Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 16800087047127352682 61 phalm the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on June 18, 2021. Shot with an arrow by a centaur (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (1441 turns). phalm the Conjurer (Demonspawn Conjurer) Turns: 1441, Time: 00:02:40 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 83% Magic: 3/7 EV: 12 Int: 20 God: Gold: 83 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn i - ring of willpower MPRegen 0.10/turn (no ring) @: no status effects A: large bone plates 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.4 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level m - Magic Dart Conj 84% 2% 1 s - Searing Ray Conj 42% 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 24% 16% 3 Fulminant Prism Conj/Hex 6% 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 47% 4 Inventory: Hand Weapons b - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles c - 82 stones (quivered) h - 12 sling bullets Armour a - a +0 robe (worn) Jewellery i - a ring of willpower (left hand) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of fear {unknown} f - 3 scrolls of identify {unknown} g - 3 scrolls of remove curse {unknown} j - a scroll of blinking {unknown} Potions e - a potion of flight {unknown} k - a potion of invisibility {unknown} l - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: .. #.# ## .. ... #.# ####.... #.. ##......c #.##(.# #...(@# . ##.##..# ... #..##.!c### . ....###.####...#.. ..........##.#... ................. ....####..##.###. ... ##....# ## #..### You could see a centaur. Message History The magic dart hits the rat. You kill the rat! 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An adder and a hobgoblin come into view. 😎 MP[+1] Your mp is fully restored (7). Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 0% to evade) The magic dart hits the adder. The adder hisses angrily. 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 0% to evade) The magic dart hits the adder. The adder misses you. The adder closely misses you. 😎 MP[-1] You lost 1 mp, and now have 5/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin, p - adder Aim: a hobgoblin (22% to evade) The searing ray hits the adder. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The adder closely misses you. 😎 MP[-2] You lost 2 mp, and now have 3/7 mp. The searing ray hits the adder! You kill the adder! 😎 MP[-1] You lost 1 mp, and now have 2/7 mp. You now have 72 gold pieces (gained 4). l - a fizzy emerald potion 😎 MP[+5] Your mp is fully restored (7). c - 82 stones (gained 27) Found a stone staircase leading down. There is a stone staircase leading down here. You now have 83 gold pieces (gained 11). A bat comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 0% to evade) The magic dart hits the bat. You kill the bat! 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. You hear a shout! You see here an arrow. 😕 HP[-5] MP[+1] You take 5 damage, and now have 19/24 hp. MASSIVE DAMAGE!! (PAUSE) Your mp is fully restored (7). You start resting. A centaur is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering 20 arrows (13% to evade) The searing ray hits the centaur but does no damage. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * 😨 HP[-7] MP[-2] You take 7 damage, and now have 12/24 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 5/7 mp. The searing ray hits the centaur! You hear a shout! The centaur shoots an arrow. The arrow closely misses you. A goblin comes into view. 😨 MP[-1] You lost 1 mp, and now have 4/7 mp. The searing ray hits the goblin. You kill the goblin! The searing ray hits the centaur. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Dagger || 7 Unarmed || 1 Throw: Stone || 16 Cast: Magic Dart || 61 Searing Ray || 3 Armor: Robe || 1 Dodge: Dodged || 17 Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_rooms D:2: layout_basic, gammafunk_temple_overflow_elements, minivault_19, minmay_pentomino_r2 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phalm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 184 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 184 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 187 | D:1 | Learned a level 2 spell: Searing Ray 714 | D:1 | Reached skill level 3 in Spellcasting 714 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 1435 | D:2 | Noticed a centaur 1441 | D:2 | Shot with an arrow by a centaur Vanquished Creatures 2 adders (D:2) 2 dart slugs A leopard gecko (D:1) 2 giant cockroaches (D:1) 7 goblins 4 hobgoblins 5 kobolds (D:1) A ball python (D:1) 7 bats 3 frilled lizards 5 rats 39 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 86 | 4 | 4.4 | 37 | 2 | 5.1 +---------+---------+-------+---------+---------+------- D:1 | 50 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 36 | 4 | 10.0 | 7 | 2 | 22.2 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1441 | 1427 | 14 | 3 | 1264 | 2 | 720.5 | Dungeon | 1441 | 1427 | 14 | 3 | 1264 | 2 | 720.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1121 daAuts D:2: 319 daAuts