Dungeon Crawl Stone Soup version 0.28-a0-1435-g82390b3a13 (webtiles) character file. Game seed: 18390658983496143698 4 pokeman the Magician (level 1, 0/10 HPs) Began as a Deep Elf Hedge Wizard on Jan 9, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (131 turns). pokeman the Magician (Deep Elf Hedge Wizard) Turns: 131, Time: 00:00:49 Health: 0/10 AC: 2 Str: 7 XL: 1 Next: 58% Magic: 4/8 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 0.2 Fighting + Level 0.2 Armour - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.5 Spellcasting + Level 1.2 Conjurations - Level 1.1 Summonings - Level 1.1 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 13% 2 Call Imp Summ 8% N/A 13% 2 Slow Hex 16% N/A 14% 1 Conjure Flame Conj/Fire 6% 6-21 32% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. A jackal comes into view. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) Okay, then. Unknown command. Unknown command. Things that are here: a +0 whip; 4 stones The kobold throws a stone. The stone barely misses you. A jackal comes into view. The jackal bites you. The jackal barks! The jackal bites you. An endoplasm comes into view. You closely miss the jackal. The jackal is lightly wounded. The jackal misses you. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ################################# #<.#..#.##...##.†...##...)....... ##..##..#.##....#....#...#....... #..##.#.#...#...@###...##...⌠.... ##..#.###.##....#h#..h#.........# ###.#...#..#...#hh.#..h..K(....# ######.#...#..#..##....####).. ##.#..##....†....#+ #.. .##......##.....# .. #. ..#...#..#....# . #. .#.. .#.J. #.... ..#... You could see 3 jackals. Vanquished Creatures A ball python (D:1) 2 kobolds (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pokeman the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 131 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_ring, serial_shops, shop_coins, corner_web_ring Action || total -------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 13 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 131 | 131 | 0 | 0 | 100 | 1 | 131.0 | Dungeon | 131 | 131 | 0 | 0 | 100 | 1 | 131.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 131 daAuts