Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 5677661659246324699 8 phalm the Conjurer (level 2, 8/20 HPs) Began as a Demonspawn Conjurer on June 23, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (175 turns). phalm the Conjurer (Demonspawn Conjurer) Turns: 175, Time: 00:00:37 Health: 8/20 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 19 God: Gold: 11 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Skills: + Level 0.6 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level m - Magic Dart Conj 72% 3% 1 s - Searing Ray Conj 36% 4% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 20% 22% 3 Fulminant Prism Conj/Hex 5% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 56% 4 Inventory: Hand Weapons b - a +0 spear (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.# #........# #.####.#..##..# #..h..........# ####.h.....#.## ##########.####.# #...h.†.........# #†############### #.###### #.†@...# ######.##### #........# #........# ##########........# ..............##### #######.####### #.### #...# There were no monsters in sight! Message History Aim: a frilled lizard (asleep, 0% to evade) The magic dart hits the frilled lizard. You kill the frilled lizard! 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. 2 jackals come into view. 😎 MP[+1] Your mp is fully restored (3). Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 0% to evade) The magic dart hits the jackal. The jackal barks! A jackal comes into view. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 0% to evade) The magic dart hits the jackal. You kill the jackal! The jackal barks! You hear a bark! A jackal comes into view. x2 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. The jackal barks! You hear a bark! x2; You hear a shout! 😎 MP[-1] You lost 1 mp, and now have 0/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. 😎 MP[+1] The jackal bites you but does no damage. The jackal bites you. 😕 HP[-1] You take 1 damage, and now have 12/13 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 0% to evade) The magic dart hits the jackal. The jackal closely misses you. 😕 MP[-1] You lost 1 mp, and now have 0/3 mp. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal bites you. 😮 HP[-2] You now have 14 max hp (+1). You take 2 damage, and now have 10/14 hp. Unknown command. The jackal misses you. Reach: b) +0 spear Press: ? - help, Dir - move target, f - jackal Aim: a jackal You hit the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-3] You take 3 damage, and now have 7/14 hp. MASSIVE DAMAGE!! (PAUSE) You hit the jackal. You kill the jackal! 😨 MP[+1] Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-2] MP[-1] You take 2 damage, and now have 5/14 hp. You lost 1 mp, and now have 0/3 mp. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (heavily wounded) You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. 😨 HP[+3] You now have 20 max hp (+6). You regained 3 hp, and now have 8/20 hp. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 's'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Spear || 5 Cast: Magic Dart || 11 Armor: Robe || 1 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phalm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 17 | D:1 | magus.rc [v1.9.10] 172 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 172 | D:1 | Reached XP level 2. HP: 8/20 MP: 0/5 175 | D:1 | Learned a level 2 spell: Searing Ray 175 | D:1 | Quit the game Vanquished Creatures 4 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 175 | 175 | 0 | 0 | 120 | 1 | 175.0 | Dungeon | 175 | 175 | 0 | 0 | 120 | 1 | 175.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 175 daAuts