Dungeon Crawl Stone Soup version 0.30-a0-374-g95c0257040 (webtiles) character file. Game seed: 7737563563742336296 125 pokeman the Magician (level 4, -4/25 HPs) Began as a Deep Elf Hedge Wizard on Nov 26, 2022. Slain by a water moccasin (6 damage) ... on level 4 of the Dungeon. The game lasted 00:04:27 (2918 turns). pokeman the Magician (Deep Elf Hedge Wizard) Turns: 2918, Time: 00:04:27 Health: -4/25 AC: 5 Str: 7 XL: 4 Next: 82% Magic: 1/13 EV: 13 Int: 21 God: Gold: 108 SH: 0 Dex: 20 Spells: 6/14 levels left rFire . . . SeeInvis . m - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . p - +0 cloak rCorr . Rampage . j - +1 pair of gloves Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn f - +6 ring of dexterity MPRegen 0.13/turn n - ring of willpower @: brilliant A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons m - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) j - a +1 pair of gloves (worn) p - a +0 cloak (worn) q - the +1 pair of boots of Howling Wind {-Tele Int+6 SInv} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+6). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Jewellery f - a +6 ring of dexterity (left hand) n - a ring of willpower (right hand) Wands t - a wand of digging (4) Scrolls a - 2 scrolls of blinking {unknown} h - 5 scrolls of identify {unknown} k - a scroll of amnesia {unknown} o - a scroll of fear {unknown} r - a scroll of torment {unknown} s - 2 scrolls of magic mapping {unknown} u - a scroll of vulnerability {unknown} Potions d - a potion of magic e - a potion of brilliance g - 2 potions of curing {unknown} i - a potion of heal wounds {unknown} l - 2 potions of lignification {unknown} v - a potion of ambrosia {unknown} w - a potion of haste {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Armour + Level 2.9 Dodging - Level 2.4 Stealth * Level 5.8 Spellcasting + Level 2.4 Conjurations - Level 1.1 Summonings - Level 1.1 Translocations + Level 1.1 Poison Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 3% 1 b - Mephitic Cloud Conj/Pois/Air 16% N/A 19% 3 c - Call Imp Summ 16% N/A 10% 2 d - Blink Tloc 32% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 18% N/A 10% 1 Slow Hex 36% N/A 10% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 22% N/A 13% 2 Wereblood Tmut 9% N/A 16% 2 Gell's Gravitas Tloc 16% N/A 19% 3 Lesser Beckoning Tloc 32% N/A 19% 3 Teleport Other Tloc 16% N/A 19% 3 Spider Form Tmut/Pois 12% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. Unknown command. Okay, then. Unknown command. Casting: Blink (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. Your magical contamination has completely faded away. Unknown command. It was a potion of brilliance. You feel clever all of a sudden. The water moccasin barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin misses you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You slash the water moccasin! The water moccasin is almost dead. The water moccasin misses you. x2 You hit the water moccasin. The water moccasin is almost dead. You feel stable enough to blink again. The water moccasin bites you. You die... #........#......... ##.........<....... ##................ ##............... #............... #......#......## #.....####..### ##.S...# ...# #..@..## #..# ....)....## #.. .........# .........# .........# .........# .......... .......... You could see a water moccasin. Vanquished Creatures An orc priest (D:3) An adder (D:3) A worm (D:2) 4 dart slugs 5 orcs 7 ball pythons 5 bats 6 endoplasms A giant cockroach (D:2) 5 goblins 5 hobgoblins 6 jackals (D:2) 4 kobolds 6 quokkas 3 frilled lizards (D:2) 4 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pokeman the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 246 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/9 658 | D:1 | Reached skill level 5 in Spellcasting 985 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/11 989 | D:2 | Learned a level 3 spell: Mephitic Cloud 992 | D:2 | Learned a level 2 spell: Call Imp 995 | D:2 | Learned a level 2 spell: Blink 1313 | D:2 | Reached skill level 1 in Fighting 1739 | D:2 | Reached skill level 1 in Armour 1970 | D:2 | Identified the +1 pair of boots of Howling Wind {-Tele | Int+6 SInv} 2337 | D:3 | Reached XP level 4. HP: 25/25 MP: 9/13 2749 | D:3 | Reached skill level 1 in Poison Magic 2882 | D:4 | Noticed a water moccasin 2913 | D:4 | HP: 1/25 [poisoned by a water moccasin] 2918 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms D:2: layout_basic, minmay_cut_off D:3: layout_rooms D:4: layout_layer_cave, minmay_small_thing Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.8 Fighting | 1 | 1.0 Conjurations | 2 | 2.4 Armour | 1 | 1.0 Poison Magic | 1 | 1.1 Dodging | | 2.9 Stealth | | 2.4 Summonings | | 1.1 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 18 | || 18 Falchion | 2 | 12 || 14 Cast: Magic Dart | 136 | 36 || 172 Mephitic Cloud | | 2 || 2 Blink | | 2 || 2 Use: Potion | | 1 || 1 Stab: Confused | | 1 || 1 Armor: Robe | 14 | 2 || 16 Dodge: Dodged | 29 | 19 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2919 | 2880 | 39 | 181 | 2292 | 4 | 729.8 | Dungeon | 2919 | 2880 | 39 | 181 | 2292 | 4 | 729.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1327 daAuts D:1: 975 daAuts D:3: 573 daAuts D:4: 43 daAuts