Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 17742591424424995395 34 ponker the Apothecary (level 3, 0/29 HPs) Began as a Merfolk Alchemist on May 4, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:44 (1169 turns). ponker the Apothecary (Merfolk Alchemist) Turns: 1169, Time: 00:01:45 Health: 0/29 AC: 2 Str: 10 XL: 3 Next: 31% Magic: 4/6 EV: 12 Int: 14 God: Gold: 85 SH: 0 Dex: 16 Spells: 5/6 levels left rFire + . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -1) A: (nimble swimmer 2), mertail, antennae 1, thin skeletal structure 1, fire resistance 1, inhibited regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} g - a scroll of noise {unknown} i - a scroll of butterflies {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} f - a potion of mutation h - 2 potions of lignification {unknown} j - a potion of curing {unknown} k - a potion of heal wounds {unknown} Skills: + Level 3.1 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations - Level 4.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 14% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Volatile Blastmotes Fire/Tloc 2% 2d10 56% 3 Sticky Flame Fire/Alch 7% 2d4 71% 4 Martyr's Knell Necr/Summ 1% N/A 93% 4 Vhi's Electric Charge Tloc/Air 2% N/A 93% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Borgnjor's Revivificati Necr 0% N/A 100% 8 Infestation Necr 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You have a pair of small antennae on your head. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are heat resistant. (rF+) You do not regenerate when monsters are visible. Message History Aim: an adder (moderately wounded) Poisonous fumes billow around the adder! The adder is poisoned. You feel very sick. The adder barely misses you. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an adder (severely wounded, poisoned) Poisonous fumes billow around the adder! The adder looks even sicker. You feel very sick. The adder misses you. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an adder (almost dead, very poisoned) Poisonous fumes billow around the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Your Fighting skill increases to level 3! It was a potion of mutation. You feel extremely strange. Your bones become slightly less dense. A pair of antennae grows on your head! Your regeneration stops near monsters. You feel resistant to heat. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... #. #.# #.# ####### #.# #.....##### ###.# ####.......... .... ..........#### #####.######......# #<..........###.#.# #####@#####.###.#.# .......†# #.....#.#### .###...## #######.#... #...########## #.#... ..............# #.#... ###.....######.###.#... .... .............>.. ##... .######.###.#... #.# #.#... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:2) An endoplasm (D:1) 4 hobgoblins A quokka (D:1) A frilled lizard (D:1) A giant cockroach (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ponker the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 151 | D:1 | Reached skill level 1 in Fighting 258 | D:1 | Reached XP level 2. HP: 15/22 MP: 1/5 622 | D:1 | Got the Almanac of Defiled Magic 924 | D:2 | Reached XP level 3. HP: 21/28 MP: 3/6 1163 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 1163 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 1163 | D:2 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1163 | D:2 | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 1168 | D:2 | HP: 1/29 [poisoned by an adder] 1169 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_loops_cross D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.1 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Alchemy | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 33 Unarmed || 2 Cast: Poisonous Vapours || 19 Use: Potion || 1 Stab: Sleeping || 4 Armour: Robe || 25 Dodge: Dodged || 16