Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 12788882158996725389 29 plinko the Conjurer (level 3, 22/24 HPs) Began as a Demonspawn Conjurer on Oct 25, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:00:53 (1361 turns). plinko the Conjurer (Demonspawn Conjurer) Turns: 1361, Time: 00:00:54 Health: 22/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 1/6 EV: 11 Int: 20 God: Gold: 7 SH: 4 Dex: 11 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: condensation shield, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of blinking {unknown} f - a scroll of noise {unknown} g - a scroll of fog {unknown} h - a scroll of revelation {unknown} i - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of degeneration {unknown} d - a potion of ambrosia {unknown} Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 40% 2d8 6% 1 Confusing Touch Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dispel Undead Necr 2% 3d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Spells you cast may paralyse adjacent enemies. Message History No target in view! Key pressed, stopping explore. Unknown command. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! No target in view! A jackal comes into view. You see here a ring of willpower. A jackal comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. 2 jackals come into view. The jackal barks! x3 The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Malevolent energies surge around you. The jackal barks! The jackal bites you. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Malevolent energies surge around you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. The jackal bites you. The jackal closely misses you. x2 The jackal barely misses you. You see here a ring of willpower. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....................#.#.#.... ....#####..........# #...... . #......(... ###.#.# #........?. #.#.# ###..###### #.... #..#..... ###.# #........ #.. #.#...... #.# #@#.###.. #.# . #h#.. . #.# ....###h###.# ..# ............# #. ............... #...†......###. #..........# #..........# #..........# You could see 2 jackals. Vanquished Creatures A dart slug (D:1) 4 ball pythons 2 endoplasms 3 giant cockroaches A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 2 quokkas A bat (D:2) 3 frilled lizards (D:1) 2 kobolds A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | plinko the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 182 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 182 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 185 | D:1 | Learned a level 2 spell: Searing Ray 1358 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1358 | D:2 | Reached XP level 3. HP: 23/24 MP: 1/6 1361 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, chequers_serial_rivers_marsh, amethyst_killhole D:2: layout_basic, lemuel_flame_loot_1, uniq_natasha, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.2 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 39 Punch || 1 Cast: Magic Dart || 13 Searing Ray || 19 Stab: Paralysed || 1 Sleeping || 1 Armour: Robe || 24 Dodge: Dodged || 32