Dungeon Crawl Stone Soup version 0.31-b1-18-g61460d1e46 (webtiles) character file. Game seed: 15199366869459997920 9 philistine the Apothecary (level 2, 18/21 HPs) Began as a Djinni Hedge Wizard on Jan 16, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:03:54 (166 turns). philistine the Apothecary (Djinni Hedge Wizard) Turns: 166, Time: 00:03:55 Health: 18/21 AC: 2 Str: 9 XL: 2 Next: 25% Gold: 30 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Slow Hex 44% N/A 6% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Things that are here: a +0 dagger; a stone You now have 30 gold pieces (gained 13). A bat comes into view. The magic dart hits the bat. You kill the bat! A giant cockroach and a rat come into view. The magic dart hits the rat. You kill the rat! The giant cockroach waves its antennae. The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach waves its antennae. The magic dart hits the giant cockroach but does no damage. The giant cockroach is moderately wounded. The magic dart hits the giant cockroach. You kill the giant cockroach! You have reached level 2! Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 club. Welcome back, philistine the Djinni Hedge Wizard. Press ? for a list of commands and other information. Unknown command. The magic dart hits the kobold. You kill the kobold! Your Stealth skill increases to level 2! HP restored. 3 jackals come into view. The jackal barks! x2; You hear a shout! Welcome back, philistine the Djinni Hedge Wizard. Press ? for a list of commands and other information. A hobgoblin comes into view. The magic dart hits the jackal. The jackal is severely wounded. The magic dart hits the jackal but does no damage. The jackal is severely wounded. The magic dart hits the jackal. You kill the jackal! The jackal closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#...............(.. ..#.................# ..#.####............+ .....†....#.........# ..#.......+.........# #.......†.#.........# #.....####...>......+ #...................# ..#..#......####@...# .....#...........hg## .....#................ .....#...............#.. .....#.....###.....h.# .....#.....# #.......# .# ....... #........ .+ #......... ## You could see 2 jackals and a hobgoblin. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A jackal (D:1) 2 kobolds (D:1) A quokka (D:1) A bat (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | philistine the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | philistine set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 162 | D:1 | Upgraded the game from 0.31-b1-17-gcfd88c8481 to | 0.31-b1-18-g61460d1e46 166 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 16 Dodge: Dodged || 1