Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 16223956211811064425 9 phalm the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on June 16, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (579 turns). phalm the Conjurer (Demonspawn Conjurer) Turns: 579, Time: 00:00:53 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 6% Magic: 3/5 EV: 12 Int: 19 God: Gold: 8 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . f - +0 hand axe (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level m - Magic Dart Conj 72% 3% 1 s - Searing Ray Conj 36% 4% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 20% 21% 3 Fulminant Prism Conj/Hex 5% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 56% 4 Inventory: Hand Weapons f - a +0 hand axe of freezing (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Potions b - a potion of lignification {unknown} c - a potion of degeneration {unknown} d - a potion of invisibility {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.###### #......# #@# ##+## #.# #...## #.# .....## ### #.# ......## ##.###.# .......####...##.# .......'.......#.##### .......####..........# ()....## ###.###.###.# There were no monsters in sight! Message History The magic dart hits the rat but does no damage. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. The magic dart hits the rat. You kill the rat! 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat corpse. A bat comes into view. 😎 MP[+2] Your mp is fully restored (3). The magic dart hits the bat. You kill the bat! 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. Press: ? - help, v - describe, . - travel, g - get item Item here: a glowing hat. The floor. Unknown command. The magic dart hits the kobold. You kill the kobold! 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. A kobold comes into view. 😎 MP[+2] Your mp is fully restored (3). You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold shouts! 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. The magic dart hits the kobold. The kobold throws a stone. The stone barely misses you. 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. The magic dart hits the kobold. You kill the kobold! 😎 MP[-1] You lost 1 mp, and now have 0/3 mp. You are too depleted to draw on your mana recklessly! Your magical contamination has completely faded away. You see here 2 stones. You now have 8 gold pieces. You see here a stone. You open the door. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold throws a stone. The stone closely misses you. 😎 MP[+3] Your mp is fully restored (3). The magic dart hits the kobold. The kobold throws a stone. The stone closely misses you. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. The magic dart hits the kobold. You kill the kobold! 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You see here a glowing hand axe. f - a glowing hand axe Your +0 hand axe of freezing glows with a cold blue light! f - a +0 hand axe of freezing (weapon) You drop a +0 dagger. Things that are here: a +0 dagger; 2 stones; a kobold corpse; 😎 MP[+2] Your mp is fully restored (3). You open the door. A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. 😎 HP[+6] You now have 19 max hp (+6). Your hp is fully restored (19). Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 's'. There is an open door here. A bat comes into view. 😎 MP[+2] Your mp is fully restored (5). The magic dart hits the bat. 😎 MP[-1] You lost 1 mp, and now have 4/5 mp. The magic dart hits the bat. The bat is struck by your spines. You kill the bat! 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Cast: Magic Dart || 15 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_corners, kennysheep_flooded_box, chequers_serial_rivers_micro_c, roderic_serpentine_path, item_on_display_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phalm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 505 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 505 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 508 | D:1 | Learned a level 2 spell: Searing Ray 579 | D:1 | Quit the game Vanquished Creatures A goblin (D:1) 5 kobolds (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 10 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 14 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 584 | 584 | 0 | 0 | 530 | 1 | 584.0 | Dungeon | 584 | 584 | 0 | 0 | 530 | 1 | 584.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 584 daAuts