Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 8255446226294717511 213862 pkoi the Destroyer (level 18, -17/157 HPs) Began as a Demigod Conjurer on Apr 13, 2022. Killed from afar by a merfolk aquamancer (38 damage) ... with a torrent of water ... on level 4 of the Shoals on Apr 14, 2022. The game lasted 02:40:04 (70666 turns). pkoi the Destroyer (Demigod Conjurer) Turns: 70666, Time: 02:40:05 Health: -17/157 AC: 13 Str: 8 XL: 18 Next: 2% Magic: 11/46 EV: 17 Int: 52 God: Gold: 2070 SH: 5 Dex: 12 Spells: 3/38 levels left rFire + . . SeeInvis + m - staff of conjuration rCold + . . Faith . (no shield) rNeg . . . Spirit . t - +2 robe {Will+} rPois + Reflect + Q - +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec + Harm . C - scarf {rC+ rF+} rCorr . Rampage . i - +0 pair of gloves "Kaol" {+Inv rPois} Will ++... u - +0 pair of boots Stlth ++........ j - amulet of reflection HPRegen 0.36/turn P - +4 ring of protection MPRegen 0.30/turn g - ring "Cahifon" {MP+9 Int+6} @: no status effects A: high MP 1, forlorn, divine attributes a: Evoke Invisibility You were on level 4 of the Shoals. You visited 7 branches of the dungeon, and saw 32 of its levels. You also visited: Trove, Ossuary, Gauntlet and Ice Cave. You collected 2873 gold pieces. You spent 803 gold pieces at shops. Inventory: Hand Weapons S - a +4 shortbow of flaming Missiles a - 6 curare-tipped darts b - 720 arrows l - 4 throwing nets Armour i - the +0 pair of gloves "Kaol" (worn) {+Inv rPois} (You found it on level 1 of the Orcish Mines) rPois: It protects you from poison. +Inv: It lets you turn invisible. t - a +2 robe of willpower (worn) u - a +0 pair of boots (worn) C - a scarf of resistance (worn) Q - the +3 crown of Dyrovepreva (worn) {rElec Int+2 SInv} (You found it in a Gauntlet) Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Magical Staves m - a staff of conjuration (weapon) Jewellery g - the ring "Cahifon" (right hand) {MP+9 Int+6} (You acquired it on level 3 of the Dungeon) [ring of magical power] Int: It affects your intelligence (+6). MP: It affects your magic capacity (+9). j - an amulet of reflection (around neck) p - a ring of positive energy q - the ring "Vexoo" {rN+ rCorr EV+4 Str-5 Dex+4} (You found it in a treasure trove) [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (-5). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. P - a +4 ring of protection (left hand) Wands e - a wand of polymorph (17) h - a wand of digging (24) w - a wand of acid (17) I - a wand of flame (45) M - a wand of mindburst (18) N - a wand of charming (7) O - a wand of iceblast (16) X - a wand of paralysis (1) Scrolls n - 5 scrolls of fog s - a scroll of fear z - 11 scrolls of teleportation B - 2 scrolls of summoning G - 3 scrolls of holy word L - a scroll of magic mapping U - 5 scrolls of blinking Potions c - 3 potions of magic d - 8 potions of might f - 4 potions of heal wounds k - a potion of berserk rage o - 9 potions of haste r - 9 potions of curing v - 3 potions of flight J - 5 potions of brilliance K - 2 potions of resistance V - a potion of invisibility Y - a potion of cancellation Skills: - Level 13.0 Fighting - Level 3.1 Bows - Level 5.0 Armour - Level 13.1 Dodging - Level 1.7 Stealth + Level 10.7 Spellcasting - Level 14.0 Conjurations - Level 12.0 Hexes - Level 10.0 Translocations * Level 8.6 Fire Magic - Level 9.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Orb of Destruction Conj 65% 9d15 1% 7 c - Iskenderun's Mystic Conj/Tloc 100% 2d19 1% 4 d - Fulminant Prism Conj/Hex 63% 3d27 1% 4 e - Dispersal Tloc 46% N/A 1% 6 f - Starburst Conj/Fire 60% 6d16 1% 6 g - Enfeeble Hex 50% N/A 4% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 100% 2d8 0% 2 Dazzling Flash Conj/Hex 100% N/A 0% 3 Tukima's Dance Hex 100% N/A 0% 3 Sandblast Erth 54% 2d13 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Call Imp Summ 27% N/A 1% 2 Corpse Rot Necr/Air 54% N/A 1% 2 Passwall Tmut/Erth 22% N/A 1% 2 Poisonous Vapours Pois/Air 54% N/A 1% 2 Gell's Gravitas Tloc 93% N/A 1% 3 Lesser Beckoning Tloc 93% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 85% N/A 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Summon Guardian Golem Hex/Summ 74% N/A 1% 3 Teleport Other Tloc 93% N/A 1% 3 Call Canine Familiar Summ 27% N/A 2% 3 Anguish Hex/Necr 37% N/A 1% 4 Leda's Liquefaction Hex/Erth 37% N/A 1% 4 Fireball Conj/Fire 60% 3d23 1% 5 Animate Armour Summ/Erth 54% N/A 7% 4 Dispel Undead Necr 27% 3d13 7% 4 Ice Form Ice/Tmut 27% N/A 7% 4 Olgreb's Toxic Radiance Pois 27% N/A 7% 4 Summon Lightning Spire Summ/Air 27% N/A 7% 4 Borgnjor's Vile Clutch Necr/Erth 13% N/A 21% 5 Lee's Rapid Deconstruct Erth 13% 3d10* 21% 5 Spellforged Servitor Conj/Summ 50% N/A 34% 7 Death Channel Necr 13% N/A 73% 6 Statue Form Tmut/Erth 18% N/A 73% 6 Ignition Fire 43% 3d13 80% 8 Summon Hydra Summ 13% N/A 99% 7 Summon Horrible Things Summ 13% N/A 100% 8 Chain Lightning Conj/Air 50% 3d66 100% 9 Dragon's Call Summ 13% N/A 100% 9 Fire Storm Conj/Fire 60% 8d15 100% 9 Shatter Erth 13% 3d14* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:8 Shoals (4/4) Lair:3 Snake (3/4) Lair:3 Slime (0/5) Lair:6 Orc (2/2) D:10 Elf (1/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Ossuary (visited) IceCv (visited) Gauntlet (visited) Shops: D:8 ( D:12 [ D:14 ( Orc:1 ! Orc:2 [?*! Shoals:1 * Shoals:3 ** Shoals:4 * Annotations: D:10 exclusion: obsidian statue D:14 1 runed translucent door Snake:2 2 transporters, croobank's ghost, adept MiFi; pkoi's ghost, adept DgCj Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A wind drake comes into view. You hear an angry hiss. The wind drake hisses angrily. You hear a shout! Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the merfolk! You kill the merfolk! The mystic blast hits the merfolk impaler!! You kill the merfolk impaler! You hear a splash. x2 A merfolk aquamancer comes into view. It is wielding a +0 rapier. Unknown command. Unknown command. You shred the net and break free! The merfolk aquamancer shouts! A merfolk aquamancer comes into view. It is wielding a +2 rapier of flaming. The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! An alligator snapping turtle comes into view. The merfolk aquamancer points at you and mumbles some strange words. The ball of steam hits you! You resist. * * * LOW HITPOINT WARNING * * * You close the door. A merfolk aquamancer opens the door. The merfolk aquamancer is engulfed in a cloud of scalding steam. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the merfolk aquamancer!!! You kill the merfolk aquamancer! The bolt of fire hits the merfolk!!! You kill the merfolk! You hear a splash. You feel a bit more experienced. 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