Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 10926433757216068274 55 pkoi the Conjurer (level 3, -8/26 HPs) Began as a Draconian Conjurer on Feb 8, 2022. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:33 (2568 turns). pkoi the Conjurer (Draconian Conjurer) Turns: 2568, Time: 00:02:34 Health: -8/26 AC: 5 Str: 7 (9) XL: 3 Next: 67% Magic: 1/6 EV: 11 Int: 18 (20) God: Gold: 125 SH: 0 Dex: 6 (9) Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 rapier rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons b - a +0 rapier (weapon) Jewellery f - a ring of wizardry Scrolls c - 2 scrolls of identify Potions d - a potion of curing e - a potion of heal wounds h - a potion of cancellation Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Corpse Rot Necr/Air 2% N/A 26% 2 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dispel Undead Necr 1% 3d6 87% 4 Death Channel Necr 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The orc priest looks satisfied for a moment. The quokka twitches its whiskers. You barely miss the orc. You punch the orc, but do no damage. The orc barely misses you. You barely miss the orc. The orc barely misses you. The orc priest begins to cast a cantrip, but forgets the words! The orc barely misses you. You hit the orc. The orc is severely wounded. The orc closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (heavily wounded, 78% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the quokka! You kill the quokka! The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc but does no damage. The orc is moderately wounded. The searing ray misses the orc priest. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The searing ray misses the orc. The searing ray hits the orc priest! The orc priest is almost dead. The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... . .. ... .... ###############..... ........@o.ooo....... #.###########o##..... ####### .. #.##..... ......# #. #r....... ......# #.## #o....... ......# ..#### #....#### ......#####.##.. #o########### .............#.# #oo.......... .......####..#.# #..ooo....... You could see an orc priest, an orc wizard and 3 orcs. Vanquished Creatures An adder (D:3) 3 orcs (D:3) 4 endoplasms 2 giant cockroaches (D:2) 4 hobgoblins 3 quokkas 4 ball pythons 2 bats 2 frilled lizards (D:2) 4 goblins 2 kobolds 12 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pkoi the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 424 | D:1 | Found a faded altar of an unknown god. 626 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 1770 | D:2 | Reached skill level 5 in Conjurations 1822 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 2387 | D:3 | Learned a level 2 spell: Searing Ray 2492 | D:3 | Noticed Ijyb 2535 | D:3 | Identified the +3 dagger of Peril {freeze, +Blink Int+3 | Dex+4} 2568 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_corners, shapermc_ecumenical_altar_mp_ritualfount D:2: minmay_door_path, layout_loops_ring D:3: layout_basic, uniq_natasha, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 3 Rapier || 7 Punch || 1 Cast: Magic Dart || 75 Searing Ray || 2 Use: Scroll || 5 Potion || 5 Armor: Skin || 6 Dodge: Dodged || 17