Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 14779983517072753431 29 phalm the Conjurer (level 3, 18/26 HPs) Began as a Demonspawn Conjurer on June 24, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:33 (1119 turns). phalm the Conjurer (Demonspawn Conjurer) Turns: 1119, Time: 00:01:34 Health: 18/26 AC: 4 Str: 7 XL: 3 Next: 1% Magic: 2/6 EV: 12 Int: 20 God: Gold: 61 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . k - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: yellow scales 1, demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 61 gold pieces. Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) A weak demonic guardian rushes to your aid. Skills: + Level 1.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level m - Magic Dart Conj 80% 2% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 40% 3% 2 Dazzling Flash Conj/Hex 22% 19% 3 Fulminant Prism Conj/Hex 5% 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 52% 4 Inventory: Hand Weapons c - a +0 club (You took it off a goblin on level 1 of the Dungeon) k - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles b - 2 poisoned darts (quivered) e - 15 bolts g - 41 arrows h - 78 stones Armour a - a +0 robe (worn) Scrolls j - a scroll of fear {unknown} l - 2 scrolls of amnesia {unknown} m - a scroll of enchant armour {unknown} n - a scroll of identify {unknown} Potions d - 2 potions of degeneration {unknown} f - a potion of ambrosia {unknown} i - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #................## #.#.###............ #.#.#...#.....#..### ....#..###...###... ..###...#.....#..# # # ..# #.#.........# .# .. ..###.###.#..#.# #.#.# ...............##....# ......###.##...#@..# ..##### #.#####.#.## ..#######.# #...## ........(.## #.r## ...........# #..# ...####.#.#.###.# .#.###.##)##h##.# .#.##.###.. ....# ...###.#####.##†# You could see a rat. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A jackal comes into view. The jackal moves out of view. A jackal is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 0% to evade) The magic dart hits the jackal. The jackal barks! 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 0% to evade) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 0% to evade) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. 😎 MP[-1] You lost 1 mp, and now have 2/5 mp. A jackal is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. You kill the jackal! You hear a bark! A jackal comes into view. 😎 MP[-1] You lost 1 mp, and now have 1/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. 😎 MP[-1] You lost 1 mp, and now have 0/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. A jackal is nearby! 😎 MP[+1] You hit the jackal. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. 😕 HP[-2] You take 2 damage, and now have 19/21 hp. You hit the jackal. The jackal bites you. A rat comes into view. The jackal closely misses you. 😕 HP[-1] You take 1 damage, and now have 18/21 hp. You closely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal bites you. 😕 HP[-1] You take 1 damage, and now have 17/21 hp. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. 😮 HP[-3] You take 3 damage, and now have 14/21 hp. You hit the jackal but do no damage. The jackal barely misses you. 😮 MP[+1] You hit the jackal. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. 😮 HP[+4] You now have 26 max hp (+5). You regained 4 hp, and now have 18/26 hp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Club || 10 Dagger || 11 Cast: Magic Dart || 39 Armor: Robe || 10 Dodge: Dodged || 19 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring, minmay_strange_pillars, hangedman_abyss_or_decor_lesser_grid, minmay_cut_off Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phalm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 537 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 537 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1020 | D:1 | Reached skill level 1 in Fighting 1119 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1119 | D:1 | Reached XP level 3. HP: 18/26 MP: 2/6 1119 | D:1 | Quit the game Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 8 jackals (D:1) 3 ball pythons (D:1) 4 kobolds (D:1) 23 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 42 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 42 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1121 | 1121 | 0 | 4 | 978 | 1 | 1121.0 | Dungeon | 1121 | 1121 | 0 | 4 | 978 | 1 | 1121.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1121 daAuts