Dungeon Crawl Stone Soup version 0.33-a0-1065-g356a6cb85b (console) character file. Game seed: 9236621541840304318 104078 petzl the Thaumaturge (level 16, -17/125 HPs) Began as a Formicid Delver on Mar 8, 2025. Was a High Priest of Vehumet. Demolished by a merfolk ... wielding a +0 trident ... led by a merfolk aquamancer (20 damage) ... on level 1 of the Shoals on Mar 9, 2025. The game lasted 02:29:36 (34113 turns). petzl the Thaumaturge (Formicid Delver) Turns: 34113, Time: 02:29:37 Health: -17/125 AC: 23 Str: 18 XL: 16 Next: 91% Magic: 8/31 EV: 18 Int: 17 God: Vehumet [*****.] Gold: 997 SH: 6 Dex: 15 Spells: 6/38 levels left rFire . . . b - +3 orcbow (heavy) rCold . . . r - +0 buckler {AC+3} rNeg + . . M - +9 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} rPois + v - +0 cloak rElec . R - +0 pair of gloves rCorr . W - +0 pair of gloves SInv + p - +2 pair of boots Will ++... (no amulet) Stlth +++ o - +5 ring of evasion HPRegen 0.40/turn h - ring of poison resistance MPRegen 0.22/turn %: no passive effects @: engulfed (cannot breathe), spiked, enlightened, flying, invisible A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Shoals. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 5 branches of the dungeon, and saw 24 of its levels. You collected 2043 gold pieces. You spent 1046 gold pieces at shops. Inventory: Hand Weapons a - the +1 long sword of Bursted Tenacity {elec, *Noise rElec rCorr Int+2} (You bought it in a shop on level 4 of the Dungeon) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). b - a +3 heavy orcbow (weapon) Missiles k - a throwing net m - 5 silver javelins q - 7 curare-tipped darts (quivered) Armour p - a +2 pair of boots (worn) r - a +0 buckler of protection (worn) v - a +0 cloak (worn) M - the +9 Cigotuvi's embrace (worn) {Corpsefed rMiasma ^Drain rN+} (You found it on level 9 of the Dungeon) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. R - a +0 pair of gloves (worn) W - a +0 pair of gloves (worn) Jewellery h - a ring of poison resistance (worn) o - a +5 ring of evasion (worn) F - a ring of wizardry H - a ring of ice Wands f - a wand of digging (1) i - a wand of iceblast (25) j - a wand of light (2) w - a wand of polymorph (15) K - a wand of mindburst (9) P - a wand of charming (19) Scrolls c - 3 scrolls of fog d - 3 scrolls of revelation e - 3 scrolls of fear y - 2 scrolls of vulnerability I - a scroll of summoning Q - 3 scrolls of poison Z - 4 scrolls of identify Potions g - 3 potions of invisibility l - 7 potions of curing u - 5 potions of might z - 3 potions of brilliance E - 4 potions of magic Y - 2 potions of cancellation Miscellaneous O - a +0 lightning rod (4/4) X - a +0 box of beasts Skills: + Level 11.0 Fighting - Level 2.0 Maces & Flails - Level 8.0 Ranged Weapons + Level 7.3 Armour - Level 6.0 Dodging - Level 6.0 Stealth + Level 8.5 Shields * Level 11.8 Spellcasting * Level 11.6 Conjurations - Level 7.0 Translocations - Level 5.0 Fire Magic - Level 9.0 Ice Magic - Level 5.0 Air Magic - Level 9.0 Earth Magic - Level 6.0 Alchemy + Level 6.8 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 90% 3d12 1% 3 b - Iskenderun's Mystic Conj/Tloc 41% 2d9 (+2d5 1% 4 c - Permafrost Eruption Ice/Erth 20% 2x4d5 11% 6 d - Hailstorm Conj/Ice 45% 3d10 1% 3 i - Ignite Poison Fire/Alch 28% N/A 3% 4 l - Freezing Cloud Conj/Ice/Air 19% 6-21 2% 5 t - Olgreb's Toxic Radia Alch 30% N/A 2% 4 A - Ozocubu's Armour Ice 40% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Mercury Arrow Conj/Alch 80% 2d9 1% 2 Frozen Ramparts Ice 80% 1d13 1% 3 Volatile Blastmotes Fire/Tloc 60% 2d15 1% 3 Fulminant Prism Conj/Alch 20% 3d12 1% 4 Rending Blade Conj/Frge 29% 2d6 2% 4 Dazzling Flash Hex/Fire 36% N/A 11% 3 Starburst Conj/Fire 19% 6d7 13% 6 Call Imp Summ 20% N/A 16% 2 Yara's Violent Unravell Hex/Alch 10% 3d6 21% 5 Alistair's Intoxication Alch 20% N/A 24% 5 Launch Clockwork Bee Frge 10% N/A 30% 3 Eringya's Noxious Bog Alch 15% 4d6 32% 6 Borgnjor's Vile Clutch Necr/Erth 12% N/A 41% 5 Metabolic Englaciation Hex/Ice 12% N/A 41% 5 Eringya's Surprising Cr Summ 10% N/A 69% 4 Forge Monarch Bomb Fire/Frge 9% 4d7 99% 6 Lehudib's Crystal Spear Conj/Erth 22% 10d6 90% 8 Fulsome Fusillade Conj/Alch 20% (3-5)d10 98% 8 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Shoals (1/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ! D:4 !*[(! D:11 ==*[ Orc:2 !(!!* Annotations: D:4 exclusion: staircase D:6 exclusion: staircase D:7 exclusion: staircase, Joseph D:8 exclusion: staircase, Gastronok D:9 exclusion: staircase D:10 exclusion: staircase D:13 Azrael Orc:2 2 transporters, liarliar's ghost, journeyman BaIE Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The merfolk aquamancer hits you but does no damage. You feel better. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental barely misses your sea snake. Your sea snake bites the merfolk aquamancer. Your sea snake bites the merfolk aquamancer!! The merfolk aquamancer dies! Vehumet accepts your kill. You hear a splash. x2 Your faun points at the merfolk and mumbles some strange words. The merfolk is outlined in light. Your faun shoots a sling bullet. The sling bullet hits the water elemental! The snapping turtle misses you. The manticore flicks its tail. A merfolk comes into view. It is wielding a +0 trident. Your faun shoots a sling bullet. The sling bullet hits the water elemental. Your faun points at the snapping turtle and mumbles some strange words. The water elemental is unaffected. The snapping turtle bites you but does no damage. The water elemental hits you. The water elemental barely misses you. The merfolk barely misses you. Training target 9.0 for Ice Magic reached! Your Ice Magic skill increases to level 9! You cannot read scrolls while unable to breathe! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! Your sea snake is no longer engulfed. Your sea snake bites the water elemental!! Your faun shoots a sling bullet. The sling bullet hits the merfolk!! The merfolk hits you from afar with a +0 trident!! You die... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~≈≈≈≈≈≈≈≈≈≈≈~~~ ~≈≈≈≈≈≈~~~~~~~~ ~≈≈≈~~)~~~~~~~~ ~≈~~~~~~~~~~~~~ ≈~~~~~c~SE~~~~. ≈~~~~~c