Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 16457104705380172509 29 phalm the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on June 24, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:02:22 (1244 turns). phalm the Conjurer (Demonspawn Conjurer) Turns: 1244, Time: 00:02:22 Health: 26/26 AC: 5 Str: 7 XL: 3 Next: 1% Magic: 1/6 EV: 12 Int: 20 God: Gold: 58 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . m - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . h - +0 helmet rElec . Harm . n - -1 cloak (curse) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: iridescent scales 1, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You are partially covered in sharp spines. Skills: + Level 1.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level m - Magic Dart Conj 80% 2% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 40% 3% 2 Dazzling Flash Conj/Hex 22% 19% 3 Fulminant Prism Conj/Hex 5% 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 52% 4 Inventory: Hand Weapons d - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) m - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles b - 46 bolts f - 2 boomerangs i - 43 arrows l - 16 stones o - 23 sling bullets Armour a - a +0 robe (worn) h - a +0 helmet (worn) (You found it on level 1 of the Dungeon) n - a cursed -1 cloak (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of fog {unknown} g - a scroll of identify {unknown} j - a scroll of fear {unknown} Potions e - a potion of attraction {unknown} k - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: #.....+........... #.#.# #........... #<..# #........... #...###........... #...##............ #......♣♣..h....h. #..###.♣♣......... #..###..h..##..... #..@†....#.# ### #.######.#.# #.#......#.# #.#.######.. #. #.. #... #.## #.# You could see a jackal. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 0% to evade) The magic dart hits the bat. You kill the bat! 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. You see here a bat corpse. i - 43 arrows (gained 22) There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is a stone staircase leading down here. A frilled lizard comes into view. 😎 MP[+2] Your mp is fully restored (5). Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 0% to evade) The magic dart hits the frilled lizard. You kill the frilled lizard! 😎 MP[-1] You lost 1 mp, and now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) n - a glowing cloak 😎 MP[+1] Your mp is fully restored (5). You start putting on your armour. You continue putting on your glowing cloak. x4 You finish putting on your cursed -1 cloak. Oops, that feels deathly cold. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. o - 23 sling bullets A jackal comes into view. The jackal barks! The jackal moves out of view. A jackal comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. The jackal barks! 😎 MP[-1] You lost 1 mp, and now have 4/5 mp. A jackal comes into view. The jackal closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 0% to evade) The magic dart hits the jackal. You kill the jackal! 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. The jackal bites you but does no damage. 😎 MP[-1] You lost 1 mp, and now have 2/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 0% to evade) The magic dart hits the jackal. The jackal bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 0% to evade) The magic dart hits the jackal. You kill the jackal! The jackal barks! You hear a bark! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. 😎 HP[+5] MP[-1] You now have 26 max hp (+5). Your hp is fully restored (26). Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total -------------------------++------- Cast: Magic Dart || 50 Armor: Robe || 4 Dodge: Dodged || 4 Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_ring, minmay_close_crescents D:2: layout_basic, nicolae_overflow_hidden_temple, minivault_19, chequers_mini_garden Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phalm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 209 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [demonic ancestry] 209 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 857 | D:1 | Reached skill level 1 in Fighting 1244 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1244 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1244 | D:2 | Quit the game Vanquished Creatures 2 dart slugs (D:1) A leopard gecko (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 3 kobolds (D:1) A ball python (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 rats (D:1) 23 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 35 | 7 | 16.7 | 19 | 4 | 17.4 +---------+---------+-------+---------+---------+------- D:1 | 31 | 7 | 18.4 | 17 | 4 | 19.0 D:2 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1242 | 1221 | 21 | 0 | 1105 | 2 | 621.0 | Dungeon | 1242 | 1221 | 21 | 0 | 1105 | 2 | 621.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1209 daAuts D:2: 33 daAuts