Dungeon Crawl Stone Soup version 0.28-a0-589-g333b8329f1 (webtiles) character file. Game seed: 1995077091611452765 28 pokedragonboy the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Oct 3, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:25 (691 turns). pokedragonboy the Conjurer (Deep Elf Conjurer) Turns: 691, Time: 00:01:25 Health: 19/19 AC: 2 Str: 5 XL: 3 Next: 0% Magic: 3/10 EV: 16 Int: 22 God: Gold: 14 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn b - ring of fire MPRegen 0.12/turn f - +4 ring of evasion @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of fire (left hand) f - a +4 ring of evasion (right hand) Scrolls c - a scroll of magic mapping {unknown} d - a scroll of vulnerability {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Gell's Gravitas Tloc 2% N/A 34% 3 Teleport Other Tloc 4% N/A 34% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dispersal Tloc 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History 2 jackals come into view. The jackal barks! You hear a bark! A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) Okay, then. The jackal misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. The jackal is lightly wounded. (Press . to maintain the ray.) The jackal barely misses you. The jackal misses you. The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. The jackal is heavily wounded. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # .# ..# #######...# #...@h'...# #.#####...# #.# ### #.# #.###### #......# ######.# #.# #.# #.# #.# #.# .# You could see a jackal. Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 2 jackals (D:1) 4 kobolds (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pokedragonboy the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 115 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 120 | D:1 | Learned a level 2 spell: Searing Ray 475 | D:1 | Reached skill level 5 in Conjurations 691 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 691 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 30 Searing Ray || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 690 | 690 | 0 | 140 | 480 | 1 | 690.0 | Dungeon | 690 | 690 | 0 | 140 | 480 | 1 | 690.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 690 daAuts