Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 18373247409057173163 67 phalm the Conjurer (level 4, 32/32 HPs) Began as a Demonspawn Conjurer on June 23, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:03:28 (1834 turns). phalm the Conjurer (Demonspawn Conjurer) Turns: 1834, Time: 00:03:29 Health: 32/32 AC: 4 Str: 8 XL: 4 Next: 0% Magic: 10/16 EV: 12 Int: 20 God: Gold: 118 SH: 0 Dex: 11 Spells: 5/8 levels left rFire + . . SeeInvis . q - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . m - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... n - +0 pair of boots Stlth ++........ (no amulet) HPRegen 1.10/turn W - ring of magical power MPRegen 0.15/turn F - ring of protection from fire @: no status effects A: hooves 1, powered by death 1, miasma immunity a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Innate Abilities, Weirdness & Mutations You have large cloven feet. You regenerate a little health from kills. You are immune to miasma. Skills: + Level 1.5 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level m - Magic Dart Conj 88% 1% 1 s - Searing Ray Conj 44% 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 24% 16% 3 Fulminant Prism Conj/Hex 6% 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 47% 4 Inventory: Hand Weapons q - a +0 falchion (weapon) (You found it on level 2 of the Dungeon) Missiles c - 13 poisoned darts (quivered) g - 14 sling bullets i - 9 bolts Armour a - a +0 robe (worn) l - a cursed +0 buckler (You found it on level 1 of the Dungeon) m - a +0 helmet (worn) (You found it on level 1 of the Dungeon) n - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) Jewellery F - a ring of protection from fire (right hand) (You found it on level 2 of the Dungeon) W - a ring of magical power (left hand) (You found it on level 1 of the Dungeon) Scrolls b - 2 scrolls of remove curse {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of identify {unknown} Potions d - a potion of berserk rage {unknown} f - 2 potions of curing {unknown} j - a potion of brilliance {unknown} k - 2 potions of attraction {unknown} o - a potion of lignification {unknown} p - 2 potions of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha .......... ......... ........ ....... ######### #....# #.......# ### #....# #.##.#### #... #....## #.##.# #....# ### #...@.####.##.# #....# #.# #.............# #....# #.###.....####.)#.# #....####.#....#....###.#.# #...................###.### #......#######.#........### #............#.#.##.......# #....#....##.#.#####.....## ..........##.#.#####.#...# There were no monsters in sight! Message History 😎 MP[+3] Your mp is fully restored (15). A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 0% to evade) The magic dart hits the goblin. 😎 MP[-1] You lost 1 mp, and now have 14/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 0% to evade) The magic dart hits the goblin! You kill the goblin! 😎 MP[-1] You lost 1 mp, and now have 13/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. A kobold comes into view. It is wielding a +0 whip. 😎 MP[+2] Your mp is fully restored (15). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering a stone (asleep, 0% to evade) The magic dart hits the kobold. You kill the kobold! 😎 MP[-1] You lost 1 mp, and now have 14/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 whip; a stone; 😎 MP[+1] Your mp is fully restored (15). Things that are here: a +0 whip; a stone A worm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (asleep, 0% to evade) The magic dart hits the worm. 😎 MP[-1] You lost 1 mp, and now have 14/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 0% to evade) The magic dart hits the worm. 😎 MP[-1] You lost 1 mp, and now have 13/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A worm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 0% to evade) The magic dart hits the worm. 😎 MP[-1] You lost 1 mp, and now have 12/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 0% to evade) The magic dart hits the worm. 😎 MP[-1] You lost 1 mp, and now have 11/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 0% to evade) The magic dart hits the worm but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 0% to evade) The magic dart hits the worm. You kill the worm! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... You feel immune to miasma. 😎 HP[+6] MP[-1] You now have 32 max hp (+6). Your hp is fully restored (32). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.5 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 2 | || 2 Throw: Dart | 1 | || 1 Cast: Magic Dart | 89 | || 89 Armor: Robe | 2 | || 2 Dodge: Dodged | 9 | || 9 Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic D:2: layout_basic, kiku_gazebo_garden_becter, chequers_ecumenical_altar_twisty Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phalm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 489 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 489 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 492 | D:1 | Learned a level 2 spell: Searing Ray 940 | D:2 | Reached skill level 1 in Fighting 940 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 940 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1232 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1625 | D:2 | Found a faded altar of an unknown god. 1834 | D:2 | Gained mutation: You are immune to miasma. [demonic | ancestry] 1834 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/7 1834 | D:2 | Quit the game Vanquished Creatures An adder (D:2) An ooze (D:2) 2 worms (D:2) 3 dart slugs (D:2) 3 leopard geckos A giant cockroach (D:2) 4 goblins (D:2) 4 hobgoblins 2 jackals (D:2) 6 kobolds A quokka (D:2) 5 bats 4 frilled lizards 4 rats 41 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 97 | 0 | 0.0 | 41 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 19 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 78 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 48.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 48.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1831 | 1810 | 21 | 0 | 1600 | 2 | 915.5 | Dungeon | 1831 | 1810 | 21 | 0 | 1600 | 2 | 915.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 923 daAuts D:1: 907 daAuts