Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 156621804006299206 9 phalm the Conjurer (level 2, 19/20 HPs) Began as a Demonspawn Conjurer on June 23, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (309 turns). phalm the Conjurer (Demonspawn Conjurer) Turns: 309, Time: 00:00:47 Health: 19/20 AC: 3 Str: 7 XL: 2 Next: 3% Magic: 0/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Skills: + Level 0.5 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level m - Magic Dart Conj 72% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 36% 4% 2 Dazzling Flash Conj/Hex 20% 21% 3 Fulminant Prism Conj/Hex 5% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 56% 4 Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: #.# #.# #.# #..# #.# #.# #.# #..# #.#############.# #..# #...............# #..# #....†..........# #... #...............# #.## ###############.# #.# #.# #.# #@# #.# #.# #.# #.# #g# #.# #.# #h# ..# .... You could see a jackal and a goblin. Message History Aim: a hobgoblin, wielding a +0 club (moderately wounded, 0% to evade) The magic dart hits the hobgoblin. You kill the hobgoblin! A bat comes into view. 😎 HP[+1] MP[-1] You now have 14 max hp (+1). Your hp is fully restored (14). You lost 1 mp, and now have 1/3 mp. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (0% to evade) The magic dart hits the ball python. You kill the ball python! 😎 MP[-1] You lost 1 mp, and now have 0/3 mp. You see here a ball python corpse. A frilled lizard and a goblin come into view. Things that are here: a +0 club; a hobgoblin corpse; 😎 MP[+3] Your mp is fully restored (3). Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (wandering, hasn't noticed you, 0% to evade) The magic dart hits the goblin. The goblin shouts! The frilled lizard hisses angrily. The goblin closely misses you. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (severely wounded, 0% to evade) The magic dart hits the goblin. You kill the goblin! The bat barely misses you. 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (0% to evade) The magic dart hits the bat. You kill the bat! 😎 MP[-1] You lost 1 mp, and now have 0/3 mp. You see here a ball python corpse. 😎 MP[+1] Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (0% to evade) The magic dart hits the frilled lizard. You kill the frilled lizard! 😎 MP[-1] You lost 1 mp, and now have 0/3 mp. A goblin comes into view. The goblin shouts! You hear a bark! A jackal comes into view. You hear a bark! 😎 MP[+3] Your mp is fully restored (3). Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal but does no damage. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. The jackal bites you. 😕 HP[-1] MP[-1] You take 1 damage, and now have 13/14 hp. You lost 1 mp, and now have 1/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 0% to evade) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. 😕 HP[+6] MP[-1] You now have 20 max hp (+6). You regained 6 hp, and now have 19/20 hp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 17 Armor: Robe || 3 Dodge: Dodged || 9 Levels and vault maps discovered: D:1: giann_horns, layout_loops_ring, serial_co_window_serial, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_broadway_b, co_window_corner_b, co_window_broadway_a, co_window_corner_cb, co_window_corner_b, co_window_broadway_b, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_c, glass_columns_a D:2: layout_rooms, riverfiend_overflow_shadow_ancestor, minmay_rat_gold_closets Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phalm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 309 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 309 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 309 | D:1 | Quit the game Vanquished Creatures A hobgoblin (D:1) 3 jackals A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 9 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 11 | 0 | 0.0 | 8 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 309 | 309 | 0 | 0 | 224 | 2 | 154.5 | Dungeon | 309 | 309 | 0 | 0 | 224 | 2 | 154.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 253 daAuts D:2: 55 daAuts