Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 8451129657496846569 29 phalm the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on June 24, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:01:32 (850 turns). phalm the Conjurer (Demonspawn Conjurer) Turns: 850, Time: 00:01:33 Health: 26/26 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 4/6 EV: 12 Int: 20 God: Gold: 74 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ k - amulet of inaccuracy (curse) HPRegen 0.08/turn j - ring of willpower MPRegen 0.10/turn (no ring) @: no status effects A: talons 1, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Innate Abilities, Weirdness & Mutations You have sharp toenails. You are partially covered in sharp spines. Skills: + Level 1.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level m - Magic Dart Conj 80% 2% 1 s - Searing Ray Conj 40% 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 22% 19% 3 Fulminant Prism Conj/Hex 5% 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 52% 4 Inventory: Hand Weapons f - a +0 club (You took it off a hobgoblin on level 1 of the Dungeon) g - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Missiles d - 36 stones (quivered) l - 23 sling bullets Armour a - a +0 robe (worn) Jewellery j - a ring of willpower (left hand) (You found it on level 1 of the Dungeon) k - a cursed amulet of inaccuracy (around neck) (You found it on level 1 of the Dungeon) Scrolls b - a scroll of amnesia {unknown} e - a scroll of remove curse {unknown} h - a scroll of fear {unknown} Potions c - a potion of cancellation {unknown} i - a potion of invisibility {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari #. #.# ######.##. ##...# ..# #......##.## #... .. . ..#######..###.####$. .. ........##.....#⌠.#.+.#. ........................ ####....###.##.##....... .# #....# #.#...#....... .#####.## #.....@..._... .#...).# #.#...#....... .#.....## #.#####.(..... ........###... ......† ............# .##+##. .....<...#### .# .........# .# .........# .# .........# There were no monsters in sight! Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 62 gold pieces (gained 17). Found a stone staircase leading down. 😎 MP[+2] Your mp is fully restored (5). There is a stone staircase leading down here. There is a fountain of clear blue water here. You open the door. There is an open door here. You see here a leopard gecko skeleton. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) Things that are here: a +0 club; a hobgoblin skeleton There is a stone staircase leading down here. You climb downwards. A quokka comes into view. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 0% to evade) The magic dart hits the quokka. 😎 MP[-1] You lost 1 mp, and now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 0% to evade) The magic dart hits the quokka. You kill the quokka! 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. 😎 MP[+2] Your mp is fully restored (5). Found an escape hatch in the floor. Search for what [? for help]? weapon You now have 64 gold pieces (gained 2). You now have 74 gold pieces (gained 10). You open the door. A giant cockroach comes into view. Found 11 stones. Found a broken altar of Ashenzari. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 0% to evade) The magic dart hits the giant cockroach. 😎 MP[-1] You lost 1 mp, and now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 0% to evade) The magic dart hits the giant cockroach. The giant cockroach closely misses you. 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (almost dead, 0% to evade) The magic dart hits the giant cockroach. You kill the giant cockroach! 😎 MP[-1] You lost 1 mp, and now have 2/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A leopard gecko comes into view. There is an open door here. You see here a giant cockroach corpse. 😎 MP[+3] Your mp is fully restored (5). A leopard gecko is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (asleep, 0% to evade) The magic dart hits the leopard gecko. You kill the leopard gecko! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. 😎 HP[+5] MP[-1] You now have 26 max hp (+5). Your hp is fully restored (26). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 32 Stab: Sleeping || 1 Dodge: Dodged || 1 Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic, chequers_serial_rivers_room_a, chequers_decorated_corner, hex_large D:2: layout_rooms, evilmike_ruin_ashenzari, nicolae_overflow_crystal_walls, uniq_robin Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phalm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 176 | D:1 | Gained mutation: You have sharp toenails. [demonic | ancestry] 176 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 179 | D:1 | Learned a level 2 spell: Searing Ray 589 | D:1 | Reached skill level 1 in Fighting 813 | D:2 | Found a broken altar of Ashenzari. 850 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 850 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 850 | D:2 | Quit the game Vanquished Creatures An ooze (D:1) 2 dart slugs (D:1) 3 leopard geckos A giant cockroach (D:2) A goblin (D:1) 3 hobgoblins (D:1) A quokka (D:2) 2 bats (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 19 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 42 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 7 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 848 | 831 | 17 | 0 | 733 | 2 | 424.0 | Dungeon | 848 | 831 | 17 | 0 | 733 | 2 | 424.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 747 daAuts D:2: 100 daAuts