Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 9510244578269729371 12 phalm the Conjurer (level 2, 0/20 HPs) Began as a Demonspawn Conjurer on June 19, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:50 (715 turns). phalm the Conjurer (Demonspawn Conjurer) Turns: 715, Time: 00:01:51 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 20% Magic: 0/5 EV: 12 Int: 19 God: Gold: 73 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 73 gold pieces. Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Skills: + Level 0.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level m - Magic Dart Conj 72% 2% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 36% 4% 2 Dazzling Flash Conj/Hex 20% 21% 3 Fulminant Prism Conj/Hex 5% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 56% 4 Inventory: Hand Weapons d - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles b - 19 arrows c - 11 stones (quivered) Armour a - a +0 robe (worn) Scrolls e - a scroll of remove curse {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.........).##...#...####..#D#.. #...........##...##......#.###.# #...........##.................# ##############..............#.## #...........####h.# #...##......# ##.# #########...##......# #.† #.)........g........# #.. #.........@h........# ##. #..........h........# ) #...................######. #........................#. #.............##.........## #.............##.........# #.............############ ############### You could see 2 jackals and a hobgoblin. Message History The jackal barks! A jackal comes into view. 😎 MP[-1] You lost 1 mp, and now have 4/5 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 0% to evade) The magic dart hits the jackal. The jackal barks! 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 0% to evade) The magic dart hits the jackal. You kill the jackal! 😎 MP[-1] You lost 1 mp, and now have 2/5 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. The jackal bites you. 😕 HP[-1] MP[-1] You take 1 damage, and now have 19/20 hp. You lost 1 mp, and now have 1/5 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 0% to evade) The magic dart hits the jackal. You kill the jackal! 😎 HP[+1] MP[-1] Your hp is fully restored (20). You lost 1 mp, and now have 0/5 mp. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal bites you. x2 😕 HP[-4] You take 4 damage, and now have 16/20 hp. You closely miss the jackal. The jackal bites you. 😮 HP[-2] MP[+1] You take 2 damage, and now have 14/20 hp. You hit the jackal. The jackal bites you. 😮 HP[-3] You take 3 damage, and now have 11/20 hp. The jackal closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (0% to evade) The magic dart hits the hobgoblin. The jackal misses you. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😨 HP[-4] MP[-1] You take 4 damage, and now have 7/20 hp. You lost 1 mp, and now have 0/5 mp. The jackal barely misses you. You aren't carrying any items that you can evoke. The jackal barely misses you. 😨 HP[+1] The jackal barely misses you. The jackal closely misses you. 😨 MP[+1] Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (moderately wounded, 0% to evade) The magic dart hits the jackal but does no damage. The jackal barely misses you. x2 😨 MP[-1] You lost 1 mp, and now have 0/5 mp. The jackal bites you but does no damage. The jackal barely misses you. The jackal barely misses you. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😨 HP[-2] You take 2 damage, and now have 6/20 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-3] You take 3 damage, and now have 3/20 hp. The jackal bites you but does no damage. You aren't carrying any potions. You hit the jackal. The jackal misses you. The jackal closely misses you. The jackal misses you. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😱 HP[-1] You take 1 damage, and now have 2/20 hp. You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 15 Short sword || 5 Throw: Stone || 3 Cast: Magic Dart || 26 Armor: Robe || 14 Dodge: Dodged || 30 Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phalm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Noticed an orb of fire 0 | D:1 | Noticed a tentacled monstrosity 0 | D:1 | magus.rc [v1.9.10] 1 | D:1 | Noticed a tentacled monstrosity 1 | D:1 | Noticed an ice dragon 3 | D:1 | Noticed a white draconian 5 | D:1 | Noticed an ice dragon 6 | D:1 | Noticed a golden dragon 8 | D:1 | Noticed an ice dragon 11 | D:1 | Noticed a large abomination 11 | D:1 | Noticed a tentacled monstrosity 16 | D:1 | Noticed an iron dragon 18 | D:1 | Noticed an iron dragon 18 | D:1 | Noticed an orb of fire 20 | D:1 | Noticed an iron dragon 22 | D:1 | Noticed a shadow dragon 501 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 501 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 711 | D:1 | HP: 3/20 [jackal (3)] 715 | D:1 | Slain by a jackal Vanquished Creatures 3 bats (D:1) 2 jackals (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 18 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 18 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 715 | 715 | 0 | 0 | 583 | 1 | 715.0 | Dungeon | 715 | 715 | 0 | 0 | 583 | 1 | 715.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 715 daAuts