw magical energy from your own body! Unknown command. Unknown command. Casting: Sublimation of Blood (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You draw magical energy from your own body! Magical energy flows into your mind! The crimson imp grinds its teeth. Unknown command. Unknown command. Casting: Sublimation of Blood (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 28% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the obsidian statue. The obsidian statue resists. The obsidian statue is almost destroyed. The fiery plasma hits the obsidian statue. The obsidian statue resists. The obsidian statue is almost destroyed. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-983-g7b6862f502 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [petzl] Species: Formicid Job: Delver HP: 111/132; mods: 0/0 MP: 5/34; mod: 0 Stats: 14 (14) 16 (16) 15 (15) Position: (26, 28), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 17 | 9 | 1949 | 57/441 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 5 | 750 | 0/300 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 2 | 151 | 1/150 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 2 | 215 | 65/150 Ranged Weapons | X | 0 | 0 | 8 | 1800 | 0/450 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 8 | 1513 | 0/379 Dodging | X | 0 | 0 | 7 | 1850 | 186/476 Stealth | X | 0 | 0 | 6 | 819 | 195/208 Shields | X | 0 | 0 | 0 | 0 | 0/29 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 17 | 12 | 4323 | 273/750 Conjurations | X | 1 | 16 | 11 | 4806 | 793/803 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 8 | 1968 | 168/450 Translocations | X | 2 | 34 | 2 | 314 | 136/178 Transmutations | X | 0 | 0 | 4 | 420 | 0/210 Fire Magic | X | 0 | 0 | 9 | 2390 | 140/525 Ice Magic | X | 1 | 16 | 6 | 1366 | 316/350 Air Magic | X | 0 | 0 | 5 | 1437 | 377/424 Earth Magic | X | 0 | 0 | 8 | 1272 | 0/318 Poison Magic | X | 0 | 0 | 6 | 624 | 0/208 Invocations | X | 0 | 0 | 0 | 0 | 0/35 Evocations | X | 0 | 0 | 12 | 3405 | 0/631 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 3163 #13: 729 #22: 1 #49: 3736 Mutations: antennae: 3 (innate) iridescent scales: 1 sense surroundings: 1 regeneration: 1 four strong arms: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +3 longbow of flaming eq slot #1, inv slot #38: scarf of invisibility eq slot #3, inv slot #13: +2 pair of gloves eq slot #5, inv slot #43: orb of energy eq slot #6, inv slot #22: +2 troll leather armour eq slot #7, inv slot #12: +5 ring of evasion eq slot #8, inv slot #20: ring of flight eq slot #9, inv slot #31: amulet of Othruin {Spirit rElec rPois rC+++ Str-5} }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ≈≈≈≈≈≈≈≈≈~~~.....~~~≈≈~~≈≈≈≈~~~~~≈≈≈~~... ≈≈≈≈≈≈≈≈≈~~.......~~~~~~~~~~~~~~~~≈≈~.... ≈≈≈≈≈≈≈≈≈~~..###..~~~~..~~~~~~..~~~≈~.### ≈≈≈≈≈≈≈≈≈~~..# #..~~~~.(.~~~~~~~~~~~~.## ≈≈≈≈≈≈≈≈≈~~..###..~~~~.......~~~~~~~~..## ≈≈≈≈≈≈≈≈≈≈~.......~~~~~......~~~~~~~~~~.# ≈≈≈≈≈≈≈≈≈≈~~....~~~~~.......~~~~~~~~~~~~. ≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~.........^.~..~~~~~~. †~~~≈≈≈≈~~~~~~~~~~#########....~~.....~~. ~~~~~~~~~~.~~~~~.##!8∩8.###...~~...##..~~ ~.~~~~~~~..~~~...#.).....##..~~~~..##..~. ~.~~.~~..~.~~~~..#8..8..8#...~~~~.##...~~ ~~~.~.<..(.~~~~~.#..._..!#[.~~..~~.##.~(~ ~~~~~......~~~~~.##$5...##.~."..~~~~~~~~) ~~..~.##.~.~~~~~~.##'''##...........~~~~§ ~~...##.~~~~)~≈~~~~~~5..........##...~)~) ~~~~~~...~~~~~≈~~~~~~.........#####.~~~~~ ~~~~~~..~~~~~~~~~~~~~5...)...## #..~~~~ ~~~~~~~~.~~.~~~~~~~~@........## ##))~~) ≈~~~..~~~~~..~~~~~~~~.........## ##.m~~) ≈~~~.~..~~~...~~~~~~~......~~..####..~~~~ ≈≈~~~~~~~~)<##.~~~~~~~..÷..~~~..##..~~~~~ ≈≈≈≈≈≈≈~~~.###~~~~~~~~~~~~~~~~~.m.~~~~~~~ ≈≈≈≈≈≈~~~...~~~~~~~~~~~~~~~~~~~†~~~~~~~~~ ≈≈≈≈≈≈~~~..~~~~~~~≈≈≈≈≈~~~~~~≈≈~~~~~~~~~~ ≈≈≈≈≈≈~....~~~~~~~≈≈≈≈≈~~~~~≈≈≈~~~~~~~~~~ ≈≈≈≈~.......~~~~~~≈≈≈~~~~~~~~≈≈≈~~~~~~~~~ ≈≈≈~~.....###..~..~≈~.....~~~~~~~~.~~~~~~ ≈≈≈~~......##..~...~~.....~~~~~~~...##.~~ ≈≈≈~~..~.......~....~....~~~~~~~~>.###..~ ≈≈≈~~~~~.......~~.......>.~..)~~~~..#..~~ ≈≈≈≈≈~~~.......~~.~~...##.~~~~~~~~~....~~ ≈≈≈≈≈≈~~....~~~~..~~...##..~~~~~~~~~.~~~~ ≈≈≈≈≈≈~~..~.~~~~~.......[..~~~~~~~~~.~~~~ ≈≈≈≈≈≈≈~~~~~~~~~~~.........~~~~~~~~..~~~~ ≈≈≈≈≈≈≈≈~~~~≈≈≈~~~~.~~~~~~~~~~~~~~~..~~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.