Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 10563090116574070199 28 phalm the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on June 24, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:28 (918 turns). phalm the Conjurer (Demonspawn Conjurer) Turns: 918, Time: 00:01:29 Health: 26/26 AC: 4 Str: 7 XL: 3 Next: 0% Magic: 1/6 EV: 12 Int: 20 God: Gold: 28 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . c - +0 short sword (curse) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . g - +1 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 1.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: antennae 1, powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You regenerate a little health from kills. Skills: + Level 1.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level m - Magic Dart Conj 80% 2% 1 s - Searing Ray Conj 40% 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 22% 19% 3 Fulminant Prism Conj/Hex 5% 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 52% 4 Inventory: Hand Weapons c - a cursed +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles d - 40 stones f - 10 sling bullets Armour a - a +0 robe (worn) g - a +1 cloak (worn) (You found it on level 1 of the Dungeon) Jewellery C - an uncursed ring of ice (You found it on level 1 of the Dungeon) Scrolls b - 4 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of amnesia {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .# ##.#.## .###.###.######### ....## ##......).# .###.###.#######.# .# ##.#.## #.# ######.## #.# ......## #.######. #####.##########........ ####...........@####### #....#.####.......†.... #.##....#)#.#.#.###().. #.##..##.⌠.##)#.# .. #.....#.⌠.⌠.#.#.# #..#..##.⌠.##...# #..#..#.#.#...### ##..#....####)## .#..#.##.)....# There were no monsters in sight! Message History 😎 MP[+2] Your mp is fully restored (5). Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 0% to evade) Okay, then. A jackal comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 0% to evade) The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Your Fighting skill increases to level 1! 😎 HP[+1] MP[-2] You now have 21 max hp (+1). Your hp is fully restored (21). You lost 2 mp, and now have 3/5 mp. The searing ray hits the jackal! You kill the jackal! The jackal barks! 😎 MP[-1] You lost 1 mp, and now have 2/5 mp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. 😎 MP[-1] You lost 1 mp, and now have 1/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 0% to evade) The magic dart hits the jackal. You kill the jackal! 😎 MP[-1] You lost 1 mp, and now have 0/5 mp. i - a scratched silver ring You feel more attuned to ice. i - a ring of ice (left hand); C - a ring of ice (left hand) You see here a jackal corpse. You see here a whip. You see here a short sword. A bat and a kobold come into view. 😎 MP[+5] Your mp is fully restored (5). You remove your ring of ice. The kobold shouts! You hear a shout! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (0% to evade) The magic dart hits the bat. You kill the bat! 😎 MP[-1] You lost 1 mp, and now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (0% to evade) The magic dart hits the kobold. 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (heavily wounded, 0% to evade) The magic dart hits the kobold. You kill the kobold! 😎 MP[-1] You lost 1 mp, and now have 2/5 mp. A kobold comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, quivering 4 stones (0% to evade) The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of antennae grows on your head! 😎 HP[+5] MP[-1] You now have 26 max hp (+5). Your hp is fully restored (26). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Short sword || 2 Cast: Magic Dart || 38 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 2 Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring, minmay_hexomino_f4 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phalm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 374 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 374 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 385 | D:1 | Learned a level 2 spell: Searing Ray 769 | D:1 | Reached skill level 1 in Fighting 918 | D:1 | You feel monstrous as your demonic heritage exerts itself. 918 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 918 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 918 | D:1 | Quit the game Vanquished Creatures An ooze (D:1) A leopard gecko (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 6 bats (D:1) 6 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 36 | 5 | 12.2 | 20 | 3 | 13.0 +---------+---------+-------+---------+---------+------- D:1 | 36 | 5 | 12.2 | 20 | 3 | 13.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 916 | 916 | 0 | 0 | 781 | 1 | 916.0 | Dungeon | 916 | 916 | 0 | 0 | 781 | 1 | 916.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 916 daAuts